Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques
Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose man...
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doaj-b98ca54bd0c94345ae747001f7c2917c2020-11-25T00:52:24ZengMDPI AGInformation2078-24892019-04-0110415210.3390/info10040152info10040152Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation TechniquesAli Samini0Karljohan Lundin Palmerius1Department of Science and Technology, Linköping University, 58183 Norrköping, SwedenDepartment of Science and Technology, Linköping University, 58183 Norrköping, SwedenCurrent hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose manipulation, mapping 2D gestures to 3D action. To enable direct 3D interaction for hand-held AR, an alternative is to use the changes of the device pose for 6 degrees-of-freedom interaction. In this article we explore selection and pose manipulation techniques that aim to minimize the amount of touch. For this, we explore and study the characteristics of both non-touch selection and non-touch pose manipulation techniques. We present two studies that, on the one hand, compare selection techniques with the common touch selection and, on the other, investigate the effect of user gaze control on the non-touch pose manipulation techniques.https://www.mdpi.com/2078-2489/10/4/152augmented realityvideo see-throughuser-perspectivedevice motionpose manipulationselection |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ali Samini Karljohan Lundin Palmerius |
spellingShingle |
Ali Samini Karljohan Lundin Palmerius Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques Information augmented reality video see-through user-perspective device motion pose manipulation selection |
author_facet |
Ali Samini Karljohan Lundin Palmerius |
author_sort |
Ali Samini |
title |
Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques |
title_short |
Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques |
title_full |
Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques |
title_fullStr |
Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques |
title_full_unstemmed |
Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques |
title_sort |
wand-like interaction with a hand-held tablet device—a study on selection and pose manipulation techniques |
publisher |
MDPI AG |
series |
Information |
issn |
2078-2489 |
publishDate |
2019-04-01 |
description |
Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose manipulation, mapping 2D gestures to 3D action. To enable direct 3D interaction for hand-held AR, an alternative is to use the changes of the device pose for 6 degrees-of-freedom interaction. In this article we explore selection and pose manipulation techniques that aim to minimize the amount of touch. For this, we explore and study the characteristics of both non-touch selection and non-touch pose manipulation techniques. We present two studies that, on the one hand, compare selection techniques with the common touch selection and, on the other, investigate the effect of user gaze control on the non-touch pose manipulation techniques. |
topic |
augmented reality video see-through user-perspective device motion pose manipulation selection |
url |
https://www.mdpi.com/2078-2489/10/4/152 |
work_keys_str_mv |
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