Summary: | At present, e-sports has become one of the most important industries. How to analyze e-sports data has become an urgent problem to be solved. Currently, some hot competition items do not provide data interfaces, so that the training set required for data analysis cannot be directly and accurately acquired. Data can only be obtained by watching video games in person. This method is obviously inefficient and the accuracy cannot be guaranteed. This paper proposes a data acquisition algorithm based on convolutional neural network algorithm. It also introduces transfer learning, improves the sample training method and data acquisition method, and finally solves the problem of data acquisition. According to the test, this algorithm achieves about 91% accuracy.
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