The Gameover in Universities Education Management during the Pandemic COVID-19: Challenges to Sustainable Development in a Digitalized Environment

The COVID-19 pandemic, which began in February 2020, has radically changed the processes related to higher education. The main purpose of our study is to help scholar communities distinguish between educational approaches that seek to sustain the “unsustainable” and to identify the problems of lectu...

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Main Authors: Igor Denisov, Yelena Petrenko, Irina Koretskaya, Stanislav Benčič
Format: Article
Language:English
Published: MDPI AG 2021-07-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/13/13/7398
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spelling doaj-b8e7baa7ea01451d8a1491823ac9cc7d2021-07-15T15:47:40ZengMDPI AGSustainability2071-10502021-07-01137398739810.3390/su13137398The Gameover in Universities Education Management during the Pandemic COVID-19: Challenges to Sustainable Development in a Digitalized EnvironmentIgor Denisov0Yelena Petrenko1Irina Koretskaya2Stanislav Benčič3Academic Department of Management Theory and Business Technologies, Plekhanov Russian University of Economics, Stremyanny Lane 36, 117997 Moscow, RussiaAcademic Department of Management Theory and Business Technologies, Plekhanov Russian University of Economics, Stremyanny Lane 36, 117997 Moscow, RussiaAcademic Department of Psychology, Plekhanov Russian University of Economics, Stremyanny Lane 36, 117997 Moscow, RussiaMass-Media Faculty, Pan-European University, Tomášikova 20, 821 02 Bratislava, SlovakiaThe COVID-19 pandemic, which began in February 2020, has radically changed the processes related to higher education. The main purpose of our study is to help scholar communities distinguish between educational approaches that seek to sustain the “unsustainable” and to identify the problems of lecturer–student interaction in the midst of the mass transition to distance learning and to find ways to solve them. The results of our research show that the transition to distance education during the pandemic took place; however, it highlighted a whole complex of problems connected with deterioration of emotional state and reduction of incentives to study. That might challenge the existing status quo, a revision of the principles of “Humboldt universities” and the birth of new forms of education. The study consists of three parts that allow analyzing the lecturer–student relations, as well as the management of the learning process. The first part analyzes the characteristics and attitudes towards distance education in different countries. The second part presents the results of students’ emotional state in two countries with different population restriction regimes. The third part is devoted to the study of students’ time planning in the distance-learning environment. We used the following methods to achieve the goals of the study: a questionnaire survey of students and lecturers, HADS (The Hospital Anxiety and Depression Scale), and self-timing method. The thesis about the “gameover” in universities education management is open for discussion by the scientific community.https://www.mdpi.com/2071-1050/13/13/7398digitalizationdigitalization and educationmanagementdistance educationorganization of the learning processpandemic COVID-19
collection DOAJ
language English
format Article
sources DOAJ
author Igor Denisov
Yelena Petrenko
Irina Koretskaya
Stanislav Benčič
spellingShingle Igor Denisov
Yelena Petrenko
Irina Koretskaya
Stanislav Benčič
The Gameover in Universities Education Management during the Pandemic COVID-19: Challenges to Sustainable Development in a Digitalized Environment
Sustainability
digitalization
digitalization and education
management
distance education
organization of the learning process
pandemic COVID-19
author_facet Igor Denisov
Yelena Petrenko
Irina Koretskaya
Stanislav Benčič
author_sort Igor Denisov
title The Gameover in Universities Education Management during the Pandemic COVID-19: Challenges to Sustainable Development in a Digitalized Environment
title_short The Gameover in Universities Education Management during the Pandemic COVID-19: Challenges to Sustainable Development in a Digitalized Environment
title_full The Gameover in Universities Education Management during the Pandemic COVID-19: Challenges to Sustainable Development in a Digitalized Environment
title_fullStr The Gameover in Universities Education Management during the Pandemic COVID-19: Challenges to Sustainable Development in a Digitalized Environment
title_full_unstemmed The Gameover in Universities Education Management during the Pandemic COVID-19: Challenges to Sustainable Development in a Digitalized Environment
title_sort gameover in universities education management during the pandemic covid-19: challenges to sustainable development in a digitalized environment
publisher MDPI AG
series Sustainability
issn 2071-1050
publishDate 2021-07-01
description The COVID-19 pandemic, which began in February 2020, has radically changed the processes related to higher education. The main purpose of our study is to help scholar communities distinguish between educational approaches that seek to sustain the “unsustainable” and to identify the problems of lecturer–student interaction in the midst of the mass transition to distance learning and to find ways to solve them. The results of our research show that the transition to distance education during the pandemic took place; however, it highlighted a whole complex of problems connected with deterioration of emotional state and reduction of incentives to study. That might challenge the existing status quo, a revision of the principles of “Humboldt universities” and the birth of new forms of education. The study consists of three parts that allow analyzing the lecturer–student relations, as well as the management of the learning process. The first part analyzes the characteristics and attitudes towards distance education in different countries. The second part presents the results of students’ emotional state in two countries with different population restriction regimes. The third part is devoted to the study of students’ time planning in the distance-learning environment. We used the following methods to achieve the goals of the study: a questionnaire survey of students and lecturers, HADS (The Hospital Anxiety and Depression Scale), and self-timing method. The thesis about the “gameover” in universities education management is open for discussion by the scientific community.
topic digitalization
digitalization and education
management
distance education
organization of the learning process
pandemic COVID-19
url https://www.mdpi.com/2071-1050/13/13/7398
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