An examination of living through enjoyment: Live-action role-play [symposium]
Many in the gaming community argue that video gaming has enhanced the RPG experience, allowing for increasingly immersive experiences for players. The live-action aspects of LARPing anticipated the movement toward virtual play that video games have worked to create.
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Organization for Transformative Works
2009-03-01
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Series: | Transformative Works and Cultures |
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Online Access: | http://journal.transformativeworks.org/index.php/twc/article/view/89/91 |
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doaj-a924712a88394864aeb3610b30da17e92021-07-02T01:35:36ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582009-03-01210.3983/twc.2009.0089An examination of living through enjoyment: Live-action role-play [symposium]Amanda Odom0Mobile, Alabama, United StatesMany in the gaming community argue that video gaming has enhanced the RPG experience, allowing for increasingly immersive experiences for players. The live-action aspects of LARPing anticipated the movement toward virtual play that video games have worked to create.http://journal.transformativeworks.org/index.php/twc/article/view/89/91LARPRole-playing |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Amanda Odom |
spellingShingle |
Amanda Odom An examination of living through enjoyment: Live-action role-play [symposium] Transformative Works and Cultures LARP Role-playing |
author_facet |
Amanda Odom |
author_sort |
Amanda Odom |
title |
An examination of living through enjoyment: Live-action role-play [symposium] |
title_short |
An examination of living through enjoyment: Live-action role-play [symposium] |
title_full |
An examination of living through enjoyment: Live-action role-play [symposium] |
title_fullStr |
An examination of living through enjoyment: Live-action role-play [symposium] |
title_full_unstemmed |
An examination of living through enjoyment: Live-action role-play [symposium] |
title_sort |
examination of living through enjoyment: live-action role-play [symposium] |
publisher |
Organization for Transformative Works |
series |
Transformative Works and Cultures |
issn |
1941-2258 1941-2258 |
publishDate |
2009-03-01 |
description |
Many in the gaming community argue that video gaming has enhanced the RPG experience, allowing for increasingly immersive experiences for players. The live-action aspects of LARPing anticipated the movement toward virtual play that video games have worked to create. |
topic |
LARP Role-playing |
url |
http://journal.transformativeworks.org/index.php/twc/article/view/89/91 |
work_keys_str_mv |
AT amandaodom anexaminationoflivingthroughenjoymentliveactionroleplaysymposium AT amandaodom examinationoflivingthroughenjoymentliveactionroleplaysymposium |
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1721344768828506112 |