Effect of virtual reality in Parkinson's disease: a prospective observational study

ABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance S...

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Main Authors: Maria Izabel Rodrigues Severiano, Bianca Simone Zeigelboim, Hélio Afonso Ghizoni Teive, Geslaine Janaína Barbosa Santos, Vinícius Ribas Fonseca
Format: Article
Language:English
Published: Academia Brasileira de Neurologia (ABNEURO)
Series:Arquivos de Neuro-Psiquiatria
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078&lng=en&tlng=en
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spelling doaj-aa97bad7f5114b6692495147364897342020-11-24T23:10:31ZengAcademia Brasileira de Neurologia (ABNEURO)Arquivos de Neuro-Psiquiatria1678-4227762788410.1590/0004-282x20170195S0004-282X2018000200078Effect of virtual reality in Parkinson's disease: a prospective observational studyMaria Izabel Rodrigues SeverianoBianca Simone ZeigelboimHélio Afonso Ghizoni TeiveGeslaine Janaína Barbosa SantosVinícius Ribas FonsecaABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078&lng=en&tlng=endoença de Parkinsonequilíbrio posturalqualidade de vidanúcleos vestibulares
collection DOAJ
language English
format Article
sources DOAJ
author Maria Izabel Rodrigues Severiano
Bianca Simone Zeigelboim
Hélio Afonso Ghizoni Teive
Geslaine Janaína Barbosa Santos
Vinícius Ribas Fonseca
spellingShingle Maria Izabel Rodrigues Severiano
Bianca Simone Zeigelboim
Hélio Afonso Ghizoni Teive
Geslaine Janaína Barbosa Santos
Vinícius Ribas Fonseca
Effect of virtual reality in Parkinson's disease: a prospective observational study
Arquivos de Neuro-Psiquiatria
doença de Parkinson
equilíbrio postural
qualidade de vida
núcleos vestibulares
author_facet Maria Izabel Rodrigues Severiano
Bianca Simone Zeigelboim
Hélio Afonso Ghizoni Teive
Geslaine Janaína Barbosa Santos
Vinícius Ribas Fonseca
author_sort Maria Izabel Rodrigues Severiano
title Effect of virtual reality in Parkinson's disease: a prospective observational study
title_short Effect of virtual reality in Parkinson's disease: a prospective observational study
title_full Effect of virtual reality in Parkinson's disease: a prospective observational study
title_fullStr Effect of virtual reality in Parkinson's disease: a prospective observational study
title_full_unstemmed Effect of virtual reality in Parkinson's disease: a prospective observational study
title_sort effect of virtual reality in parkinson's disease: a prospective observational study
publisher Academia Brasileira de Neurologia (ABNEURO)
series Arquivos de Neuro-Psiquiatria
issn 1678-4227
description ABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.
topic doença de Parkinson
equilíbrio postural
qualidade de vida
núcleos vestibulares
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078&lng=en&tlng=en
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