Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques

Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose man...

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Main Authors: Ali Samini, Karljohan Lundin Palmerius
Format: Article
Language:English
Published: MDPI AG 2019-04-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/10/4/152
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spelling doaj-b98ca54bd0c94345ae747001f7c2917c2020-11-25T00:52:24ZengMDPI AGInformation2078-24892019-04-0110415210.3390/info10040152info10040152Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation TechniquesAli Samini0Karljohan Lundin Palmerius1Department of Science and Technology, Linköping University, 58183 Norrköping, SwedenDepartment of Science and Technology, Linköping University, 58183 Norrköping, SwedenCurrent hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose manipulation, mapping 2D gestures to 3D action. To enable direct 3D interaction for hand-held AR, an alternative is to use the changes of the device pose for 6 degrees-of-freedom interaction. In this article we explore selection and pose manipulation techniques that aim to minimize the amount of touch. For this, we explore and study the characteristics of both non-touch selection and non-touch pose manipulation techniques. We present two studies that, on the one hand, compare selection techniques with the common touch selection and, on the other, investigate the effect of user gaze control on the non-touch pose manipulation techniques.https://www.mdpi.com/2078-2489/10/4/152augmented realityvideo see-throughuser-perspectivedevice motionpose manipulationselection
collection DOAJ
language English
format Article
sources DOAJ
author Ali Samini
Karljohan Lundin Palmerius
spellingShingle Ali Samini
Karljohan Lundin Palmerius
Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques
Information
augmented reality
video see-through
user-perspective
device motion
pose manipulation
selection
author_facet Ali Samini
Karljohan Lundin Palmerius
author_sort Ali Samini
title Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques
title_short Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques
title_full Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques
title_fullStr Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques
title_full_unstemmed Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques
title_sort wand-like interaction with a hand-held tablet device—a study on selection and pose manipulation techniques
publisher MDPI AG
series Information
issn 2078-2489
publishDate 2019-04-01
description Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose manipulation, mapping 2D gestures to 3D action. To enable direct 3D interaction for hand-held AR, an alternative is to use the changes of the device pose for 6 degrees-of-freedom interaction. In this article we explore selection and pose manipulation techniques that aim to minimize the amount of touch. For this, we explore and study the characteristics of both non-touch selection and non-touch pose manipulation techniques. We present two studies that, on the one hand, compare selection techniques with the common touch selection and, on the other, investigate the effect of user gaze control on the non-touch pose manipulation techniques.
topic augmented reality
video see-through
user-perspective
device motion
pose manipulation
selection
url https://www.mdpi.com/2078-2489/10/4/152
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AT karljohanlundinpalmerius wandlikeinteractionwithahandheldtabletdeviceastudyonselectionandposemanipulationtechniques
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