PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK
The aim of this study were (1) To determine the ability to resolve conflicts before the picture was given a simulation exercise in SMP Negeri 3 Bungoro. (2) To determine the ability to resolve conflicts following description given simulation exercise in SMP Negeri 3 Bungoro. (3) To determine the eff...
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Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Andi Matappa Pangkep
2017-04-01
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Online Access: | http://journal.stkip-andi-matappa.ac.id/index.php/jurkam/article/view/1 |
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doaj-9f16bc444f7e48778e45ffcc83d4e0ee2020-11-24T21:32:40ZindSekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Andi Matappa PangkepJURKAM (Jurnal Konseling Andi Matappa)2549-18572549-42792017-04-01111151PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIKSalmiati Salmiati0Amiruddin AmiruddinSTKIP Andi MatappaThe aim of this study were (1) To determine the ability to resolve conflicts before the picture was given a simulation exercise in SMP Negeri 3 Bungoro. (2) To determine the ability to resolve conflicts following description given simulation exercise in SMP Negeri 3 Bungoro. (3) To determine the effect of the application of simulation games as group counseling techniques for improving the ability of resolving the conflict in SMP Negeri 3 Bungoro. This research is an experimental research using a quantitative approach. The population is all students of SMPN 3 Bungoro with a sample of 30 students. The technique of collecting data using questionnaires, observation and documentation. The results of the research are (1) picture capability resolve conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro before given training before being given the application of simulation / training application simulation games usually are in the unfavorable category for the highest value of 50%. (2) The description of the ability of resolving conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro after given training simulation application. generally in good category with the highest frequency of 80%. (3) The results of the t-test data analysis with the comparison of the t (2.502)> t table (2.045) so it can be interpreted that there has been a positive and significant changes in the ability to improve students resolve conflicts through simulated game activity as group counseling techniques.http://journal.stkip-andi-matappa.ac.id/index.php/jurkam/article/view/1Simulation Games, Technical Guidance Group, and Resolving Conflict |
collection |
DOAJ |
language |
Indonesian |
format |
Article |
sources |
DOAJ |
author |
Salmiati Salmiati Amiruddin Amiruddin |
spellingShingle |
Salmiati Salmiati Amiruddin Amiruddin PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK JURKAM (Jurnal Konseling Andi Matappa) Simulation Games, Technical Guidance Group, and Resolving Conflict |
author_facet |
Salmiati Salmiati Amiruddin Amiruddin |
author_sort |
Salmiati Salmiati |
title |
PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK |
title_short |
PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK |
title_full |
PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK |
title_fullStr |
PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK |
title_full_unstemmed |
PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK |
title_sort |
penerapan permainan simulasi sebagai teknik bimbingan kelompok untuk menyelesaikan konflik |
publisher |
Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Andi Matappa Pangkep |
series |
JURKAM (Jurnal Konseling Andi Matappa) |
issn |
2549-1857 2549-4279 |
publishDate |
2017-04-01 |
description |
The aim of this study were (1) To determine the ability to resolve conflicts before the picture was given a simulation exercise in SMP Negeri 3 Bungoro. (2) To determine the ability to resolve conflicts following description given simulation exercise in SMP Negeri 3 Bungoro. (3) To determine the effect of the application of simulation games as group counseling techniques for improving the ability of resolving the conflict in SMP Negeri 3 Bungoro. This research is an experimental research using a quantitative approach. The population is all students of SMPN 3 Bungoro with a sample of 30 students. The technique of collecting data using questionnaires, observation and documentation. The results of the research are (1) picture capability resolve conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro before given training before being given the application of simulation / training application simulation games usually are in the unfavorable category for the highest value of 50%. (2) The description of the ability of resolving conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro after given training simulation application. generally in good category with the highest frequency of 80%. (3) The results of the t-test data analysis with the comparison of the t (2.502)> t table (2.045) so it can be interpreted that there has been a positive and significant changes in the ability to improve students resolve conflicts through simulated game activity as group counseling techniques. |
topic |
Simulation Games, Technical Guidance Group, and Resolving Conflict |
url |
http://journal.stkip-andi-matappa.ac.id/index.php/jurkam/article/view/1 |
work_keys_str_mv |
AT salmiatisalmiati penerapanpermainansimulasisebagaiteknikbimbingankelompokuntukmenyelesaikankonflik AT amiruddinamiruddin penerapanpermainansimulasisebagaiteknikbimbingankelompokuntukmenyelesaikankonflik |
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1725956701024157696 |