Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn
This essay argues that William Gibson’s 2003 novel, Pattern Recognition, rejects the stylistic and formal trappings of cyberpunk that he himself helped create in the 1980s in order to reformulate the movement’s aesthetics of participation for the 21st Century. This participatory...
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doaj-b46872082cd3413097d71ebb2f96434e2020-11-25T00:39:39ZengMDPI AGArts2076-07522018-09-01745310.3390/arts7040053arts7040053Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero DawnJanine Tobeck0Donald Jellerson1College of Letters and Sciences, University of Wisconsin-Whitewater, Whitewater, WI 53190, USACollege of Letters and Sciences, University of Wisconsin-Whitewater, Whitewater, WI 53190, USAThis essay argues that William Gibson’s 2003 novel, Pattern Recognition, rejects the stylistic and formal trappings of cyberpunk that he himself helped create in the 1980s in order to reformulate the movement’s aesthetics of participation for the 21st Century. This participatory aesthetic is structured by a set of temporal concerns: A past made ever more available through information technology and yet ever more materially irrecoverable, a present subject to increasingly rapid change and therefore briefer and more difficult to interpret, and a bleak future of inevitable capitalist commodification. Within this temporal vortex, Gibson’s protagonist finds compensatory solace in her ability to see patterns and thus develop strategies by which to value objects and people in new ways. She learns how to care, and what to care for. From this analysis of Pattern Recognition, the essay tracks this aesthetic into Guerrilla Games’ 2017 Horizon: Zero Dawn—a popular entry in a medium that promises participatory involvement on a new scale.http://www.mdpi.com/2076-0752/7/4/53William GibsonPattern RecognitionGuerrilla GamesHorizon: Zero Dawncyberpunkcareparticipatory aestheticsWalter Benjamin |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Janine Tobeck Donald Jellerson |
spellingShingle |
Janine Tobeck Donald Jellerson Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn Arts William Gibson Pattern Recognition Guerrilla Games Horizon: Zero Dawn cyberpunk care participatory aesthetics Walter Benjamin |
author_facet |
Janine Tobeck Donald Jellerson |
author_sort |
Janine Tobeck |
title |
Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn |
title_short |
Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn |
title_full |
Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn |
title_fullStr |
Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn |
title_full_unstemmed |
Caring about the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerrilla Games’ Horizon: Zero Dawn |
title_sort |
caring about the past, present, and future in william gibson’s pattern recognition and guerrilla games’ horizon: zero dawn |
publisher |
MDPI AG |
series |
Arts |
issn |
2076-0752 |
publishDate |
2018-09-01 |
description |
This essay argues that William Gibson’s 2003 novel, Pattern Recognition, rejects the stylistic and formal trappings of cyberpunk that he himself helped create in the 1980s in order to reformulate the movement’s aesthetics of participation for the 21st Century. This participatory aesthetic is structured by a set of temporal concerns: A past made ever more available through information technology and yet ever more materially irrecoverable, a present subject to increasingly rapid change and therefore briefer and more difficult to interpret, and a bleak future of inevitable capitalist commodification. Within this temporal vortex, Gibson’s protagonist finds compensatory solace in her ability to see patterns and thus develop strategies by which to value objects and people in new ways. She learns how to care, and what to care for. From this analysis of Pattern Recognition, the essay tracks this aesthetic into Guerrilla Games’ 2017 Horizon: Zero Dawn—a popular entry in a medium that promises participatory involvement on a new scale. |
topic |
William Gibson Pattern Recognition Guerrilla Games Horizon: Zero Dawn cyberpunk care participatory aesthetics Walter Benjamin |
url |
http://www.mdpi.com/2076-0752/7/4/53 |
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