Using 3-D Video Game Technology in Channel Modeling

We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipa...

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Bibliographic Details
Main Authors: Andres Navarro Cadavid, Dinael Guevara Ibarra, Sebastian Londono Salcedo
Format: Article
Language:English
Published: IEEE 2014-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/6955706/

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