Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities

The role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied...

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Bibliographic Details
Main Authors: Stefano Sandrone, Chad Carlson
Format: Article
Language:English
Published: Elsevier 2021-03-01
Series:Brain Disorders
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S266645932100007X
Description
Summary:The role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied to the realm of medical education. Here, we review the evidence supporting game-based learning in undergraduate and graduate medical education and in neurology education. Moreover, we discuss challenges and opportunities for neurologic curricular implementation and explore applications in clinical settings. The potential for leveraging game-based learning might represent a chance to seize for neurology and neuroscience.
ISSN:2666-4593