Playing with Identity Authors, Narrators, Avatars, and Players
 in <i>The Stanley Parable</i> and <i>The Beginner&rsquo;s Guide</i>

This article offers a comparative analysis of Davey Wreden’s <em>The Stanley Parable</em> (Wreden 2011 / Galactic Cafe 2013) and <em>The Beginner’s Guide</em> (Everything Unlimited Ltd. 2015) in order to explore the interrelation of authors, narrators, avatars, and players as...

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Main Authors: Hans-Joachim Backe, Jan-Noël Thon
Format: Article
Language:deu
Published: Bergische Universität Wuppertal 2019-12-01
Series:Diegesis: Interdisziplinäres E-Journal für Erzählforschung
Online Access:https://www.diegesis.uni-wuppertal.de/index.php/diegesis/article/view/357
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spelling doaj-a481b4660247420b8b2dadfd7d96decf2020-11-25T01:13:35ZdeuBergische Universität WuppertalDiegesis: Interdisziplinäres E-Journal für Erzählforschung2195-21162019-12-0182374Playing with Identity Authors, Narrators, Avatars, and Players
 in <i>The Stanley Parable</i> and <i>The Beginner&rsquo;s Guide</i>Hans-Joachim BackeJan-Noël ThonThis article offers a comparative analysis of Davey Wreden’s <em>The Stanley Parable</em> (Wreden 2011 / Galactic Cafe 2013) and <em>The Beginner’s Guide</em> (Everything Unlimited Ltd. 2015) in order to explore the interrelation of authors, narrators, avatars, and players as four salient functions in the play with identity that videogames afford. Building on theories of collective and collaborative authorship, of narratives and narrators across media, and of the avatar-player relationship, the article reconstructs the similarities and differences between the way in which <em>The Stanley Parable</em> and <em>The Beginner’s Guide</em> position their players in relation to the two games’ avatars, narrators, and (main) author, while also underscoring how both <em>The Stanley Parable</em> and <em>The Beginner’s Guide</em> use metareferential strategies to undermine any overly rigid conceptualization of these functions and their interrelation.https://www.diegesis.uni-wuppertal.de/index.php/diegesis/article/view/357
collection DOAJ
language deu
format Article
sources DOAJ
author Hans-Joachim Backe
Jan-Noël Thon
spellingShingle Hans-Joachim Backe
Jan-Noël Thon
Playing with Identity Authors, Narrators, Avatars, and Players
 in <i>The Stanley Parable</i> and <i>The Beginner&rsquo;s Guide</i>
Diegesis: Interdisziplinäres E-Journal für Erzählforschung
author_facet Hans-Joachim Backe
Jan-Noël Thon
author_sort Hans-Joachim Backe
title Playing with Identity Authors, Narrators, Avatars, and Players
 in <i>The Stanley Parable</i> and <i>The Beginner&rsquo;s Guide</i>
title_short Playing with Identity Authors, Narrators, Avatars, and Players
 in <i>The Stanley Parable</i> and <i>The Beginner&rsquo;s Guide</i>
title_full Playing with Identity Authors, Narrators, Avatars, and Players
 in <i>The Stanley Parable</i> and <i>The Beginner&rsquo;s Guide</i>
title_fullStr Playing with Identity Authors, Narrators, Avatars, and Players
 in <i>The Stanley Parable</i> and <i>The Beginner&rsquo;s Guide</i>
title_full_unstemmed Playing with Identity Authors, Narrators, Avatars, and Players
 in <i>The Stanley Parable</i> and <i>The Beginner&rsquo;s Guide</i>
title_sort playing with identity authors, narrators, avatars, and players
 in <i>the stanley parable</i> and <i>the beginner&rsquo;s guide</i>
publisher Bergische Universität Wuppertal
series Diegesis: Interdisziplinäres E-Journal für Erzählforschung
issn 2195-2116
publishDate 2019-12-01
description This article offers a comparative analysis of Davey Wreden’s <em>The Stanley Parable</em> (Wreden 2011 / Galactic Cafe 2013) and <em>The Beginner’s Guide</em> (Everything Unlimited Ltd. 2015) in order to explore the interrelation of authors, narrators, avatars, and players as four salient functions in the play with identity that videogames afford. Building on theories of collective and collaborative authorship, of narratives and narrators across media, and of the avatar-player relationship, the article reconstructs the similarities and differences between the way in which <em>The Stanley Parable</em> and <em>The Beginner’s Guide</em> position their players in relation to the two games’ avatars, narrators, and (main) author, while also underscoring how both <em>The Stanley Parable</em> and <em>The Beginner’s Guide</em> use metareferential strategies to undermine any overly rigid conceptualization of these functions and their interrelation.
url https://www.diegesis.uni-wuppertal.de/index.php/diegesis/article/view/357
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