Métamorphoses du chapitre dans la scénarisation interactive
Since their creation, interactive fictions have proposed “campaigns” based on chains of episodes, more or less explicitly divided. On the one hand, the chaptering of these games follows concerns inherited from literary storytelling: introducing pauses or ellipsis, announcing a change of voice and/or...
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Format: | Article |
Language: | fra |
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Pléiade (EA 7338)
2020-10-01
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Series: | Itinéraires |
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Online Access: | http://journals.openedition.org/itineraires/7896 |