Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education
In this study, the impacts of sports gamification on college students’ learning motivation and learning performances were explored by training students majoring in physical education to play tennis. A total of 150 students from a physical education college were selected to participate in this experi...
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doaj-a0b54d2b14eb47fbbf89072f475920642021-02-01T00:01:21ZengMDPI AGInternational Journal of Environmental Research and Public Health1661-78271660-46012021-01-01181267126710.3390/ijerph18031267Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher EducationTaofeng Liu0Mariusz Lipowski1School of Physical Education (Main Campus), Zhengzhou University, Zhengzhou 450001, ChinaDepartment of Psychology, Gdansk University of Physical Education and Sport, 80-336 Gdansk, PolandIn this study, the impacts of sports gamification on college students’ learning motivation and learning performances were explored by training students majoring in physical education to play tennis. A total of 150 students from a physical education college were selected to participate in this experimental teaching, and they were divided into the experimental group (EG) and the control group (CG). Based on the above purposes, the differences in the teaching methods and teaching objectives of the EG and the CG is that the former uses games as a key method in tennis teaching. All participants were asked to complete questionnaires, with the purpose of evaluating the learning motivation of tennis before and after sports game intervention. Additionally, the differentiated learning motivation and learning performance between EG and CG before and after experimental teaching was tested and evaluated. Results demonstrate that students in the EG have significantly increased their intrinsic motivation and introjected regulation, thereby showing better results than CG in key test items. In addition, the above result reveals the positive role of sports gamification in promoting the learning motivation and performance of college students.https://www.mdpi.com/1660-4601/18/3/1267sports gamesmotivationexperimental teachinglearning performancetennis skills |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Taofeng Liu Mariusz Lipowski |
spellingShingle |
Taofeng Liu Mariusz Lipowski Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education International Journal of Environmental Research and Public Health sports games motivation experimental teaching learning performance tennis skills |
author_facet |
Taofeng Liu Mariusz Lipowski |
author_sort |
Taofeng Liu |
title |
Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_short |
Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_full |
Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_fullStr |
Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_full_unstemmed |
Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_sort |
sports gamification: evaluation of its impact on learning motivation and performance in higher education |
publisher |
MDPI AG |
series |
International Journal of Environmental Research and Public Health |
issn |
1661-7827 1660-4601 |
publishDate |
2021-01-01 |
description |
In this study, the impacts of sports gamification on college students’ learning motivation and learning performances were explored by training students majoring in physical education to play tennis. A total of 150 students from a physical education college were selected to participate in this experimental teaching, and they were divided into the experimental group (EG) and the control group (CG). Based on the above purposes, the differences in the teaching methods and teaching objectives of the EG and the CG is that the former uses games as a key method in tennis teaching. All participants were asked to complete questionnaires, with the purpose of evaluating the learning motivation of tennis before and after sports game intervention. Additionally, the differentiated learning motivation and learning performance between EG and CG before and after experimental teaching was tested and evaluated. Results demonstrate that students in the EG have significantly increased their intrinsic motivation and introjected regulation, thereby showing better results than CG in key test items. In addition, the above result reveals the positive role of sports gamification in promoting the learning motivation and performance of college students. |
topic |
sports games motivation experimental teaching learning performance tennis skills |
url |
https://www.mdpi.com/1660-4601/18/3/1267 |
work_keys_str_mv |
AT taofengliu sportsgamificationevaluationofitsimpactonlearningmotivationandperformanceinhighereducation AT mariuszlipowski sportsgamificationevaluationofitsimpactonlearningmotivationandperformanceinhighereducation |
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