Generic Integration of VR and AR in Product Lifecycles Based on CAD Models

Augmented Reality (AR) and Virtual Reality (VR) play an important role for the implementation of Industry 4.0 - especially in the area of virtual prototyping, manufacturing and maintenance. Thus, a holistic integration of these technologies in existing processes structures is essential to ensure fut...

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Bibliographic Details
Main Authors: Jessica Ulmer, Sebastian Braun, Chow Yin Lai, Chi-Tsun Cheng, Jrg Wollert
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2019-04-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
vr
ar
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/SA825KB19.pdf
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spelling doaj-b974a4a8415144048a87b5d39b39dc932021-03-27T15:54:08ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242019-04-011722530Generic Integration of VR and AR in Product Lifecycles Based on CAD ModelsJessica UlmerSebastian BraunChow Yin LaiChi-Tsun ChengJrg WollertAugmented Reality (AR) and Virtual Reality (VR) play an important role for the implementation of Industry 4.0 - especially in the area of virtual prototyping, manufacturing and maintenance. Thus, a holistic integration of these technologies in existing processes structures is essential to ensure future competitiveness of companies. Current research mostly focuses on some aspects of the lifecycle and not on the whole process. Furthermore, mostly specific tools are developed to create AR and VR contents instead of using already existing and widespread programs for example the 3D CAD software Inventor [1] or game engines like Unity [2]. The tools are used to create VR content providing a user-friendly environment with limited options for content creation. On one side the use of these programs decreases the required knowledge to create Mixed Reality applications, however they are associated with high implementation and running costs. This increases the entry barrier for small and medium sized enterprises (SME) to adopt AR and VR into their value chains significantly. The presented work discusses concepts and proposes information models for adding VR-specific information directly in CAD environments. A generic model of necessary interaction options as well as VR properties is created and applied to a use case in the Industry 4.0 model factory at FH Aachen, Germany. Furthermore, a workflow for combined evaluation of product and equipment developments is developed focusing on VR integration. [1] Autodesk GmbH: Inventor. 3D-CAD-Software fr Produktentwicklung. 2018 [2] Unity Technologies: Unity. 2018http://www.iiisci.org/Journal/CV$/sci/pdfs/SA825KB19.pdf product lifecycle managementintegrated engineeringindustry 4.0vrvirtual prototypingar
collection DOAJ
language English
format Article
sources DOAJ
author Jessica Ulmer
Sebastian Braun
Chow Yin Lai
Chi-Tsun Cheng
Jrg Wollert
spellingShingle Jessica Ulmer
Sebastian Braun
Chow Yin Lai
Chi-Tsun Cheng
Jrg Wollert
Generic Integration of VR and AR in Product Lifecycles Based on CAD Models
Journal of Systemics, Cybernetics and Informatics
product lifecycle management
integrated engineering
industry 4.0
vr
virtual prototyping
ar
author_facet Jessica Ulmer
Sebastian Braun
Chow Yin Lai
Chi-Tsun Cheng
Jrg Wollert
author_sort Jessica Ulmer
title Generic Integration of VR and AR in Product Lifecycles Based on CAD Models
title_short Generic Integration of VR and AR in Product Lifecycles Based on CAD Models
title_full Generic Integration of VR and AR in Product Lifecycles Based on CAD Models
title_fullStr Generic Integration of VR and AR in Product Lifecycles Based on CAD Models
title_full_unstemmed Generic Integration of VR and AR in Product Lifecycles Based on CAD Models
title_sort generic integration of vr and ar in product lifecycles based on cad models
publisher International Institute of Informatics and Cybernetics
series Journal of Systemics, Cybernetics and Informatics
issn 1690-4524
publishDate 2019-04-01
description Augmented Reality (AR) and Virtual Reality (VR) play an important role for the implementation of Industry 4.0 - especially in the area of virtual prototyping, manufacturing and maintenance. Thus, a holistic integration of these technologies in existing processes structures is essential to ensure future competitiveness of companies. Current research mostly focuses on some aspects of the lifecycle and not on the whole process. Furthermore, mostly specific tools are developed to create AR and VR contents instead of using already existing and widespread programs for example the 3D CAD software Inventor [1] or game engines like Unity [2]. The tools are used to create VR content providing a user-friendly environment with limited options for content creation. On one side the use of these programs decreases the required knowledge to create Mixed Reality applications, however they are associated with high implementation and running costs. This increases the entry barrier for small and medium sized enterprises (SME) to adopt AR and VR into their value chains significantly. The presented work discusses concepts and proposes information models for adding VR-specific information directly in CAD environments. A generic model of necessary interaction options as well as VR properties is created and applied to a use case in the Industry 4.0 model factory at FH Aachen, Germany. Furthermore, a workflow for combined evaluation of product and equipment developments is developed focusing on VR integration. [1] Autodesk GmbH: Inventor. 3D-CAD-Software fr Produktentwicklung. 2018 [2] Unity Technologies: Unity. 2018
topic product lifecycle management
integrated engineering
industry 4.0
vr
virtual prototyping
ar
url http://www.iiisci.org/Journal/CV$/sci/pdfs/SA825KB19.pdf
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AT chowyinlai genericintegrationofvrandarinproductlifecyclesbasedoncadmodels
AT chitsuncheng genericintegrationofvrandarinproductlifecyclesbasedoncadmodels
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