DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?
The authors investigated how different levels of detail (LODs) of a virtual throwing action can influence a handball goalkeeper's motor response. Goalkeepers attempted to stop a virtual ball emanating from five different graphical LODs of the same virtual throwing action. The five levels of det...
Main Authors: | , , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
University of Uludag
2009-12-01
|
Series: | Journal of Sports Science and Medicine |
Subjects: | |
Online Access: | http://www.jssm.org/vol8/n4/2/v8n4-2text.php |
id |
doaj-b8d2ef3737384bde8009f52bf4199354 |
---|---|
record_format |
Article |
spelling |
doaj-b8d2ef3737384bde8009f52bf41993542020-11-25T00:23:42ZengUniversity of UludagJournal of Sports Science and Medicine1303-29682009-12-0184501508DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE?Richard KulpaPaul DelamarcheFranck MultonSébastien BraultCathy CraigBenoit BideauNicolas VignaisThe authors investigated how different levels of detail (LODs) of a virtual throwing action can influence a handball goalkeeper's motor response. Goalkeepers attempted to stop a virtual ball emanating from five different graphical LODs of the same virtual throwing action. The five levels of detail were: a textured reference level (L0), a non-textured level (L1), a wire-frame level (L2), a point-light-display (PLD) representation (L3) and a PLD level with reduced ball size (L4). For each motor response made by the goalkeeper we measured and analyzed the time to respond (TTR), the percentage of successful motor responses, the distance between the ball and the closest limb (when the stopping motion was incorrect) and the kinematics of the motion. Results showed that TTR, percentage of successful motor responses and distance with the closest limb were not significantly different for any of the five different graphical LODs. However the kinematics of the motion revealed that the trajectory of the stopping limb was significantly different when comparing the L1 and L3 levels, and when comparing the L1 and L4 levels. These differences in the control of the goalkeeper's actions suggests that the different level of information available in the PLD representations (L3 and L4) are causing the goalkeeper to adopt different motor strategies to control the approach of their limb to stop the ballhttp://www.jssm.org/vol8/n4/2/v8n4-2text.phpVirtual realitylevel of detailtime to respondmotor response |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Richard Kulpa Paul Delamarche Franck Multon Sébastien Brault Cathy Craig Benoit Bideau Nicolas Vignais |
spellingShingle |
Richard Kulpa Paul Delamarche Franck Multon Sébastien Brault Cathy Craig Benoit Bideau Nicolas Vignais DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE? Journal of Sports Science and Medicine Virtual reality level of detail time to respond motor response |
author_facet |
Richard Kulpa Paul Delamarche Franck Multon Sébastien Brault Cathy Craig Benoit Bideau Nicolas Vignais |
author_sort |
Richard Kulpa |
title |
DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE? |
title_short |
DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE? |
title_full |
DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE? |
title_fullStr |
DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE? |
title_full_unstemmed |
DOES THE LEVEL OF GRAPHICAL DETAIL OF A VIRTUAL HANDBALL THROWER INFLUENCE A GOALKEEPER'S MOTOR RESPONSE? |
title_sort |
does the level of graphical detail of a virtual handball thrower influence a goalkeeper's motor response? |
publisher |
University of Uludag |
series |
Journal of Sports Science and Medicine |
issn |
1303-2968 |
publishDate |
2009-12-01 |
description |
The authors investigated how different levels of detail (LODs) of a virtual throwing action can influence a handball goalkeeper's motor response. Goalkeepers attempted to stop a virtual ball emanating from five different graphical LODs of the same virtual throwing action. The five levels of detail were: a textured reference level (L0), a non-textured level (L1), a wire-frame level (L2), a point-light-display (PLD) representation (L3) and a PLD level with reduced ball size (L4). For each motor response made by the goalkeeper we measured and analyzed the time to respond (TTR), the percentage of successful motor responses, the distance between the ball and the closest limb (when the stopping motion was incorrect) and the kinematics of the motion. Results showed that TTR, percentage of successful motor responses and distance with the closest limb were not significantly different for any of the five different graphical LODs. However the kinematics of the motion revealed that the trajectory of the stopping limb was significantly different when comparing the L1 and L3 levels, and when comparing the L1 and L4 levels. These differences in the control of the goalkeeper's actions suggests that the different level of information available in the PLD representations (L3 and L4) are causing the goalkeeper to adopt different motor strategies to control the approach of their limb to stop the ball |
topic |
Virtual reality level of detail time to respond motor response |
url |
http://www.jssm.org/vol8/n4/2/v8n4-2text.php |
work_keys_str_mv |
AT richardkulpa doesthelevelofgraphicaldetailofavirtualhandballthrowerinfluenceagoalkeepersmotorresponse AT pauldelamarche doesthelevelofgraphicaldetailofavirtualhandballthrowerinfluenceagoalkeepersmotorresponse AT franckmulton doesthelevelofgraphicaldetailofavirtualhandballthrowerinfluenceagoalkeepersmotorresponse AT sebastienbrault doesthelevelofgraphicaldetailofavirtualhandballthrowerinfluenceagoalkeepersmotorresponse AT cathycraig doesthelevelofgraphicaldetailofavirtualhandballthrowerinfluenceagoalkeepersmotorresponse AT benoitbideau doesthelevelofgraphicaldetailofavirtualhandballthrowerinfluenceagoalkeepersmotorresponse AT nicolasvignais doesthelevelofgraphicaldetailofavirtualhandballthrowerinfluenceagoalkeepersmotorresponse |
_version_ |
1725355447197630464 |