Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties

This paper presents an alternative approach for the diagnosis of learning difficulties in children. A game-based evaluation study, using Kinaesthetic Learning Difficulties Diagnosis (Kin-LDD), was performed during the actual diagnosis procedure for the identification of learning difficulties. Kin-LD...

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Main Authors: Eleni Chatzidaki, Michalis Xenos, Charikleia Machaira
Format: Article
Language:English
Published: MDPI AG 2019-03-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:http://www.mdpi.com/2414-4088/3/1/16
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spelling doaj-bd5e1850eda445d19d50977b43ebcba32020-11-24T22:20:19ZengMDPI AGMultimodal Technologies and Interaction2414-40882019-03-01311610.3390/mti3010016mti3010016Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning DifficultiesEleni Chatzidaki0Michalis Xenos1Charikleia Machaira2School of Science and Technology, Hellenic Open University, GR26335 Patras, GreeceComputer Engineering and Informatics Department, University of Patras, GR26500 Patras, GreeceCenter for Differential Diagnosis, Diagnosis and Support, GR14231 Athens, GreeceThis paper presents an alternative approach for the diagnosis of learning difficulties in children. A game-based evaluation study, using Kinaesthetic Learning Difficulties Diagnosis (Kin-LDD), was performed during the actual diagnosis procedure for the identification of learning difficulties. Kin-LDD is a serious game that provides a gesture-based interface and incorporates spatial and time orientation activities. These activities assess children’s cognitive attributes while they are using their motor skills to interact with the game. The aim of this work was to introduce the fun parameter to the diagnostic process, provide a useful tool for the special educators and investigate potential correlations between in-game metrics and the diagnosis outcome. An experiment was conducted in which 30 children played the game during their official assessment for the diagnosis of learning difficulties at the Center for Differential Diagnosis, Diagnosis and Support. Performance metrics were collected automatically while the children were playing the game. These metrics, along with questionnaires appropriate for children and post-session interviews were later analyzed and the findings are presented in the paper. According to the results: (a) children evaluated the game as a fun experience, (b) special educators claimed it was helpful to the diagnostic procedure, and (c) there were statistically significant correlations between in-game metrics and the category of learning difficulty the child was characterized with.http://www.mdpi.com/2414-4088/3/1/16learning difficultiesdiagnostic proceduregesture-based gametime and spatial orientation
collection DOAJ
language English
format Article
sources DOAJ
author Eleni Chatzidaki
Michalis Xenos
Charikleia Machaira
spellingShingle Eleni Chatzidaki
Michalis Xenos
Charikleia Machaira
Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
Multimodal Technologies and Interaction
learning difficulties
diagnostic procedure
gesture-based game
time and spatial orientation
author_facet Eleni Chatzidaki
Michalis Xenos
Charikleia Machaira
author_sort Eleni Chatzidaki
title Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
title_short Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
title_full Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
title_fullStr Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
title_full_unstemmed Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
title_sort let’s play a game! kin-ldd: a tool for assisting in the diagnosis of children with learning difficulties
publisher MDPI AG
series Multimodal Technologies and Interaction
issn 2414-4088
publishDate 2019-03-01
description This paper presents an alternative approach for the diagnosis of learning difficulties in children. A game-based evaluation study, using Kinaesthetic Learning Difficulties Diagnosis (Kin-LDD), was performed during the actual diagnosis procedure for the identification of learning difficulties. Kin-LDD is a serious game that provides a gesture-based interface and incorporates spatial and time orientation activities. These activities assess children’s cognitive attributes while they are using their motor skills to interact with the game. The aim of this work was to introduce the fun parameter to the diagnostic process, provide a useful tool for the special educators and investigate potential correlations between in-game metrics and the diagnosis outcome. An experiment was conducted in which 30 children played the game during their official assessment for the diagnosis of learning difficulties at the Center for Differential Diagnosis, Diagnosis and Support. Performance metrics were collected automatically while the children were playing the game. These metrics, along with questionnaires appropriate for children and post-session interviews were later analyzed and the findings are presented in the paper. According to the results: (a) children evaluated the game as a fun experience, (b) special educators claimed it was helpful to the diagnostic procedure, and (c) there were statistically significant correlations between in-game metrics and the category of learning difficulty the child was characterized with.
topic learning difficulties
diagnostic procedure
gesture-based game
time and spatial orientation
url http://www.mdpi.com/2414-4088/3/1/16
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