Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn

This essay argues that William Gibson’s 2003 novel, Pattern Recognition, rejects the stylistic and formal trappings of cyberpunk that he himself helped create in the 1980s in order to reformulate the movement’s aesthetics of participation for the 21st Century. This participatory...

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Bibliographic Details
Main Authors: Janine Tobeck, Donald Jellerson
Format: Article
Language:English
Published: MDPI AG 2018-09-01
Series:Arts
Subjects:
Online Access:http://www.mdpi.com/2076-0752/7/4/53
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spelling doaj-b46872082cd3413097d71ebb2f96434e2020-11-25T00:39:39ZengMDPI AGArts2076-07522018-09-01745310.3390/arts7040053arts7040053Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero DawnJanine Tobeck0Donald Jellerson1College of Letters and Sciences, University of Wisconsin-Whitewater, Whitewater, WI 53190, USACollege of Letters and Sciences, University of Wisconsin-Whitewater, Whitewater, WI 53190, USAThis essay argues that William Gibson’s 2003 novel, Pattern Recognition, rejects the stylistic and formal trappings of cyberpunk that he himself helped create in the 1980s in order to reformulate the movement’s aesthetics of participation for the 21st Century. This participatory aesthetic is structured by a set of temporal concerns: A past made ever more available through information technology and yet ever more materially irrecoverable, a present subject to increasingly rapid change and therefore briefer and more difficult to interpret, and a bleak future of inevitable capitalist commodification. Within this temporal vortex, Gibson’s protagonist finds compensatory solace in her ability to see patterns and thus develop strategies by which to value objects and people in new ways. She learns how to care, and what to care for. From this analysis of Pattern Recognition, the essay tracks this aesthetic into Guerrilla Games’ 2017 Horizon: Zero Dawn—a popular entry in a medium that promises participatory involvement on a new scale.http://www.mdpi.com/2076-0752/7/4/53William GibsonPattern RecognitionGuerrilla GamesHorizon: Zero Dawncyberpunkcareparticipatory aestheticsWalter Benjamin
collection DOAJ
language English
format Article
sources DOAJ
author Janine Tobeck
Donald Jellerson
spellingShingle Janine Tobeck
Donald Jellerson
Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn
Arts
William Gibson
Pattern Recognition
Guerrilla Games
Horizon: Zero Dawn
cyberpunk
care
participatory aesthetics
Walter Benjamin
author_facet Janine Tobeck
Donald Jellerson
author_sort Janine Tobeck
title Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn
title_short Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn
title_full Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn
title_fullStr Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn
title_full_unstemmed Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn
title_sort caring about the past, present, and future in william gibson’s pattern recognition and guerrilla games’ horizon: zero dawn
publisher MDPI AG
series Arts
issn 2076-0752
publishDate 2018-09-01
description This essay argues that William Gibson’s 2003 novel, Pattern Recognition, rejects the stylistic and formal trappings of cyberpunk that he himself helped create in the 1980s in order to reformulate the movement’s aesthetics of participation for the 21st Century. This participatory aesthetic is structured by a set of temporal concerns: A past made ever more available through information technology and yet ever more materially irrecoverable, a present subject to increasingly rapid change and therefore briefer and more difficult to interpret, and a bleak future of inevitable capitalist commodification. Within this temporal vortex, Gibson’s protagonist finds compensatory solace in her ability to see patterns and thus develop strategies by which to value objects and people in new ways. She learns how to care, and what to care for. From this analysis of Pattern Recognition, the essay tracks this aesthetic into Guerrilla Games’ 2017 Horizon: Zero Dawn—a popular entry in a medium that promises participatory involvement on a new scale.
topic William Gibson
Pattern Recognition
Guerrilla Games
Horizon: Zero Dawn
cyberpunk
care
participatory aesthetics
Walter Benjamin
url http://www.mdpi.com/2076-0752/7/4/53
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AT donaldjellerson caringaboutthepastpresentandfutureinwilliamgibsonspatternrecognitionandguerrillagameshorizonzerodawn
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