DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?

The authors investigated how different levels of detail (LODs) of a virtual throwing action can influence a handball goalkeeper's motor response. Goalkeepers attempted to stop a virtual ball emanating from five different graphical LODs of the same virtual throwing action. The five levels of det...

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Main Authors: Richard Kulpa, Paul Delamarche, Franck Multon, Sébastien Brault, Cathy Craig, Benoit Bideau, Nicolas Vignais
Format: Article
Language:English
Published: University of Uludag 2009-12-01
Series:Journal of Sports Science and Medicine
Subjects:
Online Access:http://www.jssm.org/vol8/n4/2/v8n4-2text.php
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spelling doaj-b8d2ef3737384bde8009f52bf41993542020-11-25T00:23:42ZengUniversity of UludagJournal of Sports Science and Medicine1303-29682009-12-0184501508DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?Richard KulpaPaul DelamarcheFranck MultonSébastien BraultCathy CraigBenoit BideauNicolas VignaisThe authors investigated how different levels of detail (LODs) of a virtual throwing action can influence a handball goalkeeper's motor response. Goalkeepers attempted to stop a virtual ball emanating from five different graphical LODs of the same virtual throwing action. The five levels of detail were: a textured reference level (L0), a non-textured level (L1), a wire-frame level (L2), a point-light-display (PLD) representation (L3) and a PLD level with reduced ball size (L4). For each motor response made by the goalkeeper we measured and analyzed the time to respond (TTR), the percentage of successful motor responses, the distance between the ball and the closest limb (when the stopping motion was incorrect) and the kinematics of the motion. Results showed that TTR, percentage of successful motor responses and distance with the closest limb were not significantly different for any of the five different graphical LODs. However the kinematics of the motion revealed that the trajectory of the stopping limb was significantly different when comparing the L1 and L3 levels, and when comparing the L1 and L4 levels. These differences in the control of the goalkeeper's actions suggests that the different level of information available in the PLD representations (L3 and L4) are causing the goalkeeper to adopt different motor strategies to control the approach of their limb to stop the ballhttp://www.jssm.org/vol8/n4/2/v8n4-2text.phpVirtual realitylevel of detailtime to respondmotor response
collection DOAJ
language English
format Article
sources DOAJ
author Richard Kulpa
Paul Delamarche
Franck Multon
Sébastien Brault
Cathy Craig
Benoit Bideau
Nicolas Vignais
spellingShingle Richard Kulpa
Paul Delamarche
Franck Multon
Sébastien Brault
Cathy Craig
Benoit Bideau
Nicolas Vignais
DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?
Journal of Sports Science and Medicine
Virtual reality
level of detail
time to respond
motor response
author_facet Richard Kulpa
Paul Delamarche
Franck Multon
Sébastien Brault
Cathy Craig
Benoit Bideau
Nicolas Vignais
author_sort Richard Kulpa
title DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?
title_short DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?
title_full DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?
title_fullStr DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?
title_full_unstemmed DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?
title_sort does the level of graphical detail of a virtual handball thrower influence a goalkeeper's motor response?
publisher University of Uludag
series Journal of Sports Science and Medicine
issn 1303-2968
publishDate 2009-12-01
description The authors investigated how different levels of detail (LODs) of a virtual throwing action can influence a handball goalkeeper's motor response. Goalkeepers attempted to stop a virtual ball emanating from five different graphical LODs of the same virtual throwing action. The five levels of detail were: a textured reference level (L0), a non-textured level (L1), a wire-frame level (L2), a point-light-display (PLD) representation (L3) and a PLD level with reduced ball size (L4). For each motor response made by the goalkeeper we measured and analyzed the time to respond (TTR), the percentage of successful motor responses, the distance between the ball and the closest limb (when the stopping motion was incorrect) and the kinematics of the motion. Results showed that TTR, percentage of successful motor responses and distance with the closest limb were not significantly different for any of the five different graphical LODs. However the kinematics of the motion revealed that the trajectory of the stopping limb was significantly different when comparing the L1 and L3 levels, and when comparing the L1 and L4 levels. These differences in the control of the goalkeeper's actions suggests that the different level of information available in the PLD representations (L3 and L4) are causing the goalkeeper to adopt different motor strategies to control the approach of their limb to stop the ball
topic Virtual reality
level of detail
time to respond
motor response
url http://www.jssm.org/vol8/n4/2/v8n4-2text.php
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