Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak

Community service activities performed in PKK Payungan Village, Kaliwungu District Semarang Regency help to parents understand educational games android decent child consumed. Educational games to support cognitive development of children so that parents must understand the various types of educatio...

Full description

Bibliographic Details
Main Authors: Ela Suryani, Kartika Yuni Purwanti
Format: Article
Language:Indonesian
Published: UMSurabaya Publishing 2019-08-01
Series:Aksiologiya: Jurnal Pengabdian Kepada Masyarakat
Subjects:
Online Access:http://journal.um-surabaya.ac.id/index.php/Axiologiya/article/view/1486/2239
id doaj-b2021acb8ff54d9ebdf929efa816de1b
record_format Article
spelling doaj-b2021acb8ff54d9ebdf929efa816de1b2020-11-25T01:28:24ZindUMSurabaya PublishingAksiologiya: Jurnal Pengabdian Kepada Masyarakat2528-49672548-219X2019-08-0132148156http://dx.doi.org/10.30651/aks.v3i2.1486 Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif AnakEla Suryani0Kartika Yuni Purwanti1Universitas Ngudi WaluyoUniversitas Ngudi WaluyoCommunity service activities performed in PKK Payungan Village, Kaliwungu District Semarang Regency help to parents understand educational games android decent child consumed. Educational games to support cognitive development of children so that parents must understand the various types of educational game applications, how to choose the right educational game, and how to install on the phone The implementation method used was presentation, demonstration, practice, brainstorming, and sharing about educational game to PKK Payungan Village. This activity is done through three stages: 1) socialization, 2) mentoring, 3) monitoring and evaluation. The results of the implementation of this activity was : 1) understanding educational games android as supporting the cognitive development of children in very good category. This is indicated by the percentage of achievement indicators of educational games (96%), choosing educational games (89%), installing educational games (93%), and implementing educational games (86%); 2) get positive response seen from indicator attendance reaches 93% of target and enthusiastic participant during activity from beginning to end of activity. The final goal of the introduction of educational games was IT literacy parent so as to be able to monitor their children in using mobile phones especially when playing games.http://journal.um-surabaya.ac.id/index.php/Axiologiya/article/view/1486/2239game edukasiperkembangan kognitif
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Ela Suryani
Kartika Yuni Purwanti
spellingShingle Ela Suryani
Kartika Yuni Purwanti
Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat
game edukasi
perkembangan kognitif
author_facet Ela Suryani
Kartika Yuni Purwanti
author_sort Ela Suryani
title Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak
title_short Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak
title_full Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak
title_fullStr Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak
title_full_unstemmed Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak
title_sort pengenalan game edukasi android sebagai penunjang perkembangan kognitif anak
publisher UMSurabaya Publishing
series Aksiologiya: Jurnal Pengabdian Kepada Masyarakat
issn 2528-4967
2548-219X
publishDate 2019-08-01
description Community service activities performed in PKK Payungan Village, Kaliwungu District Semarang Regency help to parents understand educational games android decent child consumed. Educational games to support cognitive development of children so that parents must understand the various types of educational game applications, how to choose the right educational game, and how to install on the phone The implementation method used was presentation, demonstration, practice, brainstorming, and sharing about educational game to PKK Payungan Village. This activity is done through three stages: 1) socialization, 2) mentoring, 3) monitoring and evaluation. The results of the implementation of this activity was : 1) understanding educational games android as supporting the cognitive development of children in very good category. This is indicated by the percentage of achievement indicators of educational games (96%), choosing educational games (89%), installing educational games (93%), and implementing educational games (86%); 2) get positive response seen from indicator attendance reaches 93% of target and enthusiastic participant during activity from beginning to end of activity. The final goal of the introduction of educational games was IT literacy parent so as to be able to monitor their children in using mobile phones especially when playing games.
topic game edukasi
perkembangan kognitif
url http://journal.um-surabaya.ac.id/index.php/Axiologiya/article/view/1486/2239
work_keys_str_mv AT elasuryani pengenalangameedukasiandroidsebagaipenunjangperkembangankognitifanak
AT kartikayunipurwanti pengenalangameedukasiandroidsebagaipenunjangperkembangankognitifanak
_version_ 1725101966026080256