Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man

The objective of this study is to focus on the automatic generation of game artificial intelligence (AI) controllers for Ms. Pac-Man agent by using artificial neural network (ANN) and multiobjective artificial evolution. The Pareto Archived Evolution Strategy (PAES) is used to generate a Pareto opti...

Full description

Bibliographic Details
Main Authors: Tse Guan Tan, Jason Teo, Kim On Chin
Format: Article
Language:English
Published: Hindawi Limited 2013-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2013/170914
id doaj-9e717f87c59c4cd9a331637ba5b1685d
record_format Article
spelling doaj-9e717f87c59c4cd9a331637ba5b1685d2020-11-24T21:31:50ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552013-01-01201310.1155/2013/170914170914Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-ManTse Guan Tan0Jason Teo1Kim On Chin2Evolutionary Computing Laboratory, School of Engineering and Information Technology, Universiti Malaysia, Jalan (UMS), 88400 Kota Kinabalu, Sabah, MalaysiaEvolutionary Computing Laboratory, School of Engineering and Information Technology, Universiti Malaysia, Jalan (UMS), 88400 Kota Kinabalu, Sabah, MalaysiaEvolutionary Computing Laboratory, School of Engineering and Information Technology, Universiti Malaysia, Jalan (UMS), 88400 Kota Kinabalu, Sabah, MalaysiaThe objective of this study is to focus on the automatic generation of game artificial intelligence (AI) controllers for Ms. Pac-Man agent by using artificial neural network (ANN) and multiobjective artificial evolution. The Pareto Archived Evolution Strategy (PAES) is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing Ms. Pac-Man scores (screen-capture mode) and minimizing neural network complexity. This proposed algorithm is called Pareto Archived Evolution Strategy Neural Network or PAESNet. Three different architectures of PAESNet were investigated, namely, PAESNet with fixed number of hidden neurons (PAESNet_F), PAESNet with varied number of hidden neurons (PAESNet_V), and the PAESNet with multiobjective techniques (PAESNet_M). A comparison between the single- versus multiobjective optimization is conducted in both training and testing processes. In general, therefore, it seems that PAESNet_F yielded better results in training phase. But the PAESNet_M successfully reduces the runtime operation and complexity of ANN by minimizing the number of hidden neurons needed in hidden layer and also it provides better generalization capability for controlling the game agent in a nondeterministic and dynamic environment.http://dx.doi.org/10.1155/2013/170914
collection DOAJ
language English
format Article
sources DOAJ
author Tse Guan Tan
Jason Teo
Kim On Chin
spellingShingle Tse Guan Tan
Jason Teo
Kim On Chin
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
International Journal of Computer Games Technology
author_facet Tse Guan Tan
Jason Teo
Kim On Chin
author_sort Tse Guan Tan
title Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
title_short Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
title_full Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
title_fullStr Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
title_full_unstemmed Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
title_sort single- versus multiobjective optimization for evolution of neural controllers in ms. pac-man
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2013-01-01
description The objective of this study is to focus on the automatic generation of game artificial intelligence (AI) controllers for Ms. Pac-Man agent by using artificial neural network (ANN) and multiobjective artificial evolution. The Pareto Archived Evolution Strategy (PAES) is used to generate a Pareto optimal set of ANNs that optimize the conflicting objectives of maximizing Ms. Pac-Man scores (screen-capture mode) and minimizing neural network complexity. This proposed algorithm is called Pareto Archived Evolution Strategy Neural Network or PAESNet. Three different architectures of PAESNet were investigated, namely, PAESNet with fixed number of hidden neurons (PAESNet_F), PAESNet with varied number of hidden neurons (PAESNet_V), and the PAESNet with multiobjective techniques (PAESNet_M). A comparison between the single- versus multiobjective optimization is conducted in both training and testing processes. In general, therefore, it seems that PAESNet_F yielded better results in training phase. But the PAESNet_M successfully reduces the runtime operation and complexity of ANN by minimizing the number of hidden neurons needed in hidden layer and also it provides better generalization capability for controlling the game agent in a nondeterministic and dynamic environment.
url http://dx.doi.org/10.1155/2013/170914
work_keys_str_mv AT tseguantan singleversusmultiobjectiveoptimizationforevolutionofneuralcontrollersinmspacman
AT jasonteo singleversusmultiobjectiveoptimizationforevolutionofneuralcontrollersinmspacman
AT kimonchin singleversusmultiobjectiveoptimizationforevolutionofneuralcontrollersinmspacman
_version_ 1725959721767141376