Methodological aspects of the implementation of additional education in robotics

The purpose of the study is actualized by the fact that progress in the field of computer technology and robotics allows radically changing the idea of teaching computer science to schoolchildren, or rather programming in a modern secondary school, realizing one of the most important tasks facing th...

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Main Authors: Kadeeva Oksana, Belov Alexander, Syritsyna Valentina, Maksimenko Svetlana, Sinko Viktor
Format: Article
Language:English
Published: EDP Sciences 2020-01-01
Series:E3S Web of Conferences
Online Access:https://www.e3s-conferences.org/articles/e3sconf/pdf/2020/70/e3sconf_itse2020_22040.pdf
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spelling doaj-acd53be33aff401b908229d62b7acd812021-04-02T16:16:34ZengEDP SciencesE3S Web of Conferences2267-12422020-01-012102204010.1051/e3sconf/202021022040e3sconf_itse2020_22040Methodological aspects of the implementation of additional education in roboticsKadeeva Oksana0Belov AlexanderSyritsyna Valentina1Maksimenko Svetlana2Sinko Viktor3Far Eastern Federal UniversityFar Eastern Federal UniversityFar Eastern Federal UniversityFar Eastern Federal UniversityThe purpose of the study is actualized by the fact that progress in the field of computer technology and robotics allows radically changing the idea of teaching computer science to schoolchildren, or rather programming in a modern secondary school, realizing one of the most important tasks facing the education system today. The scientific novelty of the study lies in the fact that these achievements allow updating traditional teaching methods, making them much more useful and modern. Nowadays, students have the opportunity to study various programming languages at school and at the same time, using the developed resources, observe the process of their execution by specially created robots, which can develop the student's desire to study further and give motivation to study the academic discipline. The practical significance of the work lies in the fact that one of such projects containing educational resources and allowing a different look at modern computer science lessons is LEGO and ROBBO. The advantages and disadvantages of traditional methods of teaching programming languages in high school are analyzed in the study. Also, the advantages of learning programming with LEGO and ROBBO are revealed, methodological recommendations for using the LEGO and ROBBO programming environment are presented, the capabilities of the LEGO project and ROBBO are described, and their main elements are characterized.https://www.e3s-conferences.org/articles/e3sconf/pdf/2020/70/e3sconf_itse2020_22040.pdf
collection DOAJ
language English
format Article
sources DOAJ
author Kadeeva Oksana
Belov Alexander
Syritsyna Valentina
Maksimenko Svetlana
Sinko Viktor
spellingShingle Kadeeva Oksana
Belov Alexander
Syritsyna Valentina
Maksimenko Svetlana
Sinko Viktor
Methodological aspects of the implementation of additional education in robotics
E3S Web of Conferences
author_facet Kadeeva Oksana
Belov Alexander
Syritsyna Valentina
Maksimenko Svetlana
Sinko Viktor
author_sort Kadeeva Oksana
title Methodological aspects of the implementation of additional education in robotics
title_short Methodological aspects of the implementation of additional education in robotics
title_full Methodological aspects of the implementation of additional education in robotics
title_fullStr Methodological aspects of the implementation of additional education in robotics
title_full_unstemmed Methodological aspects of the implementation of additional education in robotics
title_sort methodological aspects of the implementation of additional education in robotics
publisher EDP Sciences
series E3S Web of Conferences
issn 2267-1242
publishDate 2020-01-01
description The purpose of the study is actualized by the fact that progress in the field of computer technology and robotics allows radically changing the idea of teaching computer science to schoolchildren, or rather programming in a modern secondary school, realizing one of the most important tasks facing the education system today. The scientific novelty of the study lies in the fact that these achievements allow updating traditional teaching methods, making them much more useful and modern. Nowadays, students have the opportunity to study various programming languages at school and at the same time, using the developed resources, observe the process of their execution by specially created robots, which can develop the student's desire to study further and give motivation to study the academic discipline. The practical significance of the work lies in the fact that one of such projects containing educational resources and allowing a different look at modern computer science lessons is LEGO and ROBBO. The advantages and disadvantages of traditional methods of teaching programming languages in high school are analyzed in the study. Also, the advantages of learning programming with LEGO and ROBBO are revealed, methodological recommendations for using the LEGO and ROBBO programming environment are presented, the capabilities of the LEGO project and ROBBO are described, and their main elements are characterized.
url https://www.e3s-conferences.org/articles/e3sconf/pdf/2020/70/e3sconf_itse2020_22040.pdf
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