Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations
Touch plays a fundamental role in our daily interactions, allowing us to interact with and perceive objects and their spatial properties. Despite its importance in the real-world, touch is often ignored in virtual environments. However, accurately simulating the sense of touch is difficult, requirin...
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doaj-bac9c1ede3244691a6418b973e1a60c32020-11-24T21:08:15ZengMDPI AGInformatics2227-97092018-11-01544310.3390/informatics5040043informatics5040043Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual SimulationsMohammed Melaisi0David Rojas1Bill Kapralos2Alvaro Uribe-Quevedo3Karen Collins4Software Informatics Research Centre, University of Ontario Institute of Technology, Oshawa, ON L1H 7K4, CanadaFaculty of Medicine, University of Toronto, Toronto, ON M5S 1A1, CanadaSoftware Informatics Research Centre, University of Ontario Institute of Technology, Oshawa, ON L1H 7K4, CanadaSoftware Informatics Research Centre, University of Ontario Institute of Technology, Oshawa, ON L1H 7K4, CanadaDepartment of Communication Arts, University of Waterloo, Waterloo, ON N2L 3G1, CanadaTouch plays a fundamental role in our daily interactions, allowing us to interact with and perceive objects and their spatial properties. Despite its importance in the real-world, touch is often ignored in virtual environments. However, accurately simulating the sense of touch is difficult, requiring the use of high-fidelity haptic devices that are cost-prohibitive. Lower fidelity consumer-level haptic devices are becoming more widespread, yet are generally limited in perceived fidelity and the range of motion (degrees of freedom) required to realistically simulate many tasks. Studies into sound and vision suggest that the presence or absence of sound can influence task performance. Here, we explore whether the presence or absence of contextually relevant sound cues influences the performance of a simple haptic drilling task. Although the results of this study do not show any statistically significant difference in task performance with general (task-irrelevant) sound, we discuss how this is a necessary step in understanding the role of sound on haptic perception.https://www.mdpi.com/2227-9709/5/4/43multimodal interactionshapticssoundvirtual simulationtask performancevirtual environment |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mohammed Melaisi David Rojas Bill Kapralos Alvaro Uribe-Quevedo Karen Collins |
spellingShingle |
Mohammed Melaisi David Rojas Bill Kapralos Alvaro Uribe-Quevedo Karen Collins Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations Informatics multimodal interactions haptics sound virtual simulation task performance virtual environment |
author_facet |
Mohammed Melaisi David Rojas Bill Kapralos Alvaro Uribe-Quevedo Karen Collins |
author_sort |
Mohammed Melaisi |
title |
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations |
title_short |
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations |
title_full |
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations |
title_fullStr |
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations |
title_full_unstemmed |
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations |
title_sort |
multimodal interaction of contextual and non-contextual sound and haptics in virtual simulations |
publisher |
MDPI AG |
series |
Informatics |
issn |
2227-9709 |
publishDate |
2018-11-01 |
description |
Touch plays a fundamental role in our daily interactions, allowing us to interact with and perceive objects and their spatial properties. Despite its importance in the real-world, touch is often ignored in virtual environments. However, accurately simulating the sense of touch is difficult, requiring the use of high-fidelity haptic devices that are cost-prohibitive. Lower fidelity consumer-level haptic devices are becoming more widespread, yet are generally limited in perceived fidelity and the range of motion (degrees of freedom) required to realistically simulate many tasks. Studies into sound and vision suggest that the presence or absence of sound can influence task performance. Here, we explore whether the presence or absence of contextually relevant sound cues influences the performance of a simple haptic drilling task. Although the results of this study do not show any statistically significant difference in task performance with general (task-irrelevant) sound, we discuss how this is a necessary step in understanding the role of sound on haptic perception. |
topic |
multimodal interactions haptics sound virtual simulation task performance virtual environment |
url |
https://www.mdpi.com/2227-9709/5/4/43 |
work_keys_str_mv |
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