Summary: | What is the difference between the Broadacre City model and popular drone views simulations used to promote future sustainable cities? Between an interior space designed by Tessenow and a look through 3D glasses? Perhaps not so much, all they tell the same story: the wonderland. The essay aims to investigate the ideo-logical contribution of story-telling to architectural and territorial design projects, rather than its techno-logical. If it is true that media evolve and adapt their narrative, but the story they use to tell is always the same of the wonderland, questions arise from a different point of view. Which design project deserves a story with a narrative contribution? Only the project in which all the contradictions are positively solved as in the wonderland, or is there room for counter-stories too?
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