Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)

This study aims at explaining the interactive materials that were needed in Teaching English to Young Learner, creating an English computer game into an interactive material, and examining the effective of the implementation of an English computer game as an interactive material in Teaching English...

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Main Author: Aprilian Ria Adisti
Format: Article
Language:English
Published: IAIN Salatiga 2016-12-01
Series:Register Journal
Subjects:
Online Access:http://journalregister.iainsalatiga.ac.id/index.php/register/article/view/698
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spelling doaj-b6db1dac87b24990a6e376688c6e62f62020-11-25T02:37:38ZengIAIN SalatigaRegister Journal1979-89032503-040X2016-12-019213715010.18326/rgt.v9i2.137-150613Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)Aprilian Ria Adisti0State Institute for Islamic Studies (IAIN) SalatigaThis study aims at explaining the interactive materials that were needed in Teaching English to Young Learner, creating an English computer game into an interactive material, and examining the effective of the implementation of an English computer game as an interactive material in Teaching English to Young Learner to the first-grade students of elementary school. The study used Research and Development (R&D) adapted from Hutchinson and Water (1987:53-56) and by Borg and Gall (1985). The study had seven stages, they were: (1) conducting a need analysis of the first-grade students, (2) writing the course grid such as lesson plan and map of interactive material, (3) developing preliminary form of English computer game, (4) preliminary field testing by English teacher, English learning expert, and ICT learning expert, (5) revising the English computer game, (6) trying out, and (7) writing the final draft of the use of English computer game for Teaching English to Young Learners. The result of the study showed that students got better achievement in learning English. It could be seen from the result between pre-test and post-test using t-test formula. The result showed t value > t table; 7.165 > 2.021, it meant that there was a significant difference between pre-test and post-test. The post-test was higher that pre-test. The mean of pre-test was 65.2 while the mean of post-test was 87.44. It was also strengthened by the result of the interview which concluded that students liked learning English through this interactive material.http://journalregister.iainsalatiga.ac.id/index.php/register/article/view/698Teaching English to Young Learneran English computer gameinteractive material
collection DOAJ
language English
format Article
sources DOAJ
author Aprilian Ria Adisti
spellingShingle Aprilian Ria Adisti
Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)
Register Journal
Teaching English to Young Learner
an English computer game
interactive material
author_facet Aprilian Ria Adisti
author_sort Aprilian Ria Adisti
title Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)
title_short Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)
title_full Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)
title_fullStr Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)
title_full_unstemmed Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL)
title_sort creating an english computer game as an interactive material in teaching english to young learner (teyl)
publisher IAIN Salatiga
series Register Journal
issn 1979-8903
2503-040X
publishDate 2016-12-01
description This study aims at explaining the interactive materials that were needed in Teaching English to Young Learner, creating an English computer game into an interactive material, and examining the effective of the implementation of an English computer game as an interactive material in Teaching English to Young Learner to the first-grade students of elementary school. The study used Research and Development (R&D) adapted from Hutchinson and Water (1987:53-56) and by Borg and Gall (1985). The study had seven stages, they were: (1) conducting a need analysis of the first-grade students, (2) writing the course grid such as lesson plan and map of interactive material, (3) developing preliminary form of English computer game, (4) preliminary field testing by English teacher, English learning expert, and ICT learning expert, (5) revising the English computer game, (6) trying out, and (7) writing the final draft of the use of English computer game for Teaching English to Young Learners. The result of the study showed that students got better achievement in learning English. It could be seen from the result between pre-test and post-test using t-test formula. The result showed t value > t table; 7.165 > 2.021, it meant that there was a significant difference between pre-test and post-test. The post-test was higher that pre-test. The mean of pre-test was 65.2 while the mean of post-test was 87.44. It was also strengthened by the result of the interview which concluded that students liked learning English through this interactive material.
topic Teaching English to Young Learner
an English computer game
interactive material
url http://journalregister.iainsalatiga.ac.id/index.php/register/article/view/698
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