AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.

The rapid technology development can be utilized in various fields, especially in education. For example, is augmented reality-based learning media. The learning media can be applied to all the subject matter, including the subject of input and output component devices. Based on the observations tha...

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Main Authors: Nur Hidayattur Rohmah, Yudianto Sujana, Rosihan Ari Yuana
Format: Article
Language:English
Published: Universitas Sebelas Maret 2017-12-01
Series:IJIE (Indonesian Journal of Informatics Education)
Subjects:
Online Access:https://jurnal.uns.ac.id/ijie/article/view/12472
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spelling doaj-a4960c1f97314f3a88ce14348e55fa6a2020-11-25T01:18:35ZengUniversitas Sebelas MaretIJIE (Indonesian Journal of Informatics Education)2549-03892017-12-011214315010.20961/ijie.v1i2.1247212274AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.Nur Hidayattur Rohmah0Yudianto Sujana1Rosihan Ari Yuana2Universitas Sebelas MaretUniversitas Sebelas MaretUniversitas Sebelas MaretThe rapid technology development can be utilized in various fields, especially in education. For example, is augmented reality-based learning media. The learning media can be applied to all the subject matter, including the subject of input and output component devices. Based on the observations that already made, there are some problems such as there is no interactive learning media and limited props in the laboratory. Though the subject of input and output component devices require three-dimensional visualization, especially input output components that are difficult to find in the school environment. The purpose of this study is to determine the feasibility of instructional media applications that have been developed. The research method used is research development method. The tests conducted by media experts, content experts, users and smartphone devices with different specifications. Media expert testing using instruments that refer to aspects of the functionality of ISO 9126 with the percentage acquisition of 100%. Content expert testing using the instrument that refers aspects of learning design with the acquisition percentage of 88%. Meanwhile, user testing uses an instrument that refers to the usability aspect of ISO 9126 with a percentage gain of 83.4%. In addition, there are testing the software with android smartphone platform that has different specifications. The advantages of this application can run on a smartphone with minimum 512 MB RAM specs, Android OS Jelly Bean 4.3 and qHD screen resolution.https://jurnal.uns.ac.id/ijie/article/view/12472Instructional Media, Augmented Reality, Input and Output Device Component, ISO 9126
collection DOAJ
language English
format Article
sources DOAJ
author Nur Hidayattur Rohmah
Yudianto Sujana
Rosihan Ari Yuana
spellingShingle Nur Hidayattur Rohmah
Yudianto Sujana
Rosihan Ari Yuana
AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.
IJIE (Indonesian Journal of Informatics Education)
Instructional Media, Augmented Reality, Input and Output Device Component, ISO 9126
author_facet Nur Hidayattur Rohmah
Yudianto Sujana
Rosihan Ari Yuana
author_sort Nur Hidayattur Rohmah
title AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.
title_short AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.
title_full AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.
title_fullStr AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.
title_full_unstemmed AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.
title_sort ar-kio: augmented reality-based application as instructional media on input and output device component.
publisher Universitas Sebelas Maret
series IJIE (Indonesian Journal of Informatics Education)
issn 2549-0389
publishDate 2017-12-01
description The rapid technology development can be utilized in various fields, especially in education. For example, is augmented reality-based learning media. The learning media can be applied to all the subject matter, including the subject of input and output component devices. Based on the observations that already made, there are some problems such as there is no interactive learning media and limited props in the laboratory. Though the subject of input and output component devices require three-dimensional visualization, especially input output components that are difficult to find in the school environment. The purpose of this study is to determine the feasibility of instructional media applications that have been developed. The research method used is research development method. The tests conducted by media experts, content experts, users and smartphone devices with different specifications. Media expert testing using instruments that refer to aspects of the functionality of ISO 9126 with the percentage acquisition of 100%. Content expert testing using the instrument that refers aspects of learning design with the acquisition percentage of 88%. Meanwhile, user testing uses an instrument that refers to the usability aspect of ISO 9126 with a percentage gain of 83.4%. In addition, there are testing the software with android smartphone platform that has different specifications. The advantages of this application can run on a smartphone with minimum 512 MB RAM specs, Android OS Jelly Bean 4.3 and qHD screen resolution.
topic Instructional Media, Augmented Reality, Input and Output Device Component, ISO 9126
url https://jurnal.uns.ac.id/ijie/article/view/12472
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