The influence of video games with apocalyptic content in adolescents

<p class="Pa9">The aim of this study is the dissertation and analysis of the influence (sociological, psychological and cultural) exerted on adolescents by the concept of Apocalypse. Become a key thought of visual culture, the called doomsday theory achieves one of its highest expres...

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Main Authors: Luis Navarrete-Cardero, Jose Luis Molina-González
Format: Article
Language:English
Published: Universidad Complutense de Madrid 2015-05-01
Series:Arte, Individuo y Sociedad
Subjects:
Online Access:http://revistas.ucm.es/index.php/ARIS/article/view/43176
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spelling doaj-bc22308f9fc6461a9963dedfc3c6d8052020-11-24T23:31:33ZengUniversidad Complutense de MadridArte, Individuo y Sociedad1131-55981988-24082015-05-0127216117810.5209/rev_ARIS.2015.v27.n2.4317646885The influence of video games with apocalyptic content in adolescentsLuis Navarrete-Cardero0Jose Luis Molina-González1AutorUniversidad de Sevilla<p class="Pa9">The aim of this study is the dissertation and analysis of the influence (sociological, psychological and cultural) exerted on adolescents by the concept of Apocalypse. Become a key thought of visual culture, the called doomsday theory achieves one of its highest expressions in video games, possibly the favorite entertainment for young people in their leisure time. The results obtained in this research represent a first approach to the subject through the selected samples, two secondary schools from the city of Seville with disparate locations and divergent socioeconomic backgrounds. To reinforce the comparative study, we have included issues related to parental control, principal gaming platforms used by respondents or the number of hours dedicated to this type of entertainment. The conclusions demonstrate an irremediable attraction from our youth towards apocalyptic universes, plotter consciously with leisure and entertainment as escape from their routine of everyday life<em>.</em></p>http://revistas.ucm.es/index.php/ARIS/article/view/43176videojuegosadolescentesefectos de los Medios de Comunicaciónestudiantes de secundariaanálisis del discurso
collection DOAJ
language English
format Article
sources DOAJ
author Luis Navarrete-Cardero
Jose Luis Molina-González
spellingShingle Luis Navarrete-Cardero
Jose Luis Molina-González
The influence of video games with apocalyptic content in adolescents
Arte, Individuo y Sociedad
videojuegos
adolescentes
efectos de los Medios de Comunicación
estudiantes de secundaria
análisis del discurso
author_facet Luis Navarrete-Cardero
Jose Luis Molina-González
author_sort Luis Navarrete-Cardero
title The influence of video games with apocalyptic content in adolescents
title_short The influence of video games with apocalyptic content in adolescents
title_full The influence of video games with apocalyptic content in adolescents
title_fullStr The influence of video games with apocalyptic content in adolescents
title_full_unstemmed The influence of video games with apocalyptic content in adolescents
title_sort influence of video games with apocalyptic content in adolescents
publisher Universidad Complutense de Madrid
series Arte, Individuo y Sociedad
issn 1131-5598
1988-2408
publishDate 2015-05-01
description <p class="Pa9">The aim of this study is the dissertation and analysis of the influence (sociological, psychological and cultural) exerted on adolescents by the concept of Apocalypse. Become a key thought of visual culture, the called doomsday theory achieves one of its highest expressions in video games, possibly the favorite entertainment for young people in their leisure time. The results obtained in this research represent a first approach to the subject through the selected samples, two secondary schools from the city of Seville with disparate locations and divergent socioeconomic backgrounds. To reinforce the comparative study, we have included issues related to parental control, principal gaming platforms used by respondents or the number of hours dedicated to this type of entertainment. The conclusions demonstrate an irremediable attraction from our youth towards apocalyptic universes, plotter consciously with leisure and entertainment as escape from their routine of everyday life<em>.</em></p>
topic videojuegos
adolescentes
efectos de los Medios de Comunicación
estudiantes de secundaria
análisis del discurso
url http://revistas.ucm.es/index.php/ARIS/article/view/43176
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