Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance

The use of serious games in the governance of natural resources and the environment is progressively increasing and includes games used for research and data collection, teaching and training, and fostering a change of practices. However, this diversity remains underexplored and underreported. In vi...

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Main Authors: Romina Rodela, Arend Ligtenberg, Roel Bosma
Format: Article
Language:English
Published: MDPI AG 2019-01-01
Series:Water
Subjects:
Online Access:https://www.mdpi.com/2073-4441/11/2/245
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spelling doaj-a816644676814b919ba94bba600bb06b2020-11-25T01:13:40ZengMDPI AGWater2073-44412019-01-0111224510.3390/w11020245w11020245Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental GovernanceRomina Rodela0Arend Ligtenberg1Roel Bosma2Technology and Environmental Studies, School of Natural Sciences, Södertörn University, SE-14189 Huddinge, SwedenWageningen University & Research, 6700 AH Wageningen, The NetherlandsWageningen University & Research, 6700 AH Wageningen, The NetherlandsThe use of serious games in the governance of natural resources and the environment is progressively increasing and includes games used for research and data collection, teaching and training, and fostering a change of practices. However, this diversity remains underexplored and underreported. In view of a growing interest in the use of serious games in natural resource and environmental governance, the absence of discussions about how differences in intended use and delivery influence the performance, assessment, and outcomes of games is problematic. Here we present an inventory, and a description, of such different uses then, by focusing on serious games used as interventions, we discuss when, and how, games could be used to generate learning and social learning. To that end we use a narrative review of selected literature, and insight from research on social learning, to develop an inventory of game use, and within that inventory we conceptualize the use of serious games as a social learning intervention. Also, by means of an illustrative case of a serious game (developed as part of the Assessing the Learning Effects of Games on Attitude of Stakeholders toward Sustainable Shrimp Farming ⁻ ALEGAMS research project) we reflect on a few key aspects of game use. We suggest that developing a serious game needs several iterations and, although the learning outcomes can be assessed, the impact of games aiming at changes in current practice and policy will likely fall beyond the timespan of usual project periods. This is something future research should consider as it has implications for the research design and methodology.https://www.mdpi.com/2073-4441/11/2/245serious gamesrole-playing gameslearning-based interventiontransformative changesocial learningaquacultureMekong Deltamangrove
collection DOAJ
language English
format Article
sources DOAJ
author Romina Rodela
Arend Ligtenberg
Roel Bosma
spellingShingle Romina Rodela
Arend Ligtenberg
Roel Bosma
Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance
Water
serious games
role-playing games
learning-based intervention
transformative change
social learning
aquaculture
Mekong Delta
mangrove
author_facet Romina Rodela
Arend Ligtenberg
Roel Bosma
author_sort Romina Rodela
title Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance
title_short Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance
title_full Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance
title_fullStr Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance
title_full_unstemmed Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance
title_sort conceptualizing serious games as a learning-based intervention in the context of natural resources and environmental governance
publisher MDPI AG
series Water
issn 2073-4441
publishDate 2019-01-01
description The use of serious games in the governance of natural resources and the environment is progressively increasing and includes games used for research and data collection, teaching and training, and fostering a change of practices. However, this diversity remains underexplored and underreported. In view of a growing interest in the use of serious games in natural resource and environmental governance, the absence of discussions about how differences in intended use and delivery influence the performance, assessment, and outcomes of games is problematic. Here we present an inventory, and a description, of such different uses then, by focusing on serious games used as interventions, we discuss when, and how, games could be used to generate learning and social learning. To that end we use a narrative review of selected literature, and insight from research on social learning, to develop an inventory of game use, and within that inventory we conceptualize the use of serious games as a social learning intervention. Also, by means of an illustrative case of a serious game (developed as part of the Assessing the Learning Effects of Games on Attitude of Stakeholders toward Sustainable Shrimp Farming ⁻ ALEGAMS research project) we reflect on a few key aspects of game use. We suggest that developing a serious game needs several iterations and, although the learning outcomes can be assessed, the impact of games aiming at changes in current practice and policy will likely fall beyond the timespan of usual project periods. This is something future research should consider as it has implications for the research design and methodology.
topic serious games
role-playing games
learning-based intervention
transformative change
social learning
aquaculture
Mekong Delta
mangrove
url https://www.mdpi.com/2073-4441/11/2/245
work_keys_str_mv AT rominarodela conceptualizingseriousgamesasalearningbasedinterventioninthecontextofnaturalresourcesandenvironmentalgovernance
AT arendligtenberg conceptualizingseriousgamesasalearningbasedinterventioninthecontextofnaturalresourcesandenvironmentalgovernance
AT roelbosma conceptualizingseriousgamesasalearningbasedinterventioninthecontextofnaturalresourcesandenvironmentalgovernance
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