Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.

Background: Several studies have highlighted the implications of impulsivity and novelty seeking for both the maintenance and the process of recovery from bulimia nervosa. Cognitive behavioral therapy (CBT) is the treatment of choice for bulimia nervosa, but for some cases, this treatment alone migh...

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Main Authors: Cristina eGiner-Bartolomé, Ana Beatriz Fagundo, Isabel eSanchez, Susana eJiménez-Murcia, Juan José Santamaría, Robert eLadouceur, Jose M Menchon, Fernando eFernandez-Aranda
Format: Article
Language:English
Published: Frontiers Media S.A. 2015-07-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2015.00982/full
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spelling doaj-a8cbb3b4bcb74bdf80109703ceb6a3282020-11-24T22:25:31ZengFrontiers Media S.A.Frontiers in Psychology1664-10782015-07-01610.3389/fpsyg.2015.00982146165Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.Cristina eGiner-Bartolomé0Ana Beatriz Fagundo1Isabel eSanchez2Susana eJiménez-Murcia3Susana eJiménez-Murcia4Juan José Santamaría5Robert eLadouceur6Jose M Menchon7Jose M Menchon8Fernando eFernandez-Aranda9Fernando eFernandez-Aranda10University Hospital of Bellvitge-IDIBELL-CIBERObnUniversity Hospital of Bellvitge-IDIBELL-CIBERObnUniversity Hospital of Bellvitge-IDIBELLUniversity Hospital of Bellvitge-IDIBELL-CIBERObnUniversity of BarcelonaUniversity Hospital of Bellvitge-IDIBELL-CIBERObnUniversité LavalUniversity Hospital of Bellvitge-IDIBELL-CIBERSAMUniversity of BarcelonaUniversity Hospital of Bellvitge-IDIBELL-CIBERObnUniversity of BarcelonaBackground: Several studies have highlighted the implications of impulsivity and novelty seeking for both the maintenance and the process of recovery from bulimia nervosa. Cognitive behavioral therapy (CBT) is the treatment of choice for bulimia nervosa, but for some cases, this treatment alone might not be sufficient for reducing the high levels of impulsivity. The paper presents a case report of a patient with bulimia nervosa, examining the effectiveness of using a videogame (Playmancer) as an additional intervention designed to address impulsivity. Design: Psychometric and neuropsychological measures were collected at baseline. After this assessment, Playmancer was applied prior to CBT, following an A-B-A-C-A single case experimental design. Impulsivity levels were assessed with the Conners’ Continuous Performance Test II (CPT-II). After the Playmancer treatment, the patient started CBT, and the levels of impulsivity were recorded again. Finally, psychometric and neuropsychological measures were collected after treatment. Weekly frequency of binges and vomiting were also recorded during the entire procedure. Results: After the videogame intervention, psychometric measures such as anxiety levels, impulsivity and novelty seeking decreased. Regarding the neuropsychological measures, impulsivity levels (measured with the CPT-II) progressively decreased throughout the intervention, and an improvement in decision making capacities was observed. Furthermore, the frequency of binges also decreased during and after the videogame intervention. Discussion: This case report suggests that using the Playmancer videogame to reduce impulsivity prior to CBT may enhance the final results of the treatment for bulimia nervosa.http://journal.frontiersin.org/Journal/10.3389/fpsyg.2015.00982/fullEating DisordersimpulsivitySerious gameBulimia Nervosa (BN);ABACA design
collection DOAJ
language English
format Article
sources DOAJ
author Cristina eGiner-Bartolomé
Ana Beatriz Fagundo
Isabel eSanchez
Susana eJiménez-Murcia
Susana eJiménez-Murcia
Juan José Santamaría
Robert eLadouceur
Jose M Menchon
Jose M Menchon
Fernando eFernandez-Aranda
Fernando eFernandez-Aranda
spellingShingle Cristina eGiner-Bartolomé
Ana Beatriz Fagundo
Isabel eSanchez
Susana eJiménez-Murcia
Susana eJiménez-Murcia
Juan José Santamaría
Robert eLadouceur
Jose M Menchon
Jose M Menchon
Fernando eFernandez-Aranda
Fernando eFernandez-Aranda
Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.
Frontiers in Psychology
Eating Disorders
impulsivity
Serious game
Bulimia Nervosa (BN);
ABACA design
author_facet Cristina eGiner-Bartolomé
Ana Beatriz Fagundo
Isabel eSanchez
Susana eJiménez-Murcia
Susana eJiménez-Murcia
Juan José Santamaría
Robert eLadouceur
Jose M Menchon
Jose M Menchon
Fernando eFernandez-Aranda
Fernando eFernandez-Aranda
author_sort Cristina eGiner-Bartolomé
title Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.
title_short Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.
title_full Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.
title_fullStr Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.
title_full_unstemmed Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.
title_sort can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? a clinical case study.
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2015-07-01
description Background: Several studies have highlighted the implications of impulsivity and novelty seeking for both the maintenance and the process of recovery from bulimia nervosa. Cognitive behavioral therapy (CBT) is the treatment of choice for bulimia nervosa, but for some cases, this treatment alone might not be sufficient for reducing the high levels of impulsivity. The paper presents a case report of a patient with bulimia nervosa, examining the effectiveness of using a videogame (Playmancer) as an additional intervention designed to address impulsivity. Design: Psychometric and neuropsychological measures were collected at baseline. After this assessment, Playmancer was applied prior to CBT, following an A-B-A-C-A single case experimental design. Impulsivity levels were assessed with the Conners’ Continuous Performance Test II (CPT-II). After the Playmancer treatment, the patient started CBT, and the levels of impulsivity were recorded again. Finally, psychometric and neuropsychological measures were collected after treatment. Weekly frequency of binges and vomiting were also recorded during the entire procedure. Results: After the videogame intervention, psychometric measures such as anxiety levels, impulsivity and novelty seeking decreased. Regarding the neuropsychological measures, impulsivity levels (measured with the CPT-II) progressively decreased throughout the intervention, and an improvement in decision making capacities was observed. Furthermore, the frequency of binges also decreased during and after the videogame intervention. Discussion: This case report suggests that using the Playmancer videogame to reduce impulsivity prior to CBT may enhance the final results of the treatment for bulimia nervosa.
topic Eating Disorders
impulsivity
Serious game
Bulimia Nervosa (BN);
ABACA design
url http://journal.frontiersin.org/Journal/10.3389/fpsyg.2015.00982/full
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