Natural User Interfaces as a powerful tool for courseware design in Physical Education

This article aims to describe a possible scenario for the applications of e-learning solutions to the field of Physical Education. Knowledge related to Physical Education is here defined as enactive knowledge, codified in the form of motor responses and acquired in the action, not mediated by the ic...

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Main Authors: Pio Alfredo Di Tore, Tiziana Discepolo, Stefano Di Tore
Format: Article
Language:English
Published: Italian e-Learning Association 2013-05-01
Series:Je-LKS : Journal of e-Learning and Knowledge Society
Online Access:https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/835
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spelling doaj-bd48a725625b48e388e9ebdeda6c8dc62020-11-24T22:11:48ZengItalian e-Learning AssociationJe-LKS : Journal of e-Learning and Knowledge Society1826-62231971-88292013-05-019210.20368/1971-8829/835Natural User Interfaces as a powerful tool for courseware design in Physical EducationPio Alfredo Di Tore0Tiziana DiscepoloStefano Di Tore1Università degli studi di Salerno,Università degli studi di Salerno,This article aims to describe a possible scenario for the applications of e-learning solutions to the field of Physical Education. Knowledge related to Physical Education is here defined as enactive knowledge, codified in the form of motor responses and acquired in the action, not mediated by the iconic and symbolic plan. The iconic and symbolic dimension, typical of Graphical User Interfaces, has been a barrier to the creation of e-learning strategies in Physical Education. The new paradigms of Human Computer Interaction such as Natural Interfaces, the spread of “everyday’’ technologies that retrieve to HCI the physical dimension, and the diffusion of exergames in education, now make it possible to imagine large-scale creative and collaborative elearning-based physical education. The article describes coarse-grained theoretical and methodological approaches underlying learning of motor skills and indicates the possible technological scenario, according to the type of interaction determined by the Natural Interfaces.https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/835
collection DOAJ
language English
format Article
sources DOAJ
author Pio Alfredo Di Tore
Tiziana Discepolo
Stefano Di Tore
spellingShingle Pio Alfredo Di Tore
Tiziana Discepolo
Stefano Di Tore
Natural User Interfaces as a powerful tool for courseware design in Physical Education
Je-LKS : Journal of e-Learning and Knowledge Society
author_facet Pio Alfredo Di Tore
Tiziana Discepolo
Stefano Di Tore
author_sort Pio Alfredo Di Tore
title Natural User Interfaces as a powerful tool for courseware design in Physical Education
title_short Natural User Interfaces as a powerful tool for courseware design in Physical Education
title_full Natural User Interfaces as a powerful tool for courseware design in Physical Education
title_fullStr Natural User Interfaces as a powerful tool for courseware design in Physical Education
title_full_unstemmed Natural User Interfaces as a powerful tool for courseware design in Physical Education
title_sort natural user interfaces as a powerful tool for courseware design in physical education
publisher Italian e-Learning Association
series Je-LKS : Journal of e-Learning and Knowledge Society
issn 1826-6223
1971-8829
publishDate 2013-05-01
description This article aims to describe a possible scenario for the applications of e-learning solutions to the field of Physical Education. Knowledge related to Physical Education is here defined as enactive knowledge, codified in the form of motor responses and acquired in the action, not mediated by the iconic and symbolic plan. The iconic and symbolic dimension, typical of Graphical User Interfaces, has been a barrier to the creation of e-learning strategies in Physical Education. The new paradigms of Human Computer Interaction such as Natural Interfaces, the spread of “everyday’’ technologies that retrieve to HCI the physical dimension, and the diffusion of exergames in education, now make it possible to imagine large-scale creative and collaborative elearning-based physical education. The article describes coarse-grained theoretical and methodological approaches underlying learning of motor skills and indicates the possible technological scenario, according to the type of interaction determined by the Natural Interfaces.
url https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/835
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