Development of Augmented Reality Technology Based Learning Media of Lathe Machines
Conventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed...
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Univerisitas Negeri Yogyakarta
2018-04-01
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Online Access: | https://journal.uny.ac.id/index.php/jptk/article/view/18245 |
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doaj-b1bd52af071e4e6b9fae72c11e6897152020-11-24T20:53:56ZindUniverisitas Negeri YogyakartaJurnal Pendidikan Teknologi dan Kejuruan0854-47352477-24102018-04-01241323810.21831/jptk.v24i1.1824510296Development of Augmented Reality Technology Based Learning Media of Lathe MachinesAgus Suryanto0Diah Ayu Kusumawati1Ibrahim M. H. Sanhoury2Department of Electrical Engineering, Universitas Negeri Semarang, IndonesiaDepartment of Electrical Engineering, Universitas Negeri Semarang, IndonesiaFaculty of Electronic Engineering, Al-Neelain University, Khartoum, SudanConventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed with smartphone devices to facilitate the students in examining the lathe parts in detail with ease. This study discusses the development of Augmented Reality technology based learning media to display parts of the lathe in informative details. This study was categorized as Research and Development. The procedure of the study consisted of several stages including finding potential and problem, literature studies, product development, expert validation, product revisions, product trial, product revision, user response, product revision and final product development. The results showed that the developed learning media was applicable. The percentages of product testing and user response testing were 87.50% and 82% respectively which both were categorized as good.https://journal.uny.ac.id/index.php/jptk/article/view/18245augmented reality, lathe, learning media |
collection |
DOAJ |
language |
Indonesian |
format |
Article |
sources |
DOAJ |
author |
Agus Suryanto Diah Ayu Kusumawati Ibrahim M. H. Sanhoury |
spellingShingle |
Agus Suryanto Diah Ayu Kusumawati Ibrahim M. H. Sanhoury Development of Augmented Reality Technology Based Learning Media of Lathe Machines Jurnal Pendidikan Teknologi dan Kejuruan augmented reality, lathe, learning media |
author_facet |
Agus Suryanto Diah Ayu Kusumawati Ibrahim M. H. Sanhoury |
author_sort |
Agus Suryanto |
title |
Development of Augmented Reality Technology Based Learning Media of Lathe Machines |
title_short |
Development of Augmented Reality Technology Based Learning Media of Lathe Machines |
title_full |
Development of Augmented Reality Technology Based Learning Media of Lathe Machines |
title_fullStr |
Development of Augmented Reality Technology Based Learning Media of Lathe Machines |
title_full_unstemmed |
Development of Augmented Reality Technology Based Learning Media of Lathe Machines |
title_sort |
development of augmented reality technology based learning media of lathe machines |
publisher |
Univerisitas Negeri Yogyakarta |
series |
Jurnal Pendidikan Teknologi dan Kejuruan |
issn |
0854-4735 2477-2410 |
publishDate |
2018-04-01 |
description |
Conventionally, in the learning process teachers usually explain lathe machines using only one unit machine thus the students cannot observe and learn the machine comprehensively. Hence, it is necessary to create learning media based on Augmented Reality technology that can be individually accessed with smartphone devices to facilitate the students in examining the lathe parts in detail with ease. This study discusses the development of Augmented Reality technology based learning media to display parts of the lathe in informative details. This study was categorized as Research and Development. The procedure of the study consisted of several stages including finding potential and problem, literature studies, product development, expert validation, product revisions, product trial, product revision, user response, product revision and final product development. The results showed that the developed learning media was applicable. The percentages of product testing and user response testing were 87.50% and 82% respectively which both were categorized as good. |
topic |
augmented reality, lathe, learning media |
url |
https://journal.uny.ac.id/index.php/jptk/article/view/18245 |
work_keys_str_mv |
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