Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki

Ceki is one of the traditional card games that has been quite popular in Malaysia, Singapore and Indonesia. In Bali the game of ceki has become a tradition, where the game is played when there is community activity. Multiplayer online games are one way to introduce and develop traditional games to b...

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Main Authors: Gede Humaswara Prathama, Ni Made Ary Esta Dewi Wirastuti, Yoga Divayana
Format: Article
Language:English
Published: Universitas Udayana 2019-05-01
Series:Majalah Ilmiah Teknologi Elektro
Online Access:https://ojs.unud.ac.id/index.php/JTE/article/view/43417
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spelling doaj-a2dbdbde7ffc4dc9ab220dd504a4db0d2020-11-25T03:27:00ZengUniversitas UdayanaMajalah Ilmiah Teknologi Elektro1693-29512503-23722019-05-01181475410.24843/MITE.2019.v18i01.P0743417Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional CekiGede Humaswara Prathama0Ni Made Ary Esta Dewi WirastutiYoga DivayanaProgram Studi Magister Teknik Elektro, Fakultas Teknik, Universitas UdayanaCeki is one of the traditional card games that has been quite popular in Malaysia, Singapore and Indonesia. In Bali the game of ceki has become a tradition, where the game is played when there is community activity. Multiplayer online games are one way to introduce and develop traditional games to be more interesting to play. The problems that are often faced to develop multiplayer online games include the latency problems that are different from each player so that it can interfere with games from other players who have better latency. In this study, a real time multiplayer online game will be built to play traditional games. discussing how the rules of traditional games obtained from the rules of the Balinese game will be applied to the game engine from online multiplayer games, how to implement online game multiplayer architecture on client-server and peer to peer web-browsers. The focus of this research is on the performance of the use of websocket and webRTC on latency and bandwidth usage for data synchronization that supports real time multiplayer online games based on peer to peer. The results obtained from this study see the average latency needed to synchronize data between websocket compared to webRTC is very significant. The number of players has no effect on latency in both websocket and webRTC.https://ojs.unud.ac.id/index.php/JTE/article/view/43417
collection DOAJ
language English
format Article
sources DOAJ
author Gede Humaswara Prathama
Ni Made Ary Esta Dewi Wirastuti
Yoga Divayana
spellingShingle Gede Humaswara Prathama
Ni Made Ary Esta Dewi Wirastuti
Yoga Divayana
Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki
Majalah Ilmiah Teknologi Elektro
author_facet Gede Humaswara Prathama
Ni Made Ary Esta Dewi Wirastuti
Yoga Divayana
author_sort Gede Humaswara Prathama
title Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki
title_short Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki
title_full Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki
title_fullStr Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki
title_full_unstemmed Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki
title_sort analisa penggunaan webrtc dan websocket pada real time multiplayer online game tradisional ceki
publisher Universitas Udayana
series Majalah Ilmiah Teknologi Elektro
issn 1693-2951
2503-2372
publishDate 2019-05-01
description Ceki is one of the traditional card games that has been quite popular in Malaysia, Singapore and Indonesia. In Bali the game of ceki has become a tradition, where the game is played when there is community activity. Multiplayer online games are one way to introduce and develop traditional games to be more interesting to play. The problems that are often faced to develop multiplayer online games include the latency problems that are different from each player so that it can interfere with games from other players who have better latency. In this study, a real time multiplayer online game will be built to play traditional games. discussing how the rules of traditional games obtained from the rules of the Balinese game will be applied to the game engine from online multiplayer games, how to implement online game multiplayer architecture on client-server and peer to peer web-browsers. The focus of this research is on the performance of the use of websocket and webRTC on latency and bandwidth usage for data synchronization that supports real time multiplayer online games based on peer to peer. The results obtained from this study see the average latency needed to synchronize data between websocket compared to webRTC is very significant. The number of players has no effect on latency in both websocket and webRTC.
url https://ojs.unud.ac.id/index.php/JTE/article/view/43417
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AT yogadivayana analisapenggunaanwebrtcdanwebsocketpadarealtimemultiplayeronlinegametradisionalceki
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