Virtual Reality, Augmented Reality and Mixed Reality – Trends in Pedagogy

Virtual reality has recently become a trend that each and everyone appreciates, which everybody wants – and constantly tries – to understand, is a topic that is stirring interest at all times. Using virtual reality, along with several other fields related to it, may seem unstable at first, but once...

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Main Author: Răzvan-Alexandru CĂLIN
Format: Article
Language:English
Published: Editura Sitech 2018-08-01
Series:Social Sciences and Education Research Review
Subjects:
Online Access:http://sserr.ro/wp-content/uploads/2018/08/5-1-169-179.pdf
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spelling doaj-b8719dc51cd649e6afb50abf4108ee3b2020-11-24T23:19:56ZengEditura SitechSocial Sciences and Education Research Review2392-98632018-08-0151169179Virtual Reality, Augmented Reality and Mixed Reality – Trends in PedagogyRăzvan-Alexandru CĂLIN0University of Craiova, RomaniaVirtual reality has recently become a trend that each and everyone appreciates, which everybody wants – and constantly tries – to understand, is a topic that is stirring interest at all times. Using virtual reality, along with several other fields related to it, may seem unstable at first, but once the necessary information is assimilated, their utility starts to sound promising. Our study aims to bring together the benefits of virtual, augmented and mixed reality within a classroom, emphasizing their use in the formation of a teacher. Starting with an investigative approach based on J. C. Flanagan’s Critical Incident Technique, and combined with P.C. Smith and L.M. Kendall’s Development of Behaviorally Anchored Rating Scales (which is purposed to identify the main competencies a teacher that is correctly adapted to the Digital Natives era should possess), this study aims to emphasize the potential applicability of virtual reality in constructing certain competencies, such as communicative, informational, technological, instrumental, decisional, appreciative or competencies related to using new technologies. The conclusions reflect a series of advantages and disadvantages of the virtual environment and the applicative way in which these can be used to complete what we already possess or we aspire to obtain.http://sserr.ro/wp-content/uploads/2018/08/5-1-169-179.pdfVirtual Reality Augmented Reality Mixed Reality pedagogy
collection DOAJ
language English
format Article
sources DOAJ
author Răzvan-Alexandru CĂLIN
spellingShingle Răzvan-Alexandru CĂLIN
Virtual Reality, Augmented Reality and Mixed Reality – Trends in Pedagogy
Social Sciences and Education Research Review
Virtual Reality
Augmented Reality
Mixed Reality
pedagogy
author_facet Răzvan-Alexandru CĂLIN
author_sort Răzvan-Alexandru CĂLIN
title Virtual Reality, Augmented Reality and Mixed Reality – Trends in Pedagogy
title_short Virtual Reality, Augmented Reality and Mixed Reality – Trends in Pedagogy
title_full Virtual Reality, Augmented Reality and Mixed Reality – Trends in Pedagogy
title_fullStr Virtual Reality, Augmented Reality and Mixed Reality – Trends in Pedagogy
title_full_unstemmed Virtual Reality, Augmented Reality and Mixed Reality – Trends in Pedagogy
title_sort virtual reality, augmented reality and mixed reality – trends in pedagogy
publisher Editura Sitech
series Social Sciences and Education Research Review
issn 2392-9863
publishDate 2018-08-01
description Virtual reality has recently become a trend that each and everyone appreciates, which everybody wants – and constantly tries – to understand, is a topic that is stirring interest at all times. Using virtual reality, along with several other fields related to it, may seem unstable at first, but once the necessary information is assimilated, their utility starts to sound promising. Our study aims to bring together the benefits of virtual, augmented and mixed reality within a classroom, emphasizing their use in the formation of a teacher. Starting with an investigative approach based on J. C. Flanagan’s Critical Incident Technique, and combined with P.C. Smith and L.M. Kendall’s Development of Behaviorally Anchored Rating Scales (which is purposed to identify the main competencies a teacher that is correctly adapted to the Digital Natives era should possess), this study aims to emphasize the potential applicability of virtual reality in constructing certain competencies, such as communicative, informational, technological, instrumental, decisional, appreciative or competencies related to using new technologies. The conclusions reflect a series of advantages and disadvantages of the virtual environment and the applicative way in which these can be used to complete what we already possess or we aspire to obtain.
topic Virtual Reality
Augmented Reality
Mixed Reality
pedagogy
url http://sserr.ro/wp-content/uploads/2018/08/5-1-169-179.pdf
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