Discovering the invisible city: Location-based games for learning in smart cities
In this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the game Invisible City: Rebels vs. Spies, a game...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Scuola IaD
2013-05-01
|
Series: | Interaction Design and Architecture(s) |
Subjects: | |
Online Access: | http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/16_5.pdf |
id |
doaj-aca1aa6a97f64dc2ae32087df04ceb75 |
---|---|
record_format |
Article |
spelling |
doaj-aca1aa6a97f64dc2ae32087df04ceb752020-11-24T22:43:51ZengScuola IaDInteraction Design and Architecture(s)1826-97452013-05-01164764Discovering the invisible city: Location-based games for learning in smart citiesChristos SintorisNikoleta YiannoutsouSoteris DemetriouNikolaos AvourisIn this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the game Invisible City: Rebels vs. Spies, a game to be played in a city centre using mobile devices. Through this case we highlight the adaptation of an original party game into a mobile form, the issues we faced and the key aspects conductive to learning in a smart city. It is claimed that creating mobile city games for learning is a new challenge, as our city landscapes are augmented with an increasing number of layers of digital information in which a new generation of city games are played.http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/16_5.pdflocation-based gamesgame-based learningsituated learningtechnology enhanced placesmobile game design |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Christos Sintoris Nikoleta Yiannoutsou Soteris Demetriou Nikolaos Avouris |
spellingShingle |
Christos Sintoris Nikoleta Yiannoutsou Soteris Demetriou Nikolaos Avouris Discovering the invisible city: Location-based games for learning in smart cities Interaction Design and Architecture(s) location-based games game-based learning situated learning technology enhanced places mobile game design |
author_facet |
Christos Sintoris Nikoleta Yiannoutsou Soteris Demetriou Nikolaos Avouris |
author_sort |
Christos Sintoris |
title |
Discovering the invisible city: Location-based games for learning in smart cities |
title_short |
Discovering the invisible city: Location-based games for learning in smart cities |
title_full |
Discovering the invisible city: Location-based games for learning in smart cities |
title_fullStr |
Discovering the invisible city: Location-based games for learning in smart cities |
title_full_unstemmed |
Discovering the invisible city: Location-based games for learning in smart cities |
title_sort |
discovering the invisible city: location-based games for learning in smart cities |
publisher |
Scuola IaD |
series |
Interaction Design and Architecture(s) |
issn |
1826-9745 |
publishDate |
2013-05-01 |
description |
In this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the game Invisible City: Rebels vs. Spies, a game to be played in a city centre using mobile devices. Through this case we highlight the adaptation of an original party game into a mobile form, the issues we faced and the key aspects conductive to learning in a smart city. It is claimed that creating mobile city games for learning is a new challenge, as our city landscapes are augmented with an increasing number of layers of digital information in which a new generation of city games are played. |
topic |
location-based games game-based learning situated learning technology enhanced places mobile game design |
url |
http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/16_5.pdf |
work_keys_str_mv |
AT christossintoris discoveringtheinvisiblecitylocationbasedgamesforlearninginsmartcities AT nikoletayiannoutsou discoveringtheinvisiblecitylocationbasedgamesforlearninginsmartcities AT soterisdemetriou discoveringtheinvisiblecitylocationbasedgamesforlearninginsmartcities AT nikolaosavouris discoveringtheinvisiblecitylocationbasedgamesforlearninginsmartcities |
_version_ |
1725694305523204096 |