Games as education tools

Objective: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. Methods: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health child...

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Main Authors: Katie Moraes Almondes, Maria Emanuela Matos Leonardo
Format: Article
Language:English
Published: Brazilian Association of Sleep and Latin American Federation of Sleep Societies 2019-06-01
Series:Sleep Science
Subjects:
Online Access:http://sleepscience.org.br/export-pdf/610/ssci-12-02-0100.pdf
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spelling doaj-b780d071c389453397dce76156421c422020-11-24T21:52:58ZengBrazilian Association of Sleep and Latin American Federation of Sleep Societies Sleep Science1984-06591984-00632019-06-0112210010510.5935/1984-0063.20190069Games as education toolsKatie Moraes Almondes0Maria Emanuela Matos Leonardo1Psychology Department, Postgraduate Program in Psychobiology and Onofre Lopes University Hospital/Sleep Clinic AMBSONO - Federal University of Rio Grande do Norte, Natal, Brazil.UFRN, Psychologist of the AMBSONO Sleep Clinic and researcher in the Applied Neuroscience, Basic Process and Chronobiology Group - Natal - RN - Brazil.Objective: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. Methods: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children. This study presented four stages: pre-intervention, intervention, post-intervention and followup. Parents responded questionnaires about sociodemographic data and sleep habits measured by UNESP Sleep Habits and Hygiene Scale Child version (USHS). Children responded strategies developed by researchers: “Set up your bedroom” and “Mapping activities before bedtime”. The intervention was performed with “Perfect Bedroom” twice a week and for three weeks in a row. Inferential analysis was accomplished for comparisons between groups (Mann-Whitney test) and intragroups (Wilcoxon signed-rank test and Friedman test for repeated measures). Results: Preliminary results indicated non-significant differences on the sleep habits reported by parents. Children’s responses indicated a reduction in the number of electronic objects in bedroom and actions with these devices to EG. Discussion: As far as we know, this is the first study that used a serious game to promote healthy sleep habits in children. In addition, they are actively included in the change process. Preliminary findings contribute to indicate the potential of this approach as an effective tool to promote healthy sleep habits in children.http://sleepscience.org.br/export-pdf/610/ssci-12-02-0100.pdfchildrensleep hygienesleepinteractive learninggames, experimental
collection DOAJ
language English
format Article
sources DOAJ
author Katie Moraes Almondes
Maria Emanuela Matos Leonardo
spellingShingle Katie Moraes Almondes
Maria Emanuela Matos Leonardo
Games as education tools
Sleep Science
children
sleep hygiene
sleep
interactive learning
games, experimental
author_facet Katie Moraes Almondes
Maria Emanuela Matos Leonardo
author_sort Katie Moraes Almondes
title Games as education tools
title_short Games as education tools
title_full Games as education tools
title_fullStr Games as education tools
title_full_unstemmed Games as education tools
title_sort games as education tools
publisher Brazilian Association of Sleep and Latin American Federation of Sleep Societies
series Sleep Science
issn 1984-0659
1984-0063
publishDate 2019-06-01
description Objective: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. Methods: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children. This study presented four stages: pre-intervention, intervention, post-intervention and followup. Parents responded questionnaires about sociodemographic data and sleep habits measured by UNESP Sleep Habits and Hygiene Scale Child version (USHS). Children responded strategies developed by researchers: “Set up your bedroom” and “Mapping activities before bedtime”. The intervention was performed with “Perfect Bedroom” twice a week and for three weeks in a row. Inferential analysis was accomplished for comparisons between groups (Mann-Whitney test) and intragroups (Wilcoxon signed-rank test and Friedman test for repeated measures). Results: Preliminary results indicated non-significant differences on the sleep habits reported by parents. Children’s responses indicated a reduction in the number of electronic objects in bedroom and actions with these devices to EG. Discussion: As far as we know, this is the first study that used a serious game to promote healthy sleep habits in children. In addition, they are actively included in the change process. Preliminary findings contribute to indicate the potential of this approach as an effective tool to promote healthy sleep habits in children.
topic children
sleep hygiene
sleep
interactive learning
games, experimental
url http://sleepscience.org.br/export-pdf/610/ssci-12-02-0100.pdf
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