Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high...
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2020-10-01
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doaj-aca7573e099d425496fc4c60178a67e62020-11-25T03:59:41ZengMDPI AGSensors1424-82202020-10-01205851585110.3390/s20205851Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and ImmersionFilip Škola0Selma Rizvić1Marco Cozza2Loris Barbieri3Fabio Bruno4Dimitrios Skarlatos5Fotis Liarokapis6Faculty of Informatics, Masaryk University, 60200 Brno, CzechiaFaculty of Electrical Engineering, University of Sarajevo, 71000 Sarajevo, Bosnia and Herzegovina3DResearch S.r.l., 87036 Rende, ItalyDepartment of Mechanical, Energy and Management Engineering (DIMEG), University of Calabria, 87036 Rende, Italy3DResearch S.r.l., 87036 Rende, ItalyResearch Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE), 1011 Nicosia, CyprusResearch Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE), 1011 Nicosia, CyprusThis paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR.https://www.mdpi.com/1424-8220/20/20/5851EEGvirtual reality360-video storytellingcultural heritagepresenceimmersion |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Filip Škola Selma Rizvić Marco Cozza Loris Barbieri Fabio Bruno Dimitrios Skarlatos Fotis Liarokapis |
spellingShingle |
Filip Škola Selma Rizvić Marco Cozza Loris Barbieri Fabio Bruno Dimitrios Skarlatos Fotis Liarokapis Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion Sensors EEG virtual reality 360-video storytelling cultural heritage presence immersion |
author_facet |
Filip Škola Selma Rizvić Marco Cozza Loris Barbieri Fabio Bruno Dimitrios Skarlatos Fotis Liarokapis |
author_sort |
Filip Škola |
title |
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_short |
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_full |
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_fullStr |
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_full_unstemmed |
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_sort |
virtual reality with 360-video storytelling in cultural heritage: study of presence, engagement, and immersion |
publisher |
MDPI AG |
series |
Sensors |
issn |
1424-8220 |
publishDate |
2020-10-01 |
description |
This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR. |
topic |
EEG virtual reality 360-video storytelling cultural heritage presence immersion |
url |
https://www.mdpi.com/1424-8220/20/20/5851 |
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