Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender

The animating process is a process in making animation. Many animations seem less clear in delivering messages to the audience. This is because the images and motion of the animation are less real. In making animations, methods are needed to produce quality movements. The method of making animated...

Full description

Bibliographic Details
Main Authors: Annisa Rizkiana Putri, Seta Murdha Pamungkas, Ikhwata Andy Pratama, Naila Nahdiyah, Cahya Wulandari, Juniardi Nur Fadilah, Fresy Nugroho
Format: Article
Language:Indonesian
Published: Universitas Islam Negeri Sunan Kalijaga Yogyakarta 2021-01-01
Series:JISKA (Jurnal Informatika Sunan Kalijaga)
Online Access:http://ejournal.uin-suka.ac.id/saintek/JISKA/article/view/1860
id doaj-a7ce9c81b595475cba9d0ad3384fb12e
record_format Article
spelling doaj-a7ce9c81b595475cba9d0ad3384fb12e2021-09-23T04:45:34ZindUniversitas Islam Negeri Sunan Kalijaga YogyakartaJISKA (Jurnal Informatika Sunan Kalijaga)2527-58362528-00742021-01-016110.14421/jiska.2021.61-01Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software BlenderAnnisa Rizkiana Putri0Seta Murdha Pamungkas1Ikhwata Andy Pratama2Naila Nahdiyah3Cahya Wulandari4Juniardi Nur Fadilah5Fresy Nugroho6Universitas Islam Negeri Maulana Malik Ibrahim MalangUniversitas Islam Negeri Maulana Malik Ibrahim MalangUniversitas Islam Negeri Maulana Malik Ibrahim MalangUniversitas Islam Negeri Maulana Malik Ibrahim MalangUniversitas Islam Negeri Maulana Malik Ibrahim MalangUniversitas Islam Negeri Maulana Malik Ibrahim MalangUniversitas Islam Negeri Maulana Malik Ibrahim Malang The animating process is a process in making animation. Many animations seem less clear in delivering messages to the audience. This is because the images and motion of the animation are less real. In making animations, methods are needed to produce quality movements. The method of making animated motions varies depending on the animation pattern you want to create. This research will discuss the Pose to Pose method and will be implemented in the process of making 3D animation that tells the second crusade. The process of warfare involving many people will be in this animation. This method is used in basic human movements in the story. So that the animation looks more real. In making this animation utilizing Blender software starting from the initial stage of manufacture to completion. http://ejournal.uin-suka.ac.id/saintek/JISKA/article/view/1860
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Annisa Rizkiana Putri
Seta Murdha Pamungkas
Ikhwata Andy Pratama
Naila Nahdiyah
Cahya Wulandari
Juniardi Nur Fadilah
Fresy Nugroho
spellingShingle Annisa Rizkiana Putri
Seta Murdha Pamungkas
Ikhwata Andy Pratama
Naila Nahdiyah
Cahya Wulandari
Juniardi Nur Fadilah
Fresy Nugroho
Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender
JISKA (Jurnal Informatika Sunan Kalijaga)
author_facet Annisa Rizkiana Putri
Seta Murdha Pamungkas
Ikhwata Andy Pratama
Naila Nahdiyah
Cahya Wulandari
Juniardi Nur Fadilah
Fresy Nugroho
author_sort Annisa Rizkiana Putri
title Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender
title_short Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender
title_full Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender
title_fullStr Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender
title_full_unstemmed Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender
title_sort pembuatan simulasi perang zaman pertengahan dengan metode pose to pose menggunakan software blender
publisher Universitas Islam Negeri Sunan Kalijaga Yogyakarta
series JISKA (Jurnal Informatika Sunan Kalijaga)
issn 2527-5836
2528-0074
publishDate 2021-01-01
description The animating process is a process in making animation. Many animations seem less clear in delivering messages to the audience. This is because the images and motion of the animation are less real. In making animations, methods are needed to produce quality movements. The method of making animated motions varies depending on the animation pattern you want to create. This research will discuss the Pose to Pose method and will be implemented in the process of making 3D animation that tells the second crusade. The process of warfare involving many people will be in this animation. This method is used in basic human movements in the story. So that the animation looks more real. In making this animation utilizing Blender software starting from the initial stage of manufacture to completion.
url http://ejournal.uin-suka.ac.id/saintek/JISKA/article/view/1860
work_keys_str_mv AT annisarizkianaputri pembuatansimulasiperangzamanpertengahandenganmetodeposetoposemenggunakansoftwareblender
AT setamurdhapamungkas pembuatansimulasiperangzamanpertengahandenganmetodeposetoposemenggunakansoftwareblender
AT ikhwataandypratama pembuatansimulasiperangzamanpertengahandenganmetodeposetoposemenggunakansoftwareblender
AT nailanahdiyah pembuatansimulasiperangzamanpertengahandenganmetodeposetoposemenggunakansoftwareblender
AT cahyawulandari pembuatansimulasiperangzamanpertengahandenganmetodeposetoposemenggunakansoftwareblender
AT juniardinurfadilah pembuatansimulasiperangzamanpertengahandenganmetodeposetoposemenggunakansoftwareblender
AT fresynugroho pembuatansimulasiperangzamanpertengahandenganmetodeposetoposemenggunakansoftwareblender
_version_ 1717370637695057920