Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives

Research investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have mainly collected qualitative data in Europe. There...

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Main Authors: Olatz Lopez-Fernandez, A. Jess Williams, Daria J. Kuss
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-04-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2019.00898/full
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spelling doaj-bd3a9bc4b7e745e081218d924354a7e82020-11-24T21:44:22ZengFrontiers Media S.A.Frontiers in Psychology1664-10782019-04-011010.3389/fpsyg.2019.00898448319Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender PerspectivesOlatz Lopez-Fernandez0Olatz Lopez-Fernandez1A. Jess Williams2A. Jess Williams3Daria J. Kuss4Department of Psychology, International Gaming Research Unit, Nottingham Trent University, Nottingham, United KingdomTurning Point, Eastern Health and Clinical School, Monash University, Melbourne, VIC, AustraliaDepartment of Psychology, International Gaming Research Unit, Nottingham Trent University, Nottingham, United KingdomSchool of Psychology, Institute for Mental Health, University of Birmingham, Birmingham, United KingdomDepartment of Psychology, International Gaming Research Unit, Nottingham Trent University, Nottingham, United KingdomResearch investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have mainly collected qualitative data in Europe. There is case study evidence suggesting clinicians are increasingly treating problem female gamers. The aim of this study is threefold: (i) to establish an international female gamer profile, (ii) to determine predictors associated with perceived internet gaming disorder (IGD), and (iii) to identify those who are potentially at risk of developing gaming addiction and its characteristics by applying a quantitative approach. A cross-sectional online survey was applied through international gaming forums recruiting 625 female gamers, assessing sociodemographics, gaming devices used and play genres, and a set of questionnaires on gaming [e.g., problem online gaming (e.g., the nine-item short-form scale to assess IGD: IGDS9-SF), female stereotypes (e.g., sex role stereotyping scale), and psychological symptoms (e.g., Symptom CheckList-27-plus)]. Female gamers from all continents reported the use of all videogames, especially popular online games using computers and consoles. The proportion of gamers with potential IGD was one per cent. Regression analyses identified several risk factors for increased scores on the IGDS9-SF, namely having achievement and social motivations, embodied presence and identification with the avatar, hostility and social phobia together with negative body image, playing Multiplayer Online Battle Arena games, Massively Multiplayer Online Role-Playing Games, and First-Person-Shooter games. Findings contribute to filling the gap in knowledge on female gaming, to aid in the applicability of problematic gaming measurements in female gamers, especially those who are at risk of problematic gaming. The purpose of this study is to enhance the validity of the current measures to diagnose problem gaming appropriately in both genders.https://www.frontiersin.org/article/10.3389/fpsyg.2019.00898/fullinternet addictioninternet gaming disordergaming disorderfemale genderfemale gamerpsychopathology
collection DOAJ
language English
format Article
sources DOAJ
author Olatz Lopez-Fernandez
Olatz Lopez-Fernandez
A. Jess Williams
A. Jess Williams
Daria J. Kuss
spellingShingle Olatz Lopez-Fernandez
Olatz Lopez-Fernandez
A. Jess Williams
A. Jess Williams
Daria J. Kuss
Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives
Frontiers in Psychology
internet addiction
internet gaming disorder
gaming disorder
female gender
female gamer
psychopathology
author_facet Olatz Lopez-Fernandez
Olatz Lopez-Fernandez
A. Jess Williams
A. Jess Williams
Daria J. Kuss
author_sort Olatz Lopez-Fernandez
title Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives
title_short Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives
title_full Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives
title_fullStr Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives
title_full_unstemmed Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives
title_sort measuring female gaming: gamer profile, predictors, prevalence, and characteristics from psychological and gender perspectives
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2019-04-01
description Research investigating female gaming is relatively scarce, and past research has demonstrated that men are more likely to be problematic gamers. Few studies have focused on female gamers in community samples, and those that have been published have mainly collected qualitative data in Europe. There is case study evidence suggesting clinicians are increasingly treating problem female gamers. The aim of this study is threefold: (i) to establish an international female gamer profile, (ii) to determine predictors associated with perceived internet gaming disorder (IGD), and (iii) to identify those who are potentially at risk of developing gaming addiction and its characteristics by applying a quantitative approach. A cross-sectional online survey was applied through international gaming forums recruiting 625 female gamers, assessing sociodemographics, gaming devices used and play genres, and a set of questionnaires on gaming [e.g., problem online gaming (e.g., the nine-item short-form scale to assess IGD: IGDS9-SF), female stereotypes (e.g., sex role stereotyping scale), and psychological symptoms (e.g., Symptom CheckList-27-plus)]. Female gamers from all continents reported the use of all videogames, especially popular online games using computers and consoles. The proportion of gamers with potential IGD was one per cent. Regression analyses identified several risk factors for increased scores on the IGDS9-SF, namely having achievement and social motivations, embodied presence and identification with the avatar, hostility and social phobia together with negative body image, playing Multiplayer Online Battle Arena games, Massively Multiplayer Online Role-Playing Games, and First-Person-Shooter games. Findings contribute to filling the gap in knowledge on female gaming, to aid in the applicability of problematic gaming measurements in female gamers, especially those who are at risk of problematic gaming. The purpose of this study is to enhance the validity of the current measures to diagnose problem gaming appropriately in both genders.
topic internet addiction
internet gaming disorder
gaming disorder
female gender
female gamer
psychopathology
url https://www.frontiersin.org/article/10.3389/fpsyg.2019.00898/full
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