Designing a Pervasive Adventure Gamescape: Avoiding the Pitfalls in Creating Augmented LBGs for Playful Learning

This article reports on the design and evaluation of player experiences in relation to a location-based game (LBG). LBGs seek to move gamified play into the “real world” of cities, parks, and other locations. These games are played in everyday places, where game information is tied to specific loca...

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Bibliographic Details
Main Authors: Katriina Heljakka, Pirita Ihamäki
Format: Article
Language:English
Published: DigiMedia - Digital Media and Interaction Research Center 2018-12-01
Series:Journal of Digital Media & Interaction
Subjects:
Online Access:https://proa.ua.pt/index.php/jdmi/article/view/955