MAC Layer Jamming Mitigation Using a Game Augmented by Intervention

<p/> <p>MAC layer jamming is a common attack on wireless networks, which is easy to launch by the attacker and which is very effective in disrupting the service provided by the network. Most of the current MAC protocols for wireless networks, for example, IEEE 802.11, do not provide suff...

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Main Authors: Lin Zhichu, van der Schaar Mihaela
Format: Article
Language:English
Published: SpringerOpen 2010-01-01
Series:EURASIP Journal on Wireless Communications and Networking
Online Access:http://jwcn.eurasipjournals.com/content/2010/453947
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spelling doaj-ab3e1c64bd384ae3b8c3df0dc0c3b4d62020-11-25T01:06:32ZengSpringerOpenEURASIP Journal on Wireless Communications and Networking1687-14721687-14992010-01-0120101453947MAC Layer Jamming Mitigation Using a Game Augmented by InterventionLin Zhichuvan der Schaar Mihaela<p/> <p>MAC layer jamming is a common attack on wireless networks, which is easy to launch by the attacker and which is very effective in disrupting the service provided by the network. Most of the current MAC protocols for wireless networks, for example, IEEE 802.11, do not provide sufficient protection against MAC layer jamming attacks. In this paper, we first use a non-cooperative game model to characterize the interactions among a group of self-interested regular users and a malicious user. It can be shown that the Nash equilibrium of this game is either inefficient or unfair for the regular users. We introduce a policer (an intervention user) who uses an intervention function to transform the original non-cooperative game into a new <it>non-cooperative game augmented by the intervention function</it>, in which the users will adjust to play a Nash equilibrium of the augmented game. By properly designing the intervention function, we show that the intervention user can effectively mitigate the jamming attacks from the malicious user, and at the same time let the regular users choose more efficient transmission strategies. It is proved that any feasible point in the rate region can be achieved as a Nash equilibrium of the augmented game by appropriately designing the intervention.</p>http://jwcn.eurasipjournals.com/content/2010/453947
collection DOAJ
language English
format Article
sources DOAJ
author Lin Zhichu
van der Schaar Mihaela
spellingShingle Lin Zhichu
van der Schaar Mihaela
MAC Layer Jamming Mitigation Using a Game Augmented by Intervention
EURASIP Journal on Wireless Communications and Networking
author_facet Lin Zhichu
van der Schaar Mihaela
author_sort Lin Zhichu
title MAC Layer Jamming Mitigation Using a Game Augmented by Intervention
title_short MAC Layer Jamming Mitigation Using a Game Augmented by Intervention
title_full MAC Layer Jamming Mitigation Using a Game Augmented by Intervention
title_fullStr MAC Layer Jamming Mitigation Using a Game Augmented by Intervention
title_full_unstemmed MAC Layer Jamming Mitigation Using a Game Augmented by Intervention
title_sort mac layer jamming mitigation using a game augmented by intervention
publisher SpringerOpen
series EURASIP Journal on Wireless Communications and Networking
issn 1687-1472
1687-1499
publishDate 2010-01-01
description <p/> <p>MAC layer jamming is a common attack on wireless networks, which is easy to launch by the attacker and which is very effective in disrupting the service provided by the network. Most of the current MAC protocols for wireless networks, for example, IEEE 802.11, do not provide sufficient protection against MAC layer jamming attacks. In this paper, we first use a non-cooperative game model to characterize the interactions among a group of self-interested regular users and a malicious user. It can be shown that the Nash equilibrium of this game is either inefficient or unfair for the regular users. We introduce a policer (an intervention user) who uses an intervention function to transform the original non-cooperative game into a new <it>non-cooperative game augmented by the intervention function</it>, in which the users will adjust to play a Nash equilibrium of the augmented game. By properly designing the intervention function, we show that the intervention user can effectively mitigate the jamming attacks from the malicious user, and at the same time let the regular users choose more efficient transmission strategies. It is proved that any feasible point in the rate region can be achieved as a Nash equilibrium of the augmented game by appropriately designing the intervention.</p>
url http://jwcn.eurasipjournals.com/content/2010/453947
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