Personalization of learning situations within a virtual environment for training based on fuzzy clustering

Advances in networks, computers and multimedia technology have changed traditional methods for learning and skills training. Nowadays, Virtual Environments for Training (VET) have been popular, they can provide an environment where virtual reality can be used to create interactive interfaces and re...

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Main Authors: Mohamed Fahim, Abdeslam Jakimi, Lahcen El Bermi
Format: Article
Language:English
Published: Balikesir University 2017-10-01
Series:An International Journal of Optimization and Control: Theories & Applications
Online Access:http://ijocta.org/index.php/files/article/view/506
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spelling doaj-b31f868c44ba473c8ae691007be9004d2021-02-17T01:23:04ZengBalikesir UniversityAn International Journal of Optimization and Control: Theories & Applications 2146-09572146-57032017-10-017310.11121/ijocta.01.2017.00506Personalization of learning situations within a virtual environment for training based on fuzzy clusteringMohamed FahimAbdeslam JakimiLahcen El Bermi Advances in networks, computers and multimedia technology have changed traditional methods for learning and skills training. Nowadays, Virtual Environments for Training (VET) have been popular, they can provide an environment where virtual reality can be used to create interactive interfaces and real-time software that can control every response and action made by the user. VET have proven to be advantageous to put learners into varied training situations to acquire knowledge and competencies, especially when these situations are taking place in uncontrolled circumstances, or when they are dangerous, unrealizable, or expensive to establish in reality. However individual learners find it difficult to select suitable learning situations for their particular situation because often, there is no personalized service to response to the user needs. Personalization of learning in a VET is a very important way of improving the effectiveness and the quality of the training, yet it also a complex process that requires consideration of several factors such as learner‘s profiles. The goal is to associate suitable learning situations to each learner based on his profile. However, personalization of learning becomes an issue with the uncertainty and imprecision of data that may contains a learner profile. To address this issue, this study is an attempt to integrate a fuzzy clustering into the process of the personalization of learning. http://ijocta.org/index.php/files/article/view/506
collection DOAJ
language English
format Article
sources DOAJ
author Mohamed Fahim
Abdeslam Jakimi
Lahcen El Bermi
spellingShingle Mohamed Fahim
Abdeslam Jakimi
Lahcen El Bermi
Personalization of learning situations within a virtual environment for training based on fuzzy clustering
An International Journal of Optimization and Control: Theories & Applications
author_facet Mohamed Fahim
Abdeslam Jakimi
Lahcen El Bermi
author_sort Mohamed Fahim
title Personalization of learning situations within a virtual environment for training based on fuzzy clustering
title_short Personalization of learning situations within a virtual environment for training based on fuzzy clustering
title_full Personalization of learning situations within a virtual environment for training based on fuzzy clustering
title_fullStr Personalization of learning situations within a virtual environment for training based on fuzzy clustering
title_full_unstemmed Personalization of learning situations within a virtual environment for training based on fuzzy clustering
title_sort personalization of learning situations within a virtual environment for training based on fuzzy clustering
publisher Balikesir University
series An International Journal of Optimization and Control: Theories & Applications
issn 2146-0957
2146-5703
publishDate 2017-10-01
description Advances in networks, computers and multimedia technology have changed traditional methods for learning and skills training. Nowadays, Virtual Environments for Training (VET) have been popular, they can provide an environment where virtual reality can be used to create interactive interfaces and real-time software that can control every response and action made by the user. VET have proven to be advantageous to put learners into varied training situations to acquire knowledge and competencies, especially when these situations are taking place in uncontrolled circumstances, or when they are dangerous, unrealizable, or expensive to establish in reality. However individual learners find it difficult to select suitable learning situations for their particular situation because often, there is no personalized service to response to the user needs. Personalization of learning in a VET is a very important way of improving the effectiveness and the quality of the training, yet it also a complex process that requires consideration of several factors such as learner‘s profiles. The goal is to associate suitable learning situations to each learner based on his profile. However, personalization of learning becomes an issue with the uncertainty and imprecision of data that may contains a learner profile. To address this issue, this study is an attempt to integrate a fuzzy clustering into the process of the personalization of learning.
url http://ijocta.org/index.php/files/article/view/506
work_keys_str_mv AT mohamedfahim personalizationoflearningsituationswithinavirtualenvironmentfortrainingbasedonfuzzyclustering
AT abdeslamjakimi personalizationoflearningsituationswithinavirtualenvironmentfortrainingbasedonfuzzyclustering
AT lahcenelbermi personalizationoflearningsituationswithinavirtualenvironmentfortrainingbasedonfuzzyclustering
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