Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak
Community service activities performed in PKK Payungan Village, Kaliwungu District Semarang Regency help to parents understand educational games android decent child consumed. Educational games to support cognitive development of children so that parents must understand the various types of educatio...
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Online Access: | http://journal.um-surabaya.ac.id/index.php/Axiologiya/article/view/1486/2239 |
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doaj-b2021acb8ff54d9ebdf929efa816de1b2020-11-25T01:28:24ZindUMSurabaya PublishingAksiologiya: Jurnal Pengabdian Kepada Masyarakat2528-49672548-219X2019-08-0132148156http://dx.doi.org/10.30651/aks.v3i2.1486 Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif AnakEla Suryani0Kartika Yuni Purwanti1Universitas Ngudi WaluyoUniversitas Ngudi WaluyoCommunity service activities performed in PKK Payungan Village, Kaliwungu District Semarang Regency help to parents understand educational games android decent child consumed. Educational games to support cognitive development of children so that parents must understand the various types of educational game applications, how to choose the right educational game, and how to install on the phone The implementation method used was presentation, demonstration, practice, brainstorming, and sharing about educational game to PKK Payungan Village. This activity is done through three stages: 1) socialization, 2) mentoring, 3) monitoring and evaluation. The results of the implementation of this activity was : 1) understanding educational games android as supporting the cognitive development of children in very good category. This is indicated by the percentage of achievement indicators of educational games (96%), choosing educational games (89%), installing educational games (93%), and implementing educational games (86%); 2) get positive response seen from indicator attendance reaches 93% of target and enthusiastic participant during activity from beginning to end of activity. The final goal of the introduction of educational games was IT literacy parent so as to be able to monitor their children in using mobile phones especially when playing games.http://journal.um-surabaya.ac.id/index.php/Axiologiya/article/view/1486/2239game edukasiperkembangan kognitif |
collection |
DOAJ |
language |
Indonesian |
format |
Article |
sources |
DOAJ |
author |
Ela Suryani Kartika Yuni Purwanti |
spellingShingle |
Ela Suryani Kartika Yuni Purwanti Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak Aksiologiya: Jurnal Pengabdian Kepada Masyarakat game edukasi perkembangan kognitif |
author_facet |
Ela Suryani Kartika Yuni Purwanti |
author_sort |
Ela Suryani |
title |
Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak |
title_short |
Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak |
title_full |
Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak |
title_fullStr |
Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak |
title_full_unstemmed |
Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak |
title_sort |
pengenalan game edukasi android sebagai penunjang perkembangan kognitif anak |
publisher |
UMSurabaya Publishing |
series |
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat |
issn |
2528-4967 2548-219X |
publishDate |
2019-08-01 |
description |
Community service activities performed in PKK Payungan Village, Kaliwungu District Semarang Regency help to parents understand educational games android decent child consumed. Educational games to support cognitive development of children so that parents must understand the various types of educational game applications, how to choose the right educational game, and how to install on the phone The implementation method used was presentation, demonstration, practice, brainstorming, and sharing about educational game to PKK Payungan Village. This activity is done through three stages: 1) socialization, 2) mentoring, 3) monitoring and evaluation. The results of the implementation of this activity was : 1) understanding educational games android as supporting the cognitive development of children in very good category. This is indicated by the percentage of achievement indicators of educational games (96%), choosing educational games (89%), installing educational games (93%), and implementing educational games (86%); 2) get positive response seen from indicator attendance reaches 93% of target and enthusiastic participant during activity from beginning to end of activity. The final goal of the introduction of educational games was IT literacy parent so as to be able to monitor their children in using mobile phones especially when playing games. |
topic |
game edukasi perkembangan kognitif |
url |
http://journal.um-surabaya.ac.id/index.php/Axiologiya/article/view/1486/2239 |
work_keys_str_mv |
AT elasuryani pengenalangameedukasiandroidsebagaipenunjangperkembangankognitifanak AT kartikayunipurwanti pengenalangameedukasiandroidsebagaipenunjangperkembangankognitifanak |
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