Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
The role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied...
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doaj-b0ed74fcad6a4becbff6ea49bb1bae842021-09-03T04:47:06ZengElsevierBrain Disorders2666-45932021-03-011100008Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunitiesStefano Sandrone0Chad Carlson1Department of Brain Sciences, Imperial College London, Du Cane Road, London W120NN, United Kingdom; Corresponding author.Department of Neurology, Medical College of Wisconsin, Milwaukee, Wisconsin, USAThe role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied to the realm of medical education. Here, we review the evidence supporting game-based learning in undergraduate and graduate medical education and in neurology education. Moreover, we discuss challenges and opportunities for neurologic curricular implementation and explore applications in clinical settings. The potential for leveraging game-based learning might represent a chance to seize for neurology and neuroscience.http://www.sciencedirect.com/science/article/pii/S266645932100007XNeurologic educationNeurology educationNeuroscience educationActive learningGamificationGaming |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Stefano Sandrone Chad Carlson |
spellingShingle |
Stefano Sandrone Chad Carlson Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities Brain Disorders Neurologic education Neurology education Neuroscience education Active learning Gamification Gaming |
author_facet |
Stefano Sandrone Chad Carlson |
author_sort |
Stefano Sandrone |
title |
Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities |
title_short |
Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities |
title_full |
Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities |
title_fullStr |
Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities |
title_full_unstemmed |
Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities |
title_sort |
gamification and game-based education in neurology and neuroscience: applications, challenges, and opportunities |
publisher |
Elsevier |
series |
Brain Disorders |
issn |
2666-4593 |
publishDate |
2021-03-01 |
description |
The role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied to the realm of medical education. Here, we review the evidence supporting game-based learning in undergraduate and graduate medical education and in neurology education. Moreover, we discuss challenges and opportunities for neurologic curricular implementation and explore applications in clinical settings. The potential for leveraging game-based learning might represent a chance to seize for neurology and neuroscience. |
topic |
Neurologic education Neurology education Neuroscience education Active learning Gamification Gaming |
url |
http://www.sciencedirect.com/science/article/pii/S266645932100007X |
work_keys_str_mv |
AT stefanosandrone gamificationandgamebasededucationinneurologyandneuroscienceapplicationschallengesandopportunities AT chadcarlson gamificationandgamebasededucationinneurologyandneuroscienceapplicationschallengesandopportunities |
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