PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK

The aim of this study were (1) To determine the ability to resolve conflicts before the picture was given a simulation exercise in SMP Negeri 3 Bungoro. (2) To determine the ability to resolve conflicts following description given simulation exercise in SMP Negeri 3 Bungoro. (3) To determine the eff...

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Main Authors: Salmiati Salmiati, Amiruddin Amiruddin
Format: Article
Language:Indonesian
Published: Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Andi Matappa Pangkep 2017-04-01
Series:JURKAM (Jurnal Konseling Andi Matappa)
Subjects:
Online Access:http://journal.stkip-andi-matappa.ac.id/index.php/jurkam/article/view/1
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spelling doaj-9f16bc444f7e48778e45ffcc83d4e0ee2020-11-24T21:32:40ZindSekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Andi Matappa PangkepJURKAM (Jurnal Konseling Andi Matappa)2549-18572549-42792017-04-01111151PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIKSalmiati Salmiati0Amiruddin AmiruddinSTKIP Andi MatappaThe aim of this study were (1) To determine the ability to resolve conflicts before the picture was given a simulation exercise in SMP Negeri 3 Bungoro. (2) To determine the ability to resolve conflicts following description given simulation exercise in SMP Negeri 3 Bungoro. (3) To determine the effect of the application of simulation games as group counseling techniques for improving the ability of resolving the conflict in SMP Negeri 3 Bungoro. This research is an experimental research using a quantitative approach. The population is all students of SMPN 3 Bungoro with a sample of 30 students. The technique of collecting data using questionnaires, observation and documentation. The results of the research are (1) picture capability resolve conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro before given training before being given the application of simulation / training application simulation games usually are in the unfavorable category for the highest value of 50%. (2) The description of the ability of resolving conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro after given training simulation application. generally in good category with the highest frequency of 80%. (3) The results of the t-test data analysis with the comparison of the t (2.502)> t table (2.045) so it can be interpreted that there has been a positive and significant changes in the ability to improve students resolve conflicts through simulated game activity as group counseling techniques.http://journal.stkip-andi-matappa.ac.id/index.php/jurkam/article/view/1Simulation Games, Technical Guidance Group, and Resolving Conflict
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Salmiati Salmiati
Amiruddin Amiruddin
spellingShingle Salmiati Salmiati
Amiruddin Amiruddin
PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK
JURKAM (Jurnal Konseling Andi Matappa)
Simulation Games, Technical Guidance Group, and Resolving Conflict
author_facet Salmiati Salmiati
Amiruddin Amiruddin
author_sort Salmiati Salmiati
title PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK
title_short PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK
title_full PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK
title_fullStr PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK
title_full_unstemmed PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK
title_sort penerapan permainan simulasi sebagai teknik bimbingan kelompok untuk menyelesaikan konflik
publisher Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Andi Matappa Pangkep
series JURKAM (Jurnal Konseling Andi Matappa)
issn 2549-1857
2549-4279
publishDate 2017-04-01
description The aim of this study were (1) To determine the ability to resolve conflicts before the picture was given a simulation exercise in SMP Negeri 3 Bungoro. (2) To determine the ability to resolve conflicts following description given simulation exercise in SMP Negeri 3 Bungoro. (3) To determine the effect of the application of simulation games as group counseling techniques for improving the ability of resolving the conflict in SMP Negeri 3 Bungoro. This research is an experimental research using a quantitative approach. The population is all students of SMPN 3 Bungoro with a sample of 30 students. The technique of collecting data using questionnaires, observation and documentation. The results of the research are (1) picture capability resolve conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro before given training before being given the application of simulation / training application simulation games usually are in the unfavorable category for the highest value of 50%. (2) The description of the ability of resolving conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro after given training simulation application. generally in good category with the highest frequency of 80%. (3) The results of the t-test data analysis with the comparison of the t (2.502)> t table (2.045) so it can be interpreted that there has been a positive and significant changes in the ability to improve students resolve conflicts through simulated game activity as group counseling techniques.
topic Simulation Games, Technical Guidance Group, and Resolving Conflict
url http://journal.stkip-andi-matappa.ac.id/index.php/jurkam/article/view/1
work_keys_str_mv AT salmiatisalmiati penerapanpermainansimulasisebagaiteknikbimbingankelompokuntukmenyelesaikankonflik
AT amiruddinamiruddin penerapanpermainansimulasisebagaiteknikbimbingankelompokuntukmenyelesaikankonflik
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