Development of Augmented Reality Technology Based Learning Media of Lathe Machines

Conventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed...

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Bibliographic Details
Main Authors: Agus Suryanto, Diah Ayu Kusumawati, Ibrahim M. H. Sanhoury
Format: Article
Language:Indonesian
Published: Univerisitas Negeri Yogyakarta 2018-04-01
Series:Jurnal Pendidikan Teknologi dan Kejuruan
Subjects:
Online Access:https://journal.uny.ac.id/index.php/jptk/article/view/18245
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spelling doaj-b1bd52af071e4e6b9fae72c11e6897152020-11-24T20:53:56ZindUniverisitas Negeri YogyakartaJurnal Pendidikan Teknologi dan Kejuruan0854-47352477-24102018-04-01241323810.21831/jptk.v24i1.1824510296Development of Augmented Reality Technology Based Learning Media of Lathe MachinesAgus Suryanto0Diah Ayu Kusumawati1Ibrahim M. H. Sanhoury2Department of Electrical Engineering, Universitas Negeri Semarang, IndonesiaDepartment of Electrical Engineering, Universitas Negeri Semarang, IndonesiaFaculty of Electronic Engineering, Al-Neelain University, Khartoum, SudanConventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed with smartphone devices to facilitate the students in examining the lathe parts in detail with ease. This study discusses the development of Augmented Reality technology based learning media to display parts of the lathe in informative details. This study was categorized as Research and Development. The procedure of the study consisted of several stages including finding potential and problem, literature studies, product development, expert validation, product revisions, product trial, product revision, user response, product revision and final product development. The results showed that the developed learning media was applicable. The percentages of product testing and user response testing were 87.50% and 82% respectively which both were categorized as good.https://journal.uny.ac.id/index.php/jptk/article/view/18245augmented reality, lathe, learning media
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Agus Suryanto
Diah Ayu Kusumawati
Ibrahim M. H. Sanhoury
spellingShingle Agus Suryanto
Diah Ayu Kusumawati
Ibrahim M. H. Sanhoury
Development of Augmented Reality Technology Based Learning Media of Lathe Machines
Jurnal Pendidikan Teknologi dan Kejuruan
augmented reality, lathe, learning media
author_facet Agus Suryanto
Diah Ayu Kusumawati
Ibrahim M. H. Sanhoury
author_sort Agus Suryanto
title Development of Augmented Reality Technology Based Learning Media of Lathe Machines
title_short Development of Augmented Reality Technology Based Learning Media of Lathe Machines
title_full Development of Augmented Reality Technology Based Learning Media of Lathe Machines
title_fullStr Development of Augmented Reality Technology Based Learning Media of Lathe Machines
title_full_unstemmed Development of Augmented Reality Technology Based Learning Media of Lathe Machines
title_sort development of augmented reality technology based learning media of lathe machines
publisher Univerisitas Negeri Yogyakarta
series Jurnal Pendidikan Teknologi dan Kejuruan
issn 0854-4735
2477-2410
publishDate 2018-04-01
description Conventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed with smartphone devices to facilitate the students in examining the lathe parts in detail with ease. This study discusses the development of Augmented Reality technology based learning media to display parts of the lathe in informative details. This study was categorized as Research and Development. The procedure of the study consisted of several stages including finding potential and problem, literature studies, product development, expert validation, product revisions, product trial, product revision, user response, product revision and final product development. The results showed that the developed learning media was applicable. The percentages of product testing and user response testing were 87.50% and 82% respectively which both were categorized as good.
topic augmented reality, lathe, learning media
url https://journal.uny.ac.id/index.php/jptk/article/view/18245
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AT diahayukusumawati developmentofaugmentedrealitytechnologybasedlearningmediaoflathemachines
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