Games as education tools
Objective: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. Methods: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health child...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Brazilian Association of Sleep and Latin American Federation of Sleep Societies
2019-06-01
|
Series: | Sleep Science |
Subjects: | |
Online Access: | http://sleepscience.org.br/export-pdf/610/ssci-12-02-0100.pdf |
id |
doaj-b780d071c389453397dce76156421c42 |
---|---|
record_format |
Article |
spelling |
doaj-b780d071c389453397dce76156421c422020-11-24T21:52:58ZengBrazilian Association of Sleep and Latin American Federation of Sleep Societies Sleep Science1984-06591984-00632019-06-0112210010510.5935/1984-0063.20190069Games as education toolsKatie Moraes Almondes0Maria Emanuela Matos Leonardo1Psychology Department, Postgraduate Program in Psychobiology and Onofre Lopes University Hospital/Sleep Clinic AMBSONO - Federal University of Rio Grande do Norte, Natal, Brazil.UFRN, Psychologist of the AMBSONO Sleep Clinic and researcher in the Applied Neuroscience, Basic Process and Chronobiology Group - Natal - RN - Brazil.Objective: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. Methods: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children. This study presented four stages: pre-intervention, intervention, post-intervention and followup. Parents responded questionnaires about sociodemographic data and sleep habits measured by UNESP Sleep Habits and Hygiene Scale Child version (USHS). Children responded strategies developed by researchers: “Set up your bedroom” and “Mapping activities before bedtime”. The intervention was performed with “Perfect Bedroom” twice a week and for three weeks in a row. Inferential analysis was accomplished for comparisons between groups (Mann-Whitney test) and intragroups (Wilcoxon signed-rank test and Friedman test for repeated measures). Results: Preliminary results indicated non-significant differences on the sleep habits reported by parents. Children’s responses indicated a reduction in the number of electronic objects in bedroom and actions with these devices to EG. Discussion: As far as we know, this is the first study that used a serious game to promote healthy sleep habits in children. In addition, they are actively included in the change process. Preliminary findings contribute to indicate the potential of this approach as an effective tool to promote healthy sleep habits in children.http://sleepscience.org.br/export-pdf/610/ssci-12-02-0100.pdfchildrensleep hygienesleepinteractive learninggames, experimental |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Katie Moraes Almondes Maria Emanuela Matos Leonardo |
spellingShingle |
Katie Moraes Almondes Maria Emanuela Matos Leonardo Games as education tools Sleep Science children sleep hygiene sleep interactive learning games, experimental |
author_facet |
Katie Moraes Almondes Maria Emanuela Matos Leonardo |
author_sort |
Katie Moraes Almondes |
title |
Games as education tools |
title_short |
Games as education tools |
title_full |
Games as education tools |
title_fullStr |
Games as education tools |
title_full_unstemmed |
Games as education tools |
title_sort |
games as education tools |
publisher |
Brazilian Association of Sleep and Latin American Federation of Sleep Societies |
series |
Sleep Science |
issn |
1984-0659 1984-0063 |
publishDate |
2019-06-01 |
description |
Objective: The aim of this study was evaluated effects of an intervention with the serious game
“Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. Methods: Two
groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children.
This study presented four stages: pre-intervention, intervention, post-intervention and followup.
Parents responded questionnaires about sociodemographic data and sleep habits measured
by UNESP Sleep Habits and Hygiene Scale Child version (USHS). Children responded strategies
developed by researchers: “Set up your bedroom” and “Mapping activities before bedtime”. The
intervention was performed with “Perfect Bedroom” twice a week and for three weeks in a row.
Inferential analysis was accomplished for comparisons between groups (Mann-Whitney test)
and intragroups (Wilcoxon signed-rank test and Friedman test for repeated measures). Results:
Preliminary results indicated non-significant differences on the sleep habits reported by parents.
Children’s responses indicated a reduction in the number of electronic objects in bedroom and
actions with these devices to EG. Discussion: As far as we know, this is the first study that used a
serious game to promote healthy sleep habits in children. In addition, they are actively included in
the change process. Preliminary findings contribute to indicate the potential of this approach as an
effective tool to promote healthy sleep habits in children. |
topic |
children sleep hygiene sleep interactive learning games, experimental |
url |
http://sleepscience.org.br/export-pdf/610/ssci-12-02-0100.pdf |
work_keys_str_mv |
AT katiemoraesalmondes gamesaseducationtools AT mariaemanuelamatosleonardo gamesaseducationtools |
_version_ |
1725873757138976768 |