A Multi-Objective Video Crowdsourcing Method in Mobile Environment

With the rapid development of mobile video services, HD and UHD videos are attractive for mobile users due to the realistic visual enjoyment and the accurate representation. However, the limited transmission bit rate in 4G communication network affects the experience of the users for watching videos...

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Main Authors: Chao Yan, Yuhao Chen, Fan Wang, Yiping Wen, Shucun Fu, Wanli Huang
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
D2D
Online Access:https://ieeexplore.ieee.org/document/8835905/
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spelling doaj-9e53b03e27ac4fbb8d1aa25b74eb118c2021-03-29T23:50:57ZengIEEEIEEE Access2169-35362019-01-01713378713379810.1109/ACCESS.2019.29409558835905A Multi-Objective Video Crowdsourcing Method in Mobile EnvironmentChao Yan0https://orcid.org/0000-0002-6391-8797Yuhao Chen1Fan Wang2Yiping Wen3Shucun Fu4Wanli Huang5School of Information Science and Engineering, Qufu Normal University, ChinaSchool of Computer and Software, Nanjing University of Information Science and Technology, Nanjing, ChinaSchool of Information Science and Engineering, Qufu Normal University, ChinaKey Laboratory of Knowledge Processing and Networked Manufacture, Hunan University of Science and Technology, Xiangtan, ChinaSchool of Computer and Software, Nanjing University of Information Science and Technology, Nanjing, ChinaSchool of Information Science and Engineering, Qufu Normal University, ChinaWith the rapid development of mobile video services, HD and UHD videos are attractive for mobile users due to the realistic visual enjoyment and the accurate representation. However, the limited transmission bit rate in 4G communication network affects the experience of the users for watching videos. Crowdsourcing is considered as a reasonable and effective solution to alleviate the resource limitation. Through employing the crowdsourcing participants to download and transmit video segments, mobile users can get enhanced video services. However, it is still a significant challenge that how to avoid excessive payment and energy consumption when the crowdsourcing participants download the video segments for the mobile users. To address this challenge, a multi-objective video crowdsourcing method in mobile environment is proposed in this paper. Technically, the crowdsourcing participants apply device-to-device (D2D) communication technique rather than the cellular network or bluetooth transmission to transmit video segments to the mobile users. Here, we divide our problem into two situations, the single participant case and the multi-participants case. In the single participant case, we apply the improved dynamic programming algorithm to find strategies with more enhanced video service time that the crowdsourcing participants provide for the mobile users. Then Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) and Multiple Criteria Decision Making (MCDM) techniques are applied to find a balanced strategy to maximize the enhanced video service time and minimize the payment and the energy consumption. In the multi-participants case, through DBSCAN clustering, the problem with multi-participants is divided into several problems with single participant. Finally, extensive experimental evaluations are conducted to demonstrate the effectiveness and efficiency of our proposed method.https://ieeexplore.ieee.org/document/8835905/Mobile videoD2DcrowdsourcingDBSCAN
collection DOAJ
language English
format Article
sources DOAJ
author Chao Yan
Yuhao Chen
Fan Wang
Yiping Wen
Shucun Fu
Wanli Huang
spellingShingle Chao Yan
Yuhao Chen
Fan Wang
Yiping Wen
Shucun Fu
Wanli Huang
A Multi-Objective Video Crowdsourcing Method in Mobile Environment
IEEE Access
Mobile video
D2D
crowdsourcing
DBSCAN
author_facet Chao Yan
Yuhao Chen
Fan Wang
Yiping Wen
Shucun Fu
Wanli Huang
author_sort Chao Yan
title A Multi-Objective Video Crowdsourcing Method in Mobile Environment
title_short A Multi-Objective Video Crowdsourcing Method in Mobile Environment
title_full A Multi-Objective Video Crowdsourcing Method in Mobile Environment
title_fullStr A Multi-Objective Video Crowdsourcing Method in Mobile Environment
title_full_unstemmed A Multi-Objective Video Crowdsourcing Method in Mobile Environment
title_sort multi-objective video crowdsourcing method in mobile environment
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2019-01-01
description With the rapid development of mobile video services, HD and UHD videos are attractive for mobile users due to the realistic visual enjoyment and the accurate representation. However, the limited transmission bit rate in 4G communication network affects the experience of the users for watching videos. Crowdsourcing is considered as a reasonable and effective solution to alleviate the resource limitation. Through employing the crowdsourcing participants to download and transmit video segments, mobile users can get enhanced video services. However, it is still a significant challenge that how to avoid excessive payment and energy consumption when the crowdsourcing participants download the video segments for the mobile users. To address this challenge, a multi-objective video crowdsourcing method in mobile environment is proposed in this paper. Technically, the crowdsourcing participants apply device-to-device (D2D) communication technique rather than the cellular network or bluetooth transmission to transmit video segments to the mobile users. Here, we divide our problem into two situations, the single participant case and the multi-participants case. In the single participant case, we apply the improved dynamic programming algorithm to find strategies with more enhanced video service time that the crowdsourcing participants provide for the mobile users. Then Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) and Multiple Criteria Decision Making (MCDM) techniques are applied to find a balanced strategy to maximize the enhanced video service time and minimize the payment and the energy consumption. In the multi-participants case, through DBSCAN clustering, the problem with multi-participants is divided into several problems with single participant. Finally, extensive experimental evaluations are conducted to demonstrate the effectiveness and efficiency of our proposed method.
topic Mobile video
D2D
crowdsourcing
DBSCAN
url https://ieeexplore.ieee.org/document/8835905/
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