Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey

On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Games did with only four people (in the be...

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Bibliographic Details
Main Authors: Werner Gaisbauer, Helmut Hlavacs
Format: Article
Language:English
Published: Serious Games Society 2017-06-01
Series:International Journal of Serious Games
Subjects:
PCG
VR
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/161