Application of GPU-Based Large Eddy Simulation in Urban Dispersion Studies

While large eddy simulation has several advantages in microscale air pollutant dispersion modelling, the parametric investigation of geometries is not yet feasible because of its relatively high computational cost. By assuming an analogy between heat and mass transport processes, we utilize a Graphi...

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Main Authors: Gergely Kristóf, Bálint Papp
Format: Article
Language:English
Published: MDPI AG 2018-11-01
Series:Atmosphere
Subjects:
CFD
Online Access:https://www.mdpi.com/2073-4433/9/11/442
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spelling doaj-b84aba593a254699bbbbe39b86cdfe9c2020-11-25T00:37:43ZengMDPI AGAtmosphere2073-44332018-11-0191144210.3390/atmos9110442atmos9110442Application of GPU-Based Large Eddy Simulation in Urban Dispersion StudiesGergely Kristóf0Bálint Papp1Department of Fluid Mechanics, Faculty of Mechanical Engineering, Budapest University of Technology and Economics, Műegyetem rkp. 3, 1111 Budapest, HungaryDepartment of Fluid Mechanics, Faculty of Mechanical Engineering, Budapest University of Technology and Economics, Műegyetem rkp. 3, 1111 Budapest, HungaryWhile large eddy simulation has several advantages in microscale air pollutant dispersion modelling, the parametric investigation of geometries is not yet feasible because of its relatively high computational cost. By assuming an analogy between heat and mass transport processes, we utilize a Graphics Processing Unit based software—originally developed for mechanical engineering applications—to model urban dispersion. The software allows for the modification of the geometry as well as the visualization of the transient flow and concentration fields during the simulation, thus supporting the analysis and comparison of different design concepts. By placing passive turbulence generators near the inlet, a numerical wind tunnel was created, capable of producing the characteristic velocity and turbulence intensity profiles of the urban boundary layer. The model results show a satisfactory agreement with wind tunnel experiments examining single street canyons. The effect of low boundary walls placed in the middle of the road and adjacent to the walkways was investigated in a wide parameter range, along with the impact made by the roof slope angle. The presented approach can be beneficially used in the early phase of simulation driven urban design, by screening the concepts to be experimentally tested or simulated with high accuracy models.https://www.mdpi.com/2073-4433/9/11/442street canyonCFDLarge Eddy Simulation (LES)urban air qualitypedestrian exposureconcentration fluctuation
collection DOAJ
language English
format Article
sources DOAJ
author Gergely Kristóf
Bálint Papp
spellingShingle Gergely Kristóf
Bálint Papp
Application of GPU-Based Large Eddy Simulation in Urban Dispersion Studies
Atmosphere
street canyon
CFD
Large Eddy Simulation (LES)
urban air quality
pedestrian exposure
concentration fluctuation
author_facet Gergely Kristóf
Bálint Papp
author_sort Gergely Kristóf
title Application of GPU-Based Large Eddy Simulation in Urban Dispersion Studies
title_short Application of GPU-Based Large Eddy Simulation in Urban Dispersion Studies
title_full Application of GPU-Based Large Eddy Simulation in Urban Dispersion Studies
title_fullStr Application of GPU-Based Large Eddy Simulation in Urban Dispersion Studies
title_full_unstemmed Application of GPU-Based Large Eddy Simulation in Urban Dispersion Studies
title_sort application of gpu-based large eddy simulation in urban dispersion studies
publisher MDPI AG
series Atmosphere
issn 2073-4433
publishDate 2018-11-01
description While large eddy simulation has several advantages in microscale air pollutant dispersion modelling, the parametric investigation of geometries is not yet feasible because of its relatively high computational cost. By assuming an analogy between heat and mass transport processes, we utilize a Graphics Processing Unit based software—originally developed for mechanical engineering applications—to model urban dispersion. The software allows for the modification of the geometry as well as the visualization of the transient flow and concentration fields during the simulation, thus supporting the analysis and comparison of different design concepts. By placing passive turbulence generators near the inlet, a numerical wind tunnel was created, capable of producing the characteristic velocity and turbulence intensity profiles of the urban boundary layer. The model results show a satisfactory agreement with wind tunnel experiments examining single street canyons. The effect of low boundary walls placed in the middle of the road and adjacent to the walkways was investigated in a wide parameter range, along with the impact made by the roof slope angle. The presented approach can be beneficially used in the early phase of simulation driven urban design, by screening the concepts to be experimentally tested or simulated with high accuracy models.
topic street canyon
CFD
Large Eddy Simulation (LES)
urban air quality
pedestrian exposure
concentration fluctuation
url https://www.mdpi.com/2073-4433/9/11/442
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