Influence of multi-modality on moving target selection in virtual reality

Background Owing to recent advances in virtual reality (VR) technologies, effective user interaction with dynamic content in 3D scenes has become a research hotspot. Moving target selection is a basic interactive task in which the user performance research in tasks is significant to user interface d...

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Main Authors: Yang LI, Dong WU, Jin HUANG, Feng TIAN, Hong’an WANG, Guozhong DAI
Format: Article
Language:English
Published: KeAi Communications Co., Ltd. 2019-06-01
Series:Virtual Reality & Intelligent Hardware
Online Access:http://www.sciencedirect.com/science/article/pii/S2096579619300257
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spelling doaj-bc6c31e86cc741a39317e1b3e83114b12020-11-25T01:20:24ZengKeAi Communications Co., Ltd.Virtual Reality & Intelligent Hardware2096-57962019-06-0113303315Influence of multi-modality on moving target selection in virtual realityYang LI0Dong WU1Jin HUANG2Feng TIAN3Hong’an WANG4Guozhong DAI5Beijing Key Laboratory of Human-Computer Interaction, Institute of Software, Chinese Academy of Sciences, Beijing 100190, ChinaInstitute of Remote Sensing and Digital Earth, Chinese Academy of Sciences, Beijing 100190, China; University Chinese Academy Sciences, Beijing 100190, ChinaBeijing Key Laboratory of Human-Computer Interaction, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China; Corresponding author, huangjin@iscas.ac.cnBeijing Key Laboratory of Human-Computer Interaction, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China; State Key Laboratory of Computer Science, Chinese Academy of Sciences, Beijing 100190, ChinaBeijing Key Laboratory of Human-Computer Interaction, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China; State Key Laboratory of Computer Science, Chinese Academy of Sciences, Beijing 100190, ChinaBeijing Key Laboratory of Human-Computer Interaction, Institute of Software, Chinese Academy of Sciences, Beijing 100190, ChinaBackground Owing to recent advances in virtual reality (VR) technologies, effective user interaction with dynamic content in 3D scenes has become a research hotspot. Moving target selection is a basic interactive task in which the user performance research in tasks is significant to user interface design in VR. Different from the existing static target selection studies, the moving target selection in VR is affected by the change in target speed, angle and size, and lack of research on some key factors. Methods This study designs an experimental scenario in which the users play badminton under the condition of VR. By adding seven kinds of modal clues such as vision, audio, haptics, and their combinations, five kinds of moving speed and four kinds of serving angles, and the effect of these factors on the performance and subjective feelings in moving target selection in VR, is studied. Results The results show that the moving speed of the shuttlecock has a significant impact on the user performance. The angle of service has a significant impact on hitting rate, but has no significant impact on the hitting distance. The acquisition of the user performance by the moving target is mainly influenced by vision under the combined modalities; adding additional modalities can improve user performance. Although the hitting distance of the target is increased in the trimodal condition, the hitting rate decreases. Conclusion This study analyses the results of user performance and subjective perception, and then provides suggestions on the combination of modality clues in different scenarios. Keywords: Multimodal, Moving target selection, Virtual realityhttp://www.sciencedirect.com/science/article/pii/S2096579619300257
collection DOAJ
language English
format Article
sources DOAJ
author Yang LI
Dong WU
Jin HUANG
Feng TIAN
Hong’an WANG
Guozhong DAI
spellingShingle Yang LI
Dong WU
Jin HUANG
Feng TIAN
Hong’an WANG
Guozhong DAI
Influence of multi-modality on moving target selection in virtual reality
Virtual Reality & Intelligent Hardware
author_facet Yang LI
Dong WU
Jin HUANG
Feng TIAN
Hong’an WANG
Guozhong DAI
author_sort Yang LI
title Influence of multi-modality on moving target selection in virtual reality
title_short Influence of multi-modality on moving target selection in virtual reality
title_full Influence of multi-modality on moving target selection in virtual reality
title_fullStr Influence of multi-modality on moving target selection in virtual reality
title_full_unstemmed Influence of multi-modality on moving target selection in virtual reality
title_sort influence of multi-modality on moving target selection in virtual reality
publisher KeAi Communications Co., Ltd.
series Virtual Reality & Intelligent Hardware
issn 2096-5796
publishDate 2019-06-01
description Background Owing to recent advances in virtual reality (VR) technologies, effective user interaction with dynamic content in 3D scenes has become a research hotspot. Moving target selection is a basic interactive task in which the user performance research in tasks is significant to user interface design in VR. Different from the existing static target selection studies, the moving target selection in VR is affected by the change in target speed, angle and size, and lack of research on some key factors. Methods This study designs an experimental scenario in which the users play badminton under the condition of VR. By adding seven kinds of modal clues such as vision, audio, haptics, and their combinations, five kinds of moving speed and four kinds of serving angles, and the effect of these factors on the performance and subjective feelings in moving target selection in VR, is studied. Results The results show that the moving speed of the shuttlecock has a significant impact on the user performance. The angle of service has a significant impact on hitting rate, but has no significant impact on the hitting distance. The acquisition of the user performance by the moving target is mainly influenced by vision under the combined modalities; adding additional modalities can improve user performance. Although the hitting distance of the target is increased in the trimodal condition, the hitting rate decreases. Conclusion This study analyses the results of user performance and subjective perception, and then provides suggestions on the combination of modality clues in different scenarios. Keywords: Multimodal, Moving target selection, Virtual reality
url http://www.sciencedirect.com/science/article/pii/S2096579619300257
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