A Prototype SSVEP Based Real Time BCI Gaming System
Although brain-computer interface technology is mainly designed with disabled people in mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality systems. In this paper we discuss the typical architecture, paradigms, requirements, and limitations of electroenceph...
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Series: | Computational Intelligence and Neuroscience |
Online Access: | http://dx.doi.org/10.1155/2016/3861425 |
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doaj-b98f5de6c7154493b5cedb21ff9afe1a2020-11-25T01:05:12ZengHindawi LimitedComputational Intelligence and Neuroscience1687-52651687-52732016-01-01201610.1155/2016/38614253861425A Prototype SSVEP Based Real Time BCI Gaming SystemIgnas Martišius0Robertas Damaševičius1Department of Computer Science, Kaunas University of Technology, Studentu 50-415, LT-51368 Kaunas, LithuaniaDepartment of Software Engineering, Kaunas University of Technology, Studentu 50-415, LT-51368 Kaunas, LithuaniaAlthough brain-computer interface technology is mainly designed with disabled people in mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality systems. In this paper we discuss the typical architecture, paradigms, requirements, and limitations of electroencephalogram-based gaming systems. We have developed a prototype three-class brain-computer interface system, based on the steady state visually evoked potentials paradigm and the Emotiv EPOC headset. An online target shooting game, implemented in the OpenViBE environment, has been used for user feedback. The system utilizes wave atom transform for feature extraction, achieving an average accuracy of 78.2% using linear discriminant analysis classifier, 79.3% using support vector machine classifier with a linear kernel, and 80.5% using a support vector machine classifier with a radial basis function kernel.http://dx.doi.org/10.1155/2016/3861425 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ignas Martišius Robertas Damaševičius |
spellingShingle |
Ignas Martišius Robertas Damaševičius A Prototype SSVEP Based Real Time BCI Gaming System Computational Intelligence and Neuroscience |
author_facet |
Ignas Martišius Robertas Damaševičius |
author_sort |
Ignas Martišius |
title |
A Prototype SSVEP Based Real Time BCI Gaming System |
title_short |
A Prototype SSVEP Based Real Time BCI Gaming System |
title_full |
A Prototype SSVEP Based Real Time BCI Gaming System |
title_fullStr |
A Prototype SSVEP Based Real Time BCI Gaming System |
title_full_unstemmed |
A Prototype SSVEP Based Real Time BCI Gaming System |
title_sort |
prototype ssvep based real time bci gaming system |
publisher |
Hindawi Limited |
series |
Computational Intelligence and Neuroscience |
issn |
1687-5265 1687-5273 |
publishDate |
2016-01-01 |
description |
Although brain-computer interface technology is mainly designed with disabled people in mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality systems. In this paper we discuss the typical architecture, paradigms, requirements, and limitations of electroencephalogram-based gaming systems. We have developed a prototype three-class brain-computer interface system, based on the steady state visually evoked potentials paradigm and the Emotiv EPOC headset. An online target shooting game, implemented in the OpenViBE environment, has been used for user feedback. The system utilizes wave atom transform for feature extraction, achieving an average accuracy of 78.2% using linear discriminant analysis classifier, 79.3% using support vector machine classifier with a linear kernel, and 80.5% using a support vector machine classifier with a radial basis function kernel. |
url |
http://dx.doi.org/10.1155/2016/3861425 |
work_keys_str_mv |
AT ignasmartisius aprototypessvepbasedrealtimebcigamingsystem AT robertasdamasevicius aprototypessvepbasedrealtimebcigamingsystem AT ignasmartisius prototypessvepbasedrealtimebcigamingsystem AT robertasdamasevicius prototypessvepbasedrealtimebcigamingsystem |
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1725195696801316864 |