CALCULATING LEAST RISK PATHS IN 3D INDOOR SPACE

Over the last couple of years, research on indoor environments has gained a fresh impetus; more specifically applications that support navigation and wayfinding have become one of the booming industries. Indoor navigation research currently covers the technological aspect of indoor positioning and t...

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Main Authors: A. Vanclooster, Ph. De Maeyer, V. Fack, N. Van de Weghe
Format: Article
Language:English
Published: Copernicus Publications 2013-08-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-2-W2/113/2013/isprsarchives-XL-2-W2-113-2013.pdf
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spelling doaj-9ec5b18f185448f1bef45178f87f29972020-11-24T21:06:53ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342013-08-01XL-2/W211312010.5194/isprsarchives-XL-2-W2-113-2013CALCULATING LEAST RISK PATHS IN 3D INDOOR SPACEA. Vanclooster0Ph. De Maeyer1V. Fack2N. Van de Weghe3Dept. of Geography, Ghent University, Krijgslaan 281, 9000 Ghent, BelgiumDept. of Geography, Ghent University, Krijgslaan 281, 9000 Ghent, BelgiumDept. of Applied Mathematics and Computer Science, Ghent University, Krijgslaan 281, 9000 Ghent, BelgiumDept. of Geography, Ghent University, Krijgslaan 281, 9000 Ghent, BelgiumOver the last couple of years, research on indoor environments has gained a fresh impetus; more specifically applications that support navigation and wayfinding have become one of the booming industries. Indoor navigation research currently covers the technological aspect of indoor positioning and the modelling of indoor space. The algorithmic development to support navigation has so far been left mostly untouched, as most applications mainly rely on adapting Dijkstra's shortest path algorithm to an indoor network. However, alternative algorithms for outdoor navigation have been proposed adding a more cognitive notion to the calculated paths and as such adhering to the natural wayfinding behaviour (e.g. simplest paths, least risk paths). These algorithms are currently restricted to outdoor applications. The need for indoor cognitive algorithms is highlighted by a more challenged navigation and orientation due to the specific indoor structure (e.g. fragmentation, less visibility, confined areas…). As such, the clarity and easiness of route instructions is of paramount importance when distributing indoor routes. A shortest or fastest path indoors not necessarily aligns with the cognitive mapping of the building. Therefore, the aim of this research is to extend those richer cognitive algorithms to three-dimensional indoor environments. More specifically for this paper, we will focus on the application of the least risk path algorithm of Grum (2005) to an indoor space. The algorithm as proposed by Grum (2005) is duplicated and tested in a complex multi-storey building. The results of several least risk path calculations are compared to the shortest paths in indoor environments in terms of total length, improvement in route description complexity and number of turns. Several scenarios are tested in this comparison: paths covering a single floor, paths crossing several building wings and/or floors. Adjustments to the algorithm are proposed to be more aligned to the specific structure of indoor environments (e.g. no turn restrictions, restricted usage of rooms, vertical movement) and common wayfinding strategies indoors. In a later stage, other cognitive algorithms will be implemented and tested in both an indoor and combined indoor-outdoor setting, in an effort to improve the overall user experience during navigation in indoor environments.http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-2-W2/113/2013/isprsarchives-XL-2-W2-113-2013.pdf
collection DOAJ
language English
format Article
sources DOAJ
author A. Vanclooster
Ph. De Maeyer
V. Fack
N. Van de Weghe
spellingShingle A. Vanclooster
Ph. De Maeyer
V. Fack
N. Van de Weghe
CALCULATING LEAST RISK PATHS IN 3D INDOOR SPACE
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet A. Vanclooster
Ph. De Maeyer
V. Fack
N. Van de Weghe
author_sort A. Vanclooster
title CALCULATING LEAST RISK PATHS IN 3D INDOOR SPACE
title_short CALCULATING LEAST RISK PATHS IN 3D INDOOR SPACE
title_full CALCULATING LEAST RISK PATHS IN 3D INDOOR SPACE
title_fullStr CALCULATING LEAST RISK PATHS IN 3D INDOOR SPACE
title_full_unstemmed CALCULATING LEAST RISK PATHS IN 3D INDOOR SPACE
title_sort calculating least risk paths in 3d indoor space
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2013-08-01
description Over the last couple of years, research on indoor environments has gained a fresh impetus; more specifically applications that support navigation and wayfinding have become one of the booming industries. Indoor navigation research currently covers the technological aspect of indoor positioning and the modelling of indoor space. The algorithmic development to support navigation has so far been left mostly untouched, as most applications mainly rely on adapting Dijkstra's shortest path algorithm to an indoor network. However, alternative algorithms for outdoor navigation have been proposed adding a more cognitive notion to the calculated paths and as such adhering to the natural wayfinding behaviour (e.g. simplest paths, least risk paths). These algorithms are currently restricted to outdoor applications. The need for indoor cognitive algorithms is highlighted by a more challenged navigation and orientation due to the specific indoor structure (e.g. fragmentation, less visibility, confined areas…). As such, the clarity and easiness of route instructions is of paramount importance when distributing indoor routes. A shortest or fastest path indoors not necessarily aligns with the cognitive mapping of the building. Therefore, the aim of this research is to extend those richer cognitive algorithms to three-dimensional indoor environments. More specifically for this paper, we will focus on the application of the least risk path algorithm of Grum (2005) to an indoor space. The algorithm as proposed by Grum (2005) is duplicated and tested in a complex multi-storey building. The results of several least risk path calculations are compared to the shortest paths in indoor environments in terms of total length, improvement in route description complexity and number of turns. Several scenarios are tested in this comparison: paths covering a single floor, paths crossing several building wings and/or floors. Adjustments to the algorithm are proposed to be more aligned to the specific structure of indoor environments (e.g. no turn restrictions, restricted usage of rooms, vertical movement) and common wayfinding strategies indoors. In a later stage, other cognitive algorithms will be implemented and tested in both an indoor and combined indoor-outdoor setting, in an effort to improve the overall user experience during navigation in indoor environments.
url http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-2-W2/113/2013/isprsarchives-XL-2-W2-113-2013.pdf
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