Efficiency of gaming technology in the process of foreign language acquisition

The article deals with the study of the gaming technology in teaching a foreign language to primary school children and its influence on their motivation. Nowadays it is relevant to start mastering a foreign language at primary school. The article presents the psychological and pedagogical character...

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Main Authors: Smolovik O.V., Kushnyr M.A., Shobonova L.Yu.
Format: Article
Language:English
Published: EDP Sciences 2020-01-01
Series:SHS Web of Conferences
Online Access:https://www.shs-conferences.org/articles/shsconf/pdf/2020/15/shsconf_ictp2020_00065.pdf
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spelling doaj-9fc7009b156e408d952c76268464ed952021-04-02T16:32:37ZengEDP SciencesSHS Web of Conferences2261-24242020-01-01870006510.1051/shsconf/20208700065shsconf_ictp2020_00065Efficiency of gaming technology in the process of foreign language acquisitionSmolovik O.V.0Kushnyr M.A.1Shobonova L.Yu.2Minin Nizhny Novgorod State Pedagogical UniversityMinin Nizhny Novgorod State Pedagogical UniversityMinin Nizhny Novgorod State Pedagogical UniversityThe article deals with the study of the gaming technology in teaching a foreign language to primary school children and its influence on their motivation. Nowadays it is relevant to start mastering a foreign language at primary school. The article presents the psychological and pedagogical characteristics of primary school children, emphasizes the importance of academic motivation, reveals the peculiarities of the gaming technology, gives examples of its practical application and shows the results of the experimental research identifying the impact of this method on the level of young learners’ motivation. The purpose of the article is to study the influence of practical application of the gaming technology on primary school children’s motivation in the process of the foreign language acquisition. The methodology of the study is a theoretical analysis of psychological research, empirical research methods, qualitative and quantitative analysis of empirical data. The results show that the use of the gaming technology increases academic motivation of primary school children.https://www.shs-conferences.org/articles/shsconf/pdf/2020/15/shsconf_ictp2020_00065.pdf
collection DOAJ
language English
format Article
sources DOAJ
author Smolovik O.V.
Kushnyr M.A.
Shobonova L.Yu.
spellingShingle Smolovik O.V.
Kushnyr M.A.
Shobonova L.Yu.
Efficiency of gaming technology in the process of foreign language acquisition
SHS Web of Conferences
author_facet Smolovik O.V.
Kushnyr M.A.
Shobonova L.Yu.
author_sort Smolovik O.V.
title Efficiency of gaming technology in the process of foreign language acquisition
title_short Efficiency of gaming technology in the process of foreign language acquisition
title_full Efficiency of gaming technology in the process of foreign language acquisition
title_fullStr Efficiency of gaming technology in the process of foreign language acquisition
title_full_unstemmed Efficiency of gaming technology in the process of foreign language acquisition
title_sort efficiency of gaming technology in the process of foreign language acquisition
publisher EDP Sciences
series SHS Web of Conferences
issn 2261-2424
publishDate 2020-01-01
description The article deals with the study of the gaming technology in teaching a foreign language to primary school children and its influence on their motivation. Nowadays it is relevant to start mastering a foreign language at primary school. The article presents the psychological and pedagogical characteristics of primary school children, emphasizes the importance of academic motivation, reveals the peculiarities of the gaming technology, gives examples of its practical application and shows the results of the experimental research identifying the impact of this method on the level of young learners’ motivation. The purpose of the article is to study the influence of practical application of the gaming technology on primary school children’s motivation in the process of the foreign language acquisition. The methodology of the study is a theoretical analysis of psychological research, empirical research methods, qualitative and quantitative analysis of empirical data. The results show that the use of the gaming technology increases academic motivation of primary school children.
url https://www.shs-conferences.org/articles/shsconf/pdf/2020/15/shsconf_ictp2020_00065.pdf
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