Using 3-D Video Game Technology in Channel Modeling
We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipa...
Main Authors: | Andres Navarro Cadavid, Dinael Guevara Ibarra, Sebastian Londono Salcedo |
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Format: | Article |
Language: | English |
Published: |
IEEE
2014-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/6955706/ |
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