Psychedelics and virtual reality: parallels and applications

Psychedelic drugs and virtual reality (VR) each have the capacity to disrupt the rigidity and limitations of typical conscious experience. This article delineates the parallels among psychedelic and VR states as well as their potential synergistic applications in clinical and recreational settings....

Full description

Bibliographic Details
Main Authors: Jacob S. Aday, Christopher C. Davoli, Emily K. Bloesch
Format: Article
Language:English
Published: SAGE Publishing 2020-08-01
Series:Therapeutic Advances in Psychopharmacology
Online Access:https://doi.org/10.1177/2045125320948356
id doaj-b4a61b8f7ced4bb88f2555d9117a0efa
record_format Article
spelling doaj-b4a61b8f7ced4bb88f2555d9117a0efa2020-11-25T03:26:54ZengSAGE PublishingTherapeutic Advances in Psychopharmacology2045-12612020-08-011010.1177/2045125320948356Psychedelics and virtual reality: parallels and applicationsJacob S. AdayChristopher C. DavoliEmily K. BloeschPsychedelic drugs and virtual reality (VR) each have the capacity to disrupt the rigidity and limitations of typical conscious experience. This article delineates the parallels among psychedelic and VR states as well as their potential synergistic applications in clinical and recreational settings. Findings indicate that, individually, psychedelics and VR are used in analogous ways to alter sensory experience and evoke awe. They are also both used in tandem with traditional therapies to treat a variety of mood disorders; their shared capacity to transiently alter perspective and disrupt rigid patterns of mental experience may underly their analogous and transdiagnostic therapeutic uses. In terms of their combined applications, a number of recreational users currently utilize psychedelics and VR together to enhance their experience. We propose that VR may be a useful tool for preparing hallucinogen-naïve participants in clinical trials for the sensory distortions experienced in psychedelic states. Given the critical role of “setting” in psychedelic treatment outcomes, we also detail how VR could be used to optimize the environment in psychedelic sessions. Finally, we provide considerations for future studies and detail how advancements in psychedelic and VR research can inform one another. Collectively, this article outlines a number of connections between psychedelics and VR, and, more broadly, is representative of growing scientific interest into the interactions among technology, psychopharmacology, and mental health.https://doi.org/10.1177/2045125320948356
collection DOAJ
language English
format Article
sources DOAJ
author Jacob S. Aday
Christopher C. Davoli
Emily K. Bloesch
spellingShingle Jacob S. Aday
Christopher C. Davoli
Emily K. Bloesch
Psychedelics and virtual reality: parallels and applications
Therapeutic Advances in Psychopharmacology
author_facet Jacob S. Aday
Christopher C. Davoli
Emily K. Bloesch
author_sort Jacob S. Aday
title Psychedelics and virtual reality: parallels and applications
title_short Psychedelics and virtual reality: parallels and applications
title_full Psychedelics and virtual reality: parallels and applications
title_fullStr Psychedelics and virtual reality: parallels and applications
title_full_unstemmed Psychedelics and virtual reality: parallels and applications
title_sort psychedelics and virtual reality: parallels and applications
publisher SAGE Publishing
series Therapeutic Advances in Psychopharmacology
issn 2045-1261
publishDate 2020-08-01
description Psychedelic drugs and virtual reality (VR) each have the capacity to disrupt the rigidity and limitations of typical conscious experience. This article delineates the parallels among psychedelic and VR states as well as their potential synergistic applications in clinical and recreational settings. Findings indicate that, individually, psychedelics and VR are used in analogous ways to alter sensory experience and evoke awe. They are also both used in tandem with traditional therapies to treat a variety of mood disorders; their shared capacity to transiently alter perspective and disrupt rigid patterns of mental experience may underly their analogous and transdiagnostic therapeutic uses. In terms of their combined applications, a number of recreational users currently utilize psychedelics and VR together to enhance their experience. We propose that VR may be a useful tool for preparing hallucinogen-naïve participants in clinical trials for the sensory distortions experienced in psychedelic states. Given the critical role of “setting” in psychedelic treatment outcomes, we also detail how VR could be used to optimize the environment in psychedelic sessions. Finally, we provide considerations for future studies and detail how advancements in psychedelic and VR research can inform one another. Collectively, this article outlines a number of connections between psychedelics and VR, and, more broadly, is representative of growing scientific interest into the interactions among technology, psychopharmacology, and mental health.
url https://doi.org/10.1177/2045125320948356
work_keys_str_mv AT jacobsaday psychedelicsandvirtualrealityparallelsandapplications
AT christophercdavoli psychedelicsandvirtualrealityparallelsandapplications
AT emilykbloesch psychedelicsandvirtualrealityparallelsandapplications
_version_ 1724590666939367424