Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations

The progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of...

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Main Authors: David Schubring, Matthias Kraus, Christopher Stolz, Niklas Weiler, Daniel A. Keim, Harald Schupp
Format: Article
Language:English
Published: MDPI AG 2020-08-01
Series:Brain Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3425/10/8/537
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spelling doaj-b6dce540becc4b57be365a79bad56ab52020-11-25T03:15:00ZengMDPI AGBrain Sciences2076-34252020-08-011053753710.3390/brainsci10080537Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain OscillationsDavid Schubring0Matthias Kraus1Christopher Stolz2Niklas Weiler3Daniel A. Keim4Harald Schupp5Department of Psychology, University of Konstanz, 78457 Konstanz, GermanyDepartment of Computer and Information Science, University of Konstanz, 78457 Konstanz, GermanyDepartment of Psychology, University of Marburg, 35032 Marburg, GermanyDepartment of Computer and Information Science, University of Konstanz, 78457 Konstanz, GermanyDepartment of Computer and Information Science, University of Konstanz, 78457 Konstanz, GermanyDepartment of Psychology, University of Konstanz, 78457 Konstanz, GermanyThe progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of explicit task and implicit emotional attention between 2D and VR stimulation. Participants (<i>n</i> = 16) viewed angry and neutral faces with equal size and distance in both 2D and VR, while they were asked to count one of the two facial expressions. For the main effects of emotion (angry vs. neutral) and task (target vs. nontarget), established event related potentials (ERP), namely the late positive potential (LPP) and the target P300, were replicated. VR stimulation compared to 2D led to overall bigger ERPs but did not interact with emotion or task effects. In the frequency domain, alpha/beta-activity was larger in VR compared to 2D stimulation already in the baseline period. Of note, while alpha/beta event related desynchronization (ERD) for emotion and task conditions were seen in both VR and 2D stimulation, these effects were significantly stronger in VR than in 2D. These results suggest that enhanced immersion with the stimulus materials enabled by VR technology can potentiate induced brain oscillation effects to implicit emotion and explicit task effects.https://www.mdpi.com/2076-3425/10/8/537alpha oscillationsarousalattentionemotionvirtual reality
collection DOAJ
language English
format Article
sources DOAJ
author David Schubring
Matthias Kraus
Christopher Stolz
Niklas Weiler
Daniel A. Keim
Harald Schupp
spellingShingle David Schubring
Matthias Kraus
Christopher Stolz
Niklas Weiler
Daniel A. Keim
Harald Schupp
Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
Brain Sciences
alpha oscillations
arousal
attention
emotion
virtual reality
author_facet David Schubring
Matthias Kraus
Christopher Stolz
Niklas Weiler
Daniel A. Keim
Harald Schupp
author_sort David Schubring
title Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
title_short Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
title_full Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
title_fullStr Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
title_full_unstemmed Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
title_sort virtual reality potentiates emotion and task effects of alpha/beta brain oscillations
publisher MDPI AG
series Brain Sciences
issn 2076-3425
publishDate 2020-08-01
description The progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of explicit task and implicit emotional attention between 2D and VR stimulation. Participants (<i>n</i> = 16) viewed angry and neutral faces with equal size and distance in both 2D and VR, while they were asked to count one of the two facial expressions. For the main effects of emotion (angry vs. neutral) and task (target vs. nontarget), established event related potentials (ERP), namely the late positive potential (LPP) and the target P300, were replicated. VR stimulation compared to 2D led to overall bigger ERPs but did not interact with emotion or task effects. In the frequency domain, alpha/beta-activity was larger in VR compared to 2D stimulation already in the baseline period. Of note, while alpha/beta event related desynchronization (ERD) for emotion and task conditions were seen in both VR and 2D stimulation, these effects were significantly stronger in VR than in 2D. These results suggest that enhanced immersion with the stimulus materials enabled by VR technology can potentiate induced brain oscillation effects to implicit emotion and explicit task effects.
topic alpha oscillations
arousal
attention
emotion
virtual reality
url https://www.mdpi.com/2076-3425/10/8/537
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