A Multi-Objective Video Crowdsourcing Method in Mobile Environment
With the rapid development of mobile video services, HD and UHD videos are attractive for mobile users due to the realistic visual enjoyment and the accurate representation. However, the limited transmission bit rate in 4G communication network affects the experience of the users for watching videos...
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doaj-9e53b03e27ac4fbb8d1aa25b74eb118c2021-03-29T23:50:57ZengIEEEIEEE Access2169-35362019-01-01713378713379810.1109/ACCESS.2019.29409558835905A Multi-Objective Video Crowdsourcing Method in Mobile EnvironmentChao Yan0https://orcid.org/0000-0002-6391-8797Yuhao Chen1Fan Wang2Yiping Wen3Shucun Fu4Wanli Huang5School of Information Science and Engineering, Qufu Normal University, ChinaSchool of Computer and Software, Nanjing University of Information Science and Technology, Nanjing, ChinaSchool of Information Science and Engineering, Qufu Normal University, ChinaKey Laboratory of Knowledge Processing and Networked Manufacture, Hunan University of Science and Technology, Xiangtan, ChinaSchool of Computer and Software, Nanjing University of Information Science and Technology, Nanjing, ChinaSchool of Information Science and Engineering, Qufu Normal University, ChinaWith the rapid development of mobile video services, HD and UHD videos are attractive for mobile users due to the realistic visual enjoyment and the accurate representation. However, the limited transmission bit rate in 4G communication network affects the experience of the users for watching videos. Crowdsourcing is considered as a reasonable and effective solution to alleviate the resource limitation. Through employing the crowdsourcing participants to download and transmit video segments, mobile users can get enhanced video services. However, it is still a significant challenge that how to avoid excessive payment and energy consumption when the crowdsourcing participants download the video segments for the mobile users. To address this challenge, a multi-objective video crowdsourcing method in mobile environment is proposed in this paper. Technically, the crowdsourcing participants apply device-to-device (D2D) communication technique rather than the cellular network or bluetooth transmission to transmit video segments to the mobile users. Here, we divide our problem into two situations, the single participant case and the multi-participants case. In the single participant case, we apply the improved dynamic programming algorithm to find strategies with more enhanced video service time that the crowdsourcing participants provide for the mobile users. Then Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) and Multiple Criteria Decision Making (MCDM) techniques are applied to find a balanced strategy to maximize the enhanced video service time and minimize the payment and the energy consumption. In the multi-participants case, through DBSCAN clustering, the problem with multi-participants is divided into several problems with single participant. Finally, extensive experimental evaluations are conducted to demonstrate the effectiveness and efficiency of our proposed method.https://ieeexplore.ieee.org/document/8835905/Mobile videoD2DcrowdsourcingDBSCAN |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Chao Yan Yuhao Chen Fan Wang Yiping Wen Shucun Fu Wanli Huang |
spellingShingle |
Chao Yan Yuhao Chen Fan Wang Yiping Wen Shucun Fu Wanli Huang A Multi-Objective Video Crowdsourcing Method in Mobile Environment IEEE Access Mobile video D2D crowdsourcing DBSCAN |
author_facet |
Chao Yan Yuhao Chen Fan Wang Yiping Wen Shucun Fu Wanli Huang |
author_sort |
Chao Yan |
title |
A Multi-Objective Video Crowdsourcing Method in Mobile Environment |
title_short |
A Multi-Objective Video Crowdsourcing Method in Mobile Environment |
title_full |
A Multi-Objective Video Crowdsourcing Method in Mobile Environment |
title_fullStr |
A Multi-Objective Video Crowdsourcing Method in Mobile Environment |
title_full_unstemmed |
A Multi-Objective Video Crowdsourcing Method in Mobile Environment |
title_sort |
multi-objective video crowdsourcing method in mobile environment |
publisher |
IEEE |
series |
IEEE Access |
issn |
2169-3536 |
publishDate |
2019-01-01 |
description |
With the rapid development of mobile video services, HD and UHD videos are attractive for mobile users due to the realistic visual enjoyment and the accurate representation. However, the limited transmission bit rate in 4G communication network affects the experience of the users for watching videos. Crowdsourcing is considered as a reasonable and effective solution to alleviate the resource limitation. Through employing the crowdsourcing participants to download and transmit video segments, mobile users can get enhanced video services. However, it is still a significant challenge that how to avoid excessive payment and energy consumption when the crowdsourcing participants download the video segments for the mobile users. To address this challenge, a multi-objective video crowdsourcing method in mobile environment is proposed in this paper. Technically, the crowdsourcing participants apply device-to-device (D2D) communication technique rather than the cellular network or bluetooth transmission to transmit video segments to the mobile users. Here, we divide our problem into two situations, the single participant case and the multi-participants case. In the single participant case, we apply the improved dynamic programming algorithm to find strategies with more enhanced video service time that the crowdsourcing participants provide for the mobile users. Then Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) and Multiple Criteria Decision Making (MCDM) techniques are applied to find a balanced strategy to maximize the enhanced video service time and minimize the payment and the energy consumption. In the multi-participants case, through DBSCAN clustering, the problem with multi-participants is divided into several problems with single participant. Finally, extensive experimental evaluations are conducted to demonstrate the effectiveness and efficiency of our proposed method. |
topic |
Mobile video D2D crowdsourcing DBSCAN |
url |
https://ieeexplore.ieee.org/document/8835905/ |
work_keys_str_mv |
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