Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities

The role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied...

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Main Authors: Stefano Sandrone, Chad Carlson
Format: Article
Language:English
Published: Elsevier 2021-03-01
Series:Brain Disorders
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S266645932100007X
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spelling doaj-b0ed74fcad6a4becbff6ea49bb1bae842021-09-03T04:47:06ZengElsevierBrain Disorders2666-45932021-03-011100008Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunitiesStefano Sandrone0Chad Carlson1Department of Brain Sciences, Imperial College London, Du Cane Road, London W120NN, United Kingdom; Corresponding author.Department of Neurology, Medical College of Wisconsin, Milwaukee, Wisconsin, USAThe role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied to the realm of medical education. Here, we review the evidence supporting game-based learning in undergraduate and graduate medical education and in neurology education. Moreover, we discuss challenges and opportunities for neurologic curricular implementation and explore applications in clinical settings. The potential for leveraging game-based learning might represent a chance to seize for neurology and neuroscience.http://www.sciencedirect.com/science/article/pii/S266645932100007XNeurologic educationNeurology educationNeuroscience educationActive learningGamificationGaming
collection DOAJ
language English
format Article
sources DOAJ
author Stefano Sandrone
Chad Carlson
spellingShingle Stefano Sandrone
Chad Carlson
Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
Brain Disorders
Neurologic education
Neurology education
Neuroscience education
Active learning
Gamification
Gaming
author_facet Stefano Sandrone
Chad Carlson
author_sort Stefano Sandrone
title Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
title_short Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
title_full Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
title_fullStr Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
title_full_unstemmed Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
title_sort gamification and game-based education in neurology and neuroscience: applications, challenges, and opportunities
publisher Elsevier
series Brain Disorders
issn 2666-4593
publishDate 2021-03-01
description The role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied to the realm of medical education. Here, we review the evidence supporting game-based learning in undergraduate and graduate medical education and in neurology education. Moreover, we discuss challenges and opportunities for neurologic curricular implementation and explore applications in clinical settings. The potential for leveraging game-based learning might represent a chance to seize for neurology and neuroscience.
topic Neurologic education
Neurology education
Neuroscience education
Active learning
Gamification
Gaming
url http://www.sciencedirect.com/science/article/pii/S266645932100007X
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