Discovering the invisible city: Location-based games for learning in smart cities

In this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the game Invisible City: Rebels vs. Spies, a game...

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Main Authors: Christos Sintoris, Nikoleta Yiannoutsou, Soteris Demetriou, Nikolaos Avouris
Format: Article
Language:English
Published: Scuola IaD 2013-05-01
Series:Interaction Design and Architecture(s)
Subjects:
Online Access:http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/16_5.pdf
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spelling doaj-aca1aa6a97f64dc2ae32087df04ceb752020-11-24T22:43:51ZengScuola IaDInteraction Design and Architecture(s)1826-97452013-05-01164764Discovering the invisible city: Location-based games for learning in smart citiesChristos SintorisNikoleta YiannoutsouSoteris DemetriouNikolaos AvourisIn this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the game Invisible City: Rebels vs. Spies, a game to be played in a city centre using mobile devices. Through this case we highlight the adaptation of an original party game into a mobile form, the issues we faced and the key aspects conductive to learning in a smart city. It is claimed that creating mobile city games for learning is a new challenge, as our city landscapes are augmented with an increasing number of layers of digital information in which a new generation of city games are played.http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/16_5.pdflocation-based gamesgame-based learningsituated learningtechnology enhanced placesmobile game design
collection DOAJ
language English
format Article
sources DOAJ
author Christos Sintoris
Nikoleta Yiannoutsou
Soteris Demetriou
Nikolaos Avouris
spellingShingle Christos Sintoris
Nikoleta Yiannoutsou
Soteris Demetriou
Nikolaos Avouris
Discovering the invisible city: Location-based games for learning in smart cities
Interaction Design and Architecture(s)
location-based games
game-based learning
situated learning
technology enhanced places
mobile game design
author_facet Christos Sintoris
Nikoleta Yiannoutsou
Soteris Demetriou
Nikolaos Avouris
author_sort Christos Sintoris
title Discovering the invisible city: Location-based games for learning in smart cities
title_short Discovering the invisible city: Location-based games for learning in smart cities
title_full Discovering the invisible city: Location-based games for learning in smart cities
title_fullStr Discovering the invisible city: Location-based games for learning in smart cities
title_full_unstemmed Discovering the invisible city: Location-based games for learning in smart cities
title_sort discovering the invisible city: location-based games for learning in smart cities
publisher Scuola IaD
series Interaction Design and Architecture(s)
issn 1826-9745
publishDate 2013-05-01
description In this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the game Invisible City: Rebels vs. Spies, a game to be played in a city centre using mobile devices. Through this case we highlight the adaptation of an original party game into a mobile form, the issues we faced and the key aspects conductive to learning in a smart city. It is claimed that creating mobile city games for learning is a new challenge, as our city landscapes are augmented with an increasing number of layers of digital information in which a new generation of city games are played.
topic location-based games
game-based learning
situated learning
technology enhanced places
mobile game design
url http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/16_5.pdf
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