Development of a Playful Tool to Application in Basic Education Through Educational Tutorial Program of Biochemistry´s (ETP)

INTRODUCTION: Playful activities can be a great method to become permanentknowledge in specific and complexes themes, according SOARES (2004). This work treatsabout the construction of a game to be used in teacher's qualification by EducationalTutorial Program in Biochemistry (ETP). OBJECTIVES:...

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Main Author: A.S. Silva et al
Format: Article
Language:Portuguese
Published: Sociedade Brasileira de Bioquímica e Biologia Molecular, SBBq 2014-08-01
Series:Journal of Biochemistry Education
Subjects:
Online Access:http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/352
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spelling doaj-b734d4afb01144f093fb68996873ca482020-11-25T02:38:27ZporSociedade Brasileira de Bioquímica e Biologia Molecular, SBBqJournal of Biochemistry Education2318-87902014-08-0112110.16923/reb.v12i1.352304Development of a Playful Tool to Application in Basic Education Through Educational Tutorial Program of Biochemistry´s (ETP)A.S. Silva et al0UFVINTRODUCTION: Playful activities can be a great method to become permanentknowledge in specific and complexes themes, according SOARES (2004). This work treatsabout the construction of a game to be used in teacher's qualification by EducationalTutorial Program in Biochemistry (ETP). OBJECTIVES: Evaluate the ludicity and capacityof a game to construct cognitive memories and become easy the familiarization processbetween the teachers and the molecular models. MATERIALS AND METHODS: Aprevious study of games developed in a matter from Biochemistry Bachelor Deegre wasdone to evaluate what´s the better game as clearness, dynamic, interaction and duration´stime. After the study, a Memory Card game was chosen to integrate the activities appliedby ETP in workshops. It is composed by thirty six cards divided in texts and images cards,being the pair constituted necessarily by one image and one text card. The images on thecards are based in kit's(*) pieces - nucleotides, amino acids, DNA, RNA, etc. Applying thegame before the manipulation, is expected that teachers link the theory and the model bythe previous familiarization. To evaluate it, questionaries were applied with questions aboutthe efficacy of the assimilation using the game as a previous activity before the effectivemanipulation. RESULTS AND DISCUSSION: Datas show that 83,3% of teachers thoughtinteresting the application of game how a familiarization step and they affirm that thismethod is effective to make them closer to the pieces. In addition, the informations broughtin cards can become solid basic concepts in Molecular Biology and allow that the studentmemorizes it of an easier way. CONCLUSIONS: These results are a proof that games areable to rise up cognitive memory building, remedy assimilation and memorization deficitand build long time memories. In addition, a playful methodologyhttp://bioquimica.org.br/revista/ojs/index.php/REB/article/view/352playful methodology, game, memory cards, molecular kit, Biochemistry Education
collection DOAJ
language Portuguese
format Article
sources DOAJ
author A.S. Silva et al
spellingShingle A.S. Silva et al
Development of a Playful Tool to Application in Basic Education Through Educational Tutorial Program of Biochemistry´s (ETP)
Journal of Biochemistry Education
playful methodology, game, memory cards, molecular kit, Biochemistry Education
author_facet A.S. Silva et al
author_sort A.S. Silva et al
title Development of a Playful Tool to Application in Basic Education Through Educational Tutorial Program of Biochemistry´s (ETP)
title_short Development of a Playful Tool to Application in Basic Education Through Educational Tutorial Program of Biochemistry´s (ETP)
title_full Development of a Playful Tool to Application in Basic Education Through Educational Tutorial Program of Biochemistry´s (ETP)
title_fullStr Development of a Playful Tool to Application in Basic Education Through Educational Tutorial Program of Biochemistry´s (ETP)
title_full_unstemmed Development of a Playful Tool to Application in Basic Education Through Educational Tutorial Program of Biochemistry´s (ETP)
title_sort development of a playful tool to application in basic education through educational tutorial program of biochemistry´s (etp)
publisher Sociedade Brasileira de Bioquímica e Biologia Molecular, SBBq
series Journal of Biochemistry Education
issn 2318-8790
publishDate 2014-08-01
description INTRODUCTION: Playful activities can be a great method to become permanentknowledge in specific and complexes themes, according SOARES (2004). This work treatsabout the construction of a game to be used in teacher's qualification by EducationalTutorial Program in Biochemistry (ETP). OBJECTIVES: Evaluate the ludicity and capacityof a game to construct cognitive memories and become easy the familiarization processbetween the teachers and the molecular models. MATERIALS AND METHODS: Aprevious study of games developed in a matter from Biochemistry Bachelor Deegre wasdone to evaluate what´s the better game as clearness, dynamic, interaction and duration´stime. After the study, a Memory Card game was chosen to integrate the activities appliedby ETP in workshops. It is composed by thirty six cards divided in texts and images cards,being the pair constituted necessarily by one image and one text card. The images on thecards are based in kit's(*) pieces - nucleotides, amino acids, DNA, RNA, etc. Applying thegame before the manipulation, is expected that teachers link the theory and the model bythe previous familiarization. To evaluate it, questionaries were applied with questions aboutthe efficacy of the assimilation using the game as a previous activity before the effectivemanipulation. RESULTS AND DISCUSSION: Datas show that 83,3% of teachers thoughtinteresting the application of game how a familiarization step and they affirm that thismethod is effective to make them closer to the pieces. In addition, the informations broughtin cards can become solid basic concepts in Molecular Biology and allow that the studentmemorizes it of an easier way. CONCLUSIONS: These results are a proof that games areable to rise up cognitive memory building, remedy assimilation and memorization deficitand build long time memories. In addition, a playful methodology
topic playful methodology, game, memory cards, molecular kit, Biochemistry Education
url http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/352
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