Conceptual design of collaborative virtual environments for education using a theater-based metaphor

Collaborative Virtual Environments (CVEs) are becoming more and more important in many areas because they offer users the opportunity to experiment with novel interaction paradigms in order to perform collaborative work or have engaging experiences ‘being together’. One of the most promising applica...

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Main Authors: Alberto Bucciero, Anna Lisa Guido, Luca Mainetti
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2011-09-01
Series:EAI Endorsed Transactions on e-Learning
Subjects:
Online Access:http://eudl.eu/doi/10.4108/icst.trans.eeel.2011.e3
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spelling doaj-a6189f07685745228d43e5cd1828aad62020-11-25T02:47:16ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on e-Learning2032-92532011-09-011111610.4108/icst.trans.eeel.2011.e3Conceptual design of collaborative virtual environments for education using a theater-based metaphorAlberto Bucciero0Anna Lisa Guido1Luca Mainetti2GSA Lab, Department of Innovation Engineering, University of Salento, Via Monteroni, Lecce, Italy; alberto.bucciero@unisalento.itGSA Lab, Department of Innovation Engineering, University of Salento, Via Monteroni, Lecce, ItalyGSA Lab, Department of Innovation Engineering, University of Salento, Via Monteroni, Lecce, ItalyCollaborative Virtual Environments (CVEs) are becoming more and more important in many areas because they offer users the opportunity to experiment with novel interaction paradigms in order to perform collaborative work or have engaging experiences ‘being together’. One of the most promising application fields is eLearning, where CVEs give the unique opportunity to explore effective educational formats. Surprisingly, if compared with other more traditional fields as software engineering and database, we note a lack of design approaches. We point out that a well-founded design approach is crucial to develop collaborative experiences that could generate substantial and measurable educational benefits. To meet this challenge, in this paper we present a set of founding concepts that enable pedagogs and teachers designing effective 3D virtual worlds for education. To keep our concepts simply understandable, we based our design method on a widespread metaphor: the theater. We demonstrate through a real case study the promising advantages of our approach: expressiveness to capture collaborative features at a high level of abstraction, semi-formality to facilitate the establishment of a common ground between educational designers and CVEs engineers, and guidance to enable non-experts to cope with all the relevant aspects of a 3D virtual world.http://eudl.eu/doi/10.4108/icst.trans.eeel.2011.e3collaborative virtual environmentconceptual designconceptual mapdesign metaphormulti-user virtual environment3D virtual world
collection DOAJ
language English
format Article
sources DOAJ
author Alberto Bucciero
Anna Lisa Guido
Luca Mainetti
spellingShingle Alberto Bucciero
Anna Lisa Guido
Luca Mainetti
Conceptual design of collaborative virtual environments for education using a theater-based metaphor
EAI Endorsed Transactions on e-Learning
collaborative virtual environment
conceptual design
conceptual map
design metaphor
multi-user virtual environment
3D virtual world
author_facet Alberto Bucciero
Anna Lisa Guido
Luca Mainetti
author_sort Alberto Bucciero
title Conceptual design of collaborative virtual environments for education using a theater-based metaphor
title_short Conceptual design of collaborative virtual environments for education using a theater-based metaphor
title_full Conceptual design of collaborative virtual environments for education using a theater-based metaphor
title_fullStr Conceptual design of collaborative virtual environments for education using a theater-based metaphor
title_full_unstemmed Conceptual design of collaborative virtual environments for education using a theater-based metaphor
title_sort conceptual design of collaborative virtual environments for education using a theater-based metaphor
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on e-Learning
issn 2032-9253
publishDate 2011-09-01
description Collaborative Virtual Environments (CVEs) are becoming more and more important in many areas because they offer users the opportunity to experiment with novel interaction paradigms in order to perform collaborative work or have engaging experiences ‘being together’. One of the most promising application fields is eLearning, where CVEs give the unique opportunity to explore effective educational formats. Surprisingly, if compared with other more traditional fields as software engineering and database, we note a lack of design approaches. We point out that a well-founded design approach is crucial to develop collaborative experiences that could generate substantial and measurable educational benefits. To meet this challenge, in this paper we present a set of founding concepts that enable pedagogs and teachers designing effective 3D virtual worlds for education. To keep our concepts simply understandable, we based our design method on a widespread metaphor: the theater. We demonstrate through a real case study the promising advantages of our approach: expressiveness to capture collaborative features at a high level of abstraction, semi-formality to facilitate the establishment of a common ground between educational designers and CVEs engineers, and guidance to enable non-experts to cope with all the relevant aspects of a 3D virtual world.
topic collaborative virtual environment
conceptual design
conceptual map
design metaphor
multi-user virtual environment
3D virtual world
url http://eudl.eu/doi/10.4108/icst.trans.eeel.2011.e3
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