“You Win, You Buy”—How Continuous Win Effect Influence Consumers' Price Perception: An ERP Study

Price played an important role in most purchases. Buying behavior was strongly determined by consumers' price expectations. Emotion as a research hotspot was demonstrated to be ubiquitous in marketing and influenced purchase processing as well. This study addressed interests upon whether emotio...

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Bibliographic Details
Main Authors: Qingguo Ma, Linanzi Zhang, Manlin Wang
Format: Article
Language:English
Published: Frontiers Media S.A. 2018-10-01
Series:Frontiers in Neuroscience
Subjects:
P2
LPP
Online Access:https://www.frontiersin.org/article/10.3389/fnins.2018.00691/full
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spelling doaj-ac05e50be8c04216aca763ecba78e7f62020-11-25T02:15:03ZengFrontiers Media S.A.Frontiers in Neuroscience1662-453X2018-10-011210.3389/fnins.2018.00691411488“You Win, You Buy”—How Continuous Win Effect Influence Consumers' Price Perception: An ERP StudyQingguo Ma0Qingguo Ma1Qingguo Ma2Qingguo Ma3Linanzi Zhang4Linanzi Zhang5Manlin Wang6School of Management, Zhejiang University, Hangzhou, ChinaInstitute of Neuromanagement Science, Zhejiang University of Technology, Hangzhou, ChinaBusiness School, Ningbo University, Ningbo, ChinaAcademy of Neuroeconomics and Neuromanagement, Ningbo University, Ningbo, ChinaSchool of Management, Zhejiang University, Hangzhou, ChinaSchool of Management, Guizhou University, Guiyang, ChinaSchool of Management, Zhejiang University, Hangzhou, ChinaPrice played an important role in most purchases. Buying behavior was strongly determined by consumers' price expectations. Emotion as a research hotspot was demonstrated to be ubiquitous in marketing and influenced purchase processing as well. This study addressed interests upon whether emotion arousal would influence consumers' price perceptions and their willingness to purchase. Compared to such emotion researches which normally adopted emotional pictures as priming stimuli, we creatively employed a two-player “Finger Play” (FP) game without monetary gains or losses to arouse subjects' emotion in the experiment. A 2 (FP Game Results: Continuous Win vs. Continuous Lose) by 2 (Price Conditions: High Price vs. Low Price) Event-Related Potentials (ERPs) experiment was designed to investigate whether game results would arouse different emotions and influence subjects' perception of product price. Both behavioral and ERP results indicated that subjects' price perception was deeply impacted by emotions induced from continuous win/lose experiences.https://www.frontiersin.org/article/10.3389/fnins.2018.00691/fullcontinuous win effectprice perceptionevent-related potentialsP2P300LPP
collection DOAJ
language English
format Article
sources DOAJ
author Qingguo Ma
Qingguo Ma
Qingguo Ma
Qingguo Ma
Linanzi Zhang
Linanzi Zhang
Manlin Wang
spellingShingle Qingguo Ma
Qingguo Ma
Qingguo Ma
Qingguo Ma
Linanzi Zhang
Linanzi Zhang
Manlin Wang
“You Win, You Buy”—How Continuous Win Effect Influence Consumers' Price Perception: An ERP Study
Frontiers in Neuroscience
continuous win effect
price perception
event-related potentials
P2
P300
LPP
author_facet Qingguo Ma
Qingguo Ma
Qingguo Ma
Qingguo Ma
Linanzi Zhang
Linanzi Zhang
Manlin Wang
author_sort Qingguo Ma
title “You Win, You Buy”—How Continuous Win Effect Influence Consumers' Price Perception: An ERP Study
title_short “You Win, You Buy”—How Continuous Win Effect Influence Consumers' Price Perception: An ERP Study
title_full “You Win, You Buy”—How Continuous Win Effect Influence Consumers' Price Perception: An ERP Study
title_fullStr “You Win, You Buy”—How Continuous Win Effect Influence Consumers' Price Perception: An ERP Study
title_full_unstemmed “You Win, You Buy”—How Continuous Win Effect Influence Consumers' Price Perception: An ERP Study
title_sort “you win, you buy”—how continuous win effect influence consumers' price perception: an erp study
publisher Frontiers Media S.A.
series Frontiers in Neuroscience
issn 1662-453X
publishDate 2018-10-01
description Price played an important role in most purchases. Buying behavior was strongly determined by consumers' price expectations. Emotion as a research hotspot was demonstrated to be ubiquitous in marketing and influenced purchase processing as well. This study addressed interests upon whether emotion arousal would influence consumers' price perceptions and their willingness to purchase. Compared to such emotion researches which normally adopted emotional pictures as priming stimuli, we creatively employed a two-player “Finger Play” (FP) game without monetary gains or losses to arouse subjects' emotion in the experiment. A 2 (FP Game Results: Continuous Win vs. Continuous Lose) by 2 (Price Conditions: High Price vs. Low Price) Event-Related Potentials (ERPs) experiment was designed to investigate whether game results would arouse different emotions and influence subjects' perception of product price. Both behavioral and ERP results indicated that subjects' price perception was deeply impacted by emotions induced from continuous win/lose experiences.
topic continuous win effect
price perception
event-related potentials
P2
P300
LPP
url https://www.frontiersin.org/article/10.3389/fnins.2018.00691/full
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