Effect of virtual reality in Parkinson's disease: a prospective observational study
ABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance S...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Academia Brasileira de Neurologia (ABNEURO)
|
Series: | Arquivos de Neuro-Psiquiatria |
Subjects: | |
Online Access: | http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078&lng=en&tlng=en |
id |
doaj-aa97bad7f5114b669249514736489734 |
---|---|
record_format |
Article |
spelling |
doaj-aa97bad7f5114b6692495147364897342020-11-24T23:10:31ZengAcademia Brasileira de Neurologia (ABNEURO)Arquivos de Neuro-Psiquiatria1678-4227762788410.1590/0004-282x20170195S0004-282X2018000200078Effect of virtual reality in Parkinson's disease: a prospective observational studyMaria Izabel Rodrigues SeverianoBianca Simone ZeigelboimHélio Afonso Ghizoni TeiveGeslaine Janaína Barbosa SantosVinícius Ribas FonsecaABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078&lng=en&tlng=endoença de Parkinsonequilíbrio posturalqualidade de vidanúcleos vestibulares |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Maria Izabel Rodrigues Severiano Bianca Simone Zeigelboim Hélio Afonso Ghizoni Teive Geslaine Janaína Barbosa Santos Vinícius Ribas Fonseca |
spellingShingle |
Maria Izabel Rodrigues Severiano Bianca Simone Zeigelboim Hélio Afonso Ghizoni Teive Geslaine Janaína Barbosa Santos Vinícius Ribas Fonseca Effect of virtual reality in Parkinson's disease: a prospective observational study Arquivos de Neuro-Psiquiatria doença de Parkinson equilíbrio postural qualidade de vida núcleos vestibulares |
author_facet |
Maria Izabel Rodrigues Severiano Bianca Simone Zeigelboim Hélio Afonso Ghizoni Teive Geslaine Janaína Barbosa Santos Vinícius Ribas Fonseca |
author_sort |
Maria Izabel Rodrigues Severiano |
title |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_short |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_full |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_fullStr |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_full_unstemmed |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_sort |
effect of virtual reality in parkinson's disease: a prospective observational study |
publisher |
Academia Brasileira de Neurologia (ABNEURO) |
series |
Arquivos de Neuro-Psiquiatria |
issn |
1678-4227 |
description |
ABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population. |
topic |
doença de Parkinson equilíbrio postural qualidade de vida núcleos vestibulares |
url |
http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078&lng=en&tlng=en |
work_keys_str_mv |
AT mariaizabelrodriguesseveriano effectofvirtualrealityinparkinsonsdiseaseaprospectiveobservationalstudy AT biancasimonezeigelboim effectofvirtualrealityinparkinsonsdiseaseaprospectiveobservationalstudy AT helioafonsoghizoniteive effectofvirtualrealityinparkinsonsdiseaseaprospectiveobservationalstudy AT geslainejanainabarbosasantos effectofvirtualrealityinparkinsonsdiseaseaprospectiveobservationalstudy AT viniciusribasfonseca effectofvirtualrealityinparkinsonsdiseaseaprospectiveobservationalstudy |
_version_ |
1725606855665778688 |